Total War: WARHAMMER III

Total War: WARHAMMER III

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Masterworks of Vaul's Anvil - Unit Upgrades for High Elves
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3 Oct, 2022 @ 9:34am
12 Aug @ 2:13am
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Masterworks of Vaul's Anvil - Unit Upgrades for High Elves

In 1 collection by Dirty Dan
Dirty Dan's Mod Collection
15 items
Description
Adds a Unit upgrade system similar to the Greenskin scrap upgrades to the High Elf factions. They cost a new resource called Splendour which is gained by having exceptional leaders under your command, constructing court buildings and holding special important landmarks.

Splendour is capped at 25 at the start of the game and the cap gets increased by settlement buildings. Special Settlements like Lothern, Gaean Vale and Tor Yvresse increase the cap more than normal major settlements do. Increasing the cap is needed to gain access to the more expensive upgrades.

The upgrades are non-exclusive and are mostly related to being masterwork equipment for the respective unit.


Mods for other factions
Empire

Bretonnia

Dwarfs

Wood Elves

Vampire Counts and Vampire Coast

Beastmen

Norsca

Lizardmen

Kislev

Grand Cathay


Submods
Submod Compilation (by Apex)

GLF Units (by FullAutoAttack)

Radious (by FullAutoAttack)

SFO Grimhammer (by FullAutoAttack)

SFO (by Barney)

T4 Minor Settlements (by Bischop)

T4 and T5 Minor Settlements (by Bischop)

Mixu's Legendary Lords (by Lycia Pintella)

Alshua's Ellyrion (by FullAutoAttack)

Splendour gain for Alshua's Ellyrion (by Lycia Pintella)

The Ten Kingdoms (by Lycia Pintella)

Splendour gain for Cataph's High Elf Sea Patrol (by Lycia Pintella)

Splendour gain for the Princess and the Loremaster (by Lycia Pintella)

Splendour gain for Seralin Autumnwind (by Lycia Pintella)


Translations
Polish (by wojtekb)

Simplified Chinese (by 玛奇玛)
199 Comments
Gecko 2.6 12 Aug @ 2:32am 
I think increasing the gain is not neccessary but the limit is ... well limiting a little bit too well. :D
I still enjoy the mod the way it is right now, though. :)
Dirty Dan  [author] 12 Aug @ 2:06am 
@Gecko 2.6 maybe i might have been min maxing splendour gain too hard in my campaigns then. I think I will increase the splendour gain even more since the cap is supposed to be the major limiting factor in this mod and give you a sense of campaign progression
Gecko 2.6 12 Aug @ 1:58am 
Actually I upgraded my units in other mods( even in a mod where Khemri Upgrades use their bloody dustcans) far more, because it was easier to. but with the low cap of Splendour, I am not really able to even get any higher upgrade that would be actually meaningfull. The cost-efficeincy is a little off.
But that is allright. The dwarven warriors need their special gold as well, so I actually like it. No one ever said that every faction has to be cost efficient! The upgrades are still viable options. I played as Alith Anar and was able to get a good shadow walker/warrior army early on because I upgraded only armor (since my limit was 25, I was not able to upgrade anyting else) and this army is still alive and kicking by round 30. The upgrades are not as "cheap" or strong as other factions upgrades but somehow they are still a viable option.
Dirty Dan  [author] 11 Aug @ 3:25pm 
@Gunthaa additional lords actually increase your splendour gain per turn when they have positive traits. Only the negative ones decrease it. The initially low cap is there to give an incentive to use the cheap upgrades early on instead of pooling splendour to maximise your high tier starting units. To be honest I feel like in all campaigns I played with this I upgraded more units than with the other mods
Gunthaa 10 Aug @ 6:17pm 
This is hands down one of the weakest upgrade mods out of your selection.

Splendour is capped so far below the cost of the unit upgrades that you can first start using it several dozens of turns into a campaign, and by this point you will probably have 2 additional lords - shame on you, because each of these lords halves your splendour income so you'll very quickly end up with 0 splendour income per turn.

I'm sure there's some strategies, like stacking nobles, that make this mechanic viable, but it's overall much less available than your other unit upgrade mods.
Gecko 2.6 11 Jul @ 2:49am 
Your Upgrade mods are awesome and I am so looking forward to your Dark Elf upgrades! Malekith will be so happy to see his warriors being even more frightening and effective!
노루토끼 2 Jul @ 6:05am 
I will be waiting for that time with joy. THX
Dirty Dan  [author] 2 Jul @ 12:47am 
@노루토끼 yes, Dark Elf mod will be the next one but I can't tell when I will finish it
노루토끼 1 Jul @ 8:23pm 
This is a mode I really like. I always check to see if this mod is available before playing a new faction. Do you have any plans to make a mod for Dark Elves?
Dirty Dan  [author] 25 Jun @ 3:34pm 
@FullAutoAttack I fixed a typo in the script. Could you let me know if people still report the lua crash after that?