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Here's some feedback:
Grenades/small props work as batteries - you don't have the filter set on those triggers.
There's no use for the third battery.
Godkey needs a only fire once flag.
Dead radios are useless & annoying when you're trying to enjoy the map's soundscape.
Final realm could use details & polish.
The puzzle feels a bit monotone. What if keys/boxes/batteries were grouped in their own chains, and then relied on each other to progress? Ideally with 2-3 'leads' to follow. You can play around with your existing map concepts, like having a machine that requires batteries, and gives you items based on battery 'milestones', etc...
Map could potentially use a 3d skybox.
I kinda liked previous versions of this map more, where you had more details like ornate keys, hidey-hole in the obelisk and a working vending machine.
Overall I like this map, please make more