Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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Europe_LemmyProject
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Setting: Medieval
Game Mode: Singleplayer
Compatible Version: v1.2.10
File Size
Posted
Updated
2.041 GB
14 Oct, 2022 @ 8:18am
6 Jul @ 11:23am
21 Change Notes ( view )

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Europe_LemmyProject

Description
Europe Campaign Map 1.2.10 The Great Seljuk Empire UPDATE +FIX ! Full conversion of the game's campaign map into a European one with boats travels. Map dedicated mainly to the modder and to the teams that do not have a campaign map. All resources and tutorials on discord server.

NEED LAST HARMONY MOD or at least Harmony 2.3.0.134 !

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-------> NEW SAVE REQUIRED ! (there is no other choice) <------
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You can choose The Great Seljuk Empire, but some features related to character creation and starting bonuses will not be fully functional ! For now, it is preferable to choose a vanilla culture and then join Seljuk kingdoms.

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► This mod is not intended to be historically accurate! It is primarily a support for other mods and should remain as neutral as possible so that everyone can work on it !

► For the choice of the Kingdoms and Settlements location, take a look on the discord server but in short, it's a 11-13th century uchrony.

► I use google satellite images to make the map (screenshots on Discord), much more similar to the Peter's projection and which, unlike the Mercator one, allows to take into account the real surface area of the continents.

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-------> You have to load this mod at the bottom of your launcher ! <------
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||  SUPPORT,HELP, REPORT ONLY ON DISCORD ||

▫️ Discord server : https://discord.gg/s3NjpzuUvG (s3NjpzuUvG)

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☛ YOU NEED LAST Harmony mod ! (at least 2.3.0.134)

☛ Delete the two folders (CoreShaders and TerrainShaders) in : C:\ProgramData\Mount and Blade II Bannerlord\Shaders
(CHECK OUT THE ADDRESS, IT'S NOT IN STEAM BUT IN WINDOWS !)

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-------------------------------- CHANGELOG v1.2.10 ---------------------------------
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Fix for 1.2.10 version by Pedro !

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-------------------------------- CHANGELOG v1.2.9.4 ---------------------------------
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DRIO FIX
Adding a description for all Persian settlement
+Some fix on spnpccharacters_persian.xml and spnpccharactertemplates_goldenhorde.xml

FATROD FIX
Persian rebellion crash
no templates for persian_rebel_lord

D&H FIX
Fixed all null object reference errors, and formatted xml's with notepad++ "pretty print - indent attributes" + commented the child ayyubid example template out since they don't get used.*

spcultures: all files
dummy_gear -> changed to native cultures

goldenhorde
text -> added missing culture description

persian
duel_preset -> removed since it's obsolete
----------------------------------------------
spnpccharacters:
all beside persian -> "guard" was already present
duplicated "prison_guard_xxx" for the rest to create missing "guard="NPCCharacter.guard_xxx"

----------------------------------------------
spspecialcharacters:
ayyubid
commented out multiple "culture.example" templates

goldenhorde
spc_notable_goldenhorde_0b -> removed skill_template="SkillSet.spc_notable_goldenhorde_0b

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-------------------------------- CHANGELOG v1.2.9.3 ---------------------------------
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►NEW STUFF
Adding Persian Culture
Adding Seljuk Kingdom
Adding 4 cities, 2 castles, 17 villages for Seljuk Kingdom
Adding a dozen hideouts

►DLL IMPROVEMENT FOR SUBMOD AND TRANSLATION
The name of FerryPoints, Ports, and LandingAreas are now translatable
Added translation strings for maritime concepts page
Removed the last of aurelian's map fix, now we use our own scripts and harmony patches
Made Ports, FerryPoints, and LandingAreas loadable through Submodule.xml, so they should be modifiable like settlements.xml is normally

►Made PortConnections.xml obsolete
The naming convention for maritime paths is the same, all Space_P0tatoes changed was how the code deals with them.
Now you don't have to manually enter each connection in PortConnections.xml
Instead you have to list all other ports that a port is connected to in PortScriptComponent; there is a field called portConnections where you enter a list of other town names like so: town_A1,town_EW2,town_B3; then in MaritimeSettlementsManager when you hit SavePortPositions, the connections are written to Port.xml along with the other information for that Port.

►FIX
Fixed bug where maritime concepts wouldn't load on new game
Corrected some bad text in ship management
Missed set of ships for Sami People

►OTHERS
NO Updating BattleGrid on the new territory yet ! (will see later)
Added occulder on moutain to try to optimise the map a little



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-------------------------------------------- FAQ -------------------------------------------
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Can't get into the settlements?
- Bad placement of the mods in the launcher, it must be at the bottom.

The bandit troops stay in town I can't click to attack them!
- You can, there is a dedicated key, look in the options.



► You like my job ? https://www.patreon.com/LemmyECM

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----------------------------------------- CREDITS----------------------------------------
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Map : Lemmy1916
Dev/Code/Debug : Space_Pot8to
Kingdom Creator Leader : T.D.W_Hayster
and shinya, TeenBrunette, Decoy
Popular Discussions View All (46)
2
20 Oct @ 12:12pm
Faction Wars
[FIN] SusiLassi
10
5 May @ 3:47pm
game keeps crashing
Tinker
3
24 May @ 9:20am
CRASHING
20CM Damage
927 Comments
☾✞Dutra✞☾ 18 hours ago 
crashing with GPU Problems everytime, i cannot even open the sandbox or campaing.. so sad 4real..
Wild Turk 19 Oct @ 5:24am 
There are many crashing problems in the game. I progress a little bit, then my time and my watch everything becomes trash. Please update. :steamfacepalm:
Parami 17 Oct @ 9:02am 
new discord link please
Reidar85 12 Oct @ 1:07am 
Salve viator MNostra65. Tibi gratias ago pro optimo indice et in bene Fortunae dinarium mitte. Dismemberment Mod adhuc deest ut barbari etiam stilo magis ad Hades mitti possint.
Bene eratis.
MNostra65 6 Oct @ 5:53am 
Ave Plebs .....this works (for me) install Bannerlord Version 1.2.9

My standard Roman list;
Harmony
Native
Sandbox Core
BA Options
CustomBattle
Sandbox
StoryMode
Europe lemmys Seljuk Empire FIX version from Nexus
RBM
CA_EagleRising
CA ER Europe Map (you CAN leave this 1 out) option
SmithyWSTweak
ScipioER
ThusneldaER
........etc........

So find out what kind of mods does working with the list above.
I did.
Crabus 4 Oct @ 8:08am 
The mod doesn't work... it crashes every time for no reason. I only use the Eagle Rising and Diplomacy mods, and I still can't get the map to work properly, even when I launch the game without resuming a game in progress. :/
Victorp1811 4 Oct @ 5:43am 
Mind if I help with this project, feel like this could use some more lore here and there.
YUSUF01 1 Oct @ 9:09am 
The loading screen opens very slowly, it takes 10 minutes to open the game, sometimes it is more, sometimes it does not open at all.
CARONTE🔥☠🔥 29 Sep @ 10:52am 
Same problem here ...no one start war ..can u check it ?
[FIN] SusiLassi 29 Sep @ 7:58am 
Having problems with factions not starting wars, or if they do they start them very-very rarely and quickly (after 1 or two sieges) make peace. I'm using the diplomacy mod to at least keep my faction in a war, is this more of a problem with the Europe mod or diplomacy? (Faction work fine in Vanilla map with diplo mod on)