Total War: WARHAMMER III

Total War: WARHAMMER III

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Marks of the Wild - Unit Upgrades for the Beastmen
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Tags: mod
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870.420 KB
23 Sep, 2022 @ 5:29am
9 May @ 1:58pm
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Marks of the Wild - Unit Upgrades for the Beastmen

In 1 collection by Dirty Dan
Dirty Dan's Mod Collection
15 items
Description
Adds a unit upgrade mechanic comparable to the greenskin scrap system to the beastmen factions. The upgrades cost dread and are very powerful since they need to compete with other very useful options that also cost dread. The upgrades are exclusive though so every unit can only have one of that. The marks itself are loosely themed around the 4 major dark gods.

I'd appreciate any sort of feedback, especially if units are missing or if other factions that use beastmen units are also showing these upgrades.

Mods for other factions
Empire

Bretonnia

Dwarfs

Wood Elves

Vampire Counts and Vampire Coast

Norsca

High Elves

Lizardmen

Kislev

Grand Cathay


Submods and Translations
Submod Compilation (by Apex)

Submod for GLF Units (by FullAutoAttack)

Submod for Radious (by FullAutoAttack)

Submod for SFO Grimhammer (by FullAutoAttack)

Polish Translation Pack (by wojtekb)


Conversions
Marks of Chaos (by FullAutoAttack)
70 Comments
Dirty Dan  [author] 24 Jun @ 5:32am 
@FullAutoAttack yes I was planning on adding nurgle themed upgrades to this one similar to the tzeentch units but I didn't find the time so far
FullAutoAttack 24 Jun @ 12:24am 
Hi Dan,

There is a base unit that was added in DLC 25 that is not in your mod:

wh3_dlc25_bst_inf_pestigors
Dax 9 May @ 2:43pm 
Dirty Dan, you absolute legend! Confirmed working again for me now.
Dirty Dan  [author] 9 May @ 12:34pm 
@Gingusa thanks, I will remove rampage from that upgrade then
Gingusa 9 May @ 12:24pm 
any modded units with rampage or modded buffs that add a version of rampage need to have the hp threshholds added in and possibly a duration and cooldown because ca is dumb af
Dax 8 May @ 3:31pm 
Actually, anyone with the mark is just in a constant state of rampage. Help my beastmen are very angry!!
Dax 8 May @ 3:13pm 
Hello! I think this is a bug worthy of reporting but giving a Feral Manticore the Mark of Khorne leaves the unit in a constant state of rampage at the start of the battle.

Wondering if anyone else has experienced this? I'll try and confirm with some more battles.
Kregantis 3 May @ 10:53am 
No skavens?
Behrzerker 2 Mar @ 11:44am 
And centigors with throwing axes, maybe ?
Perhaps should you try just giving all 4 options to every unit, maybe that would definitely solve the problem in a fairly simple manner.
Dirty Dan  [author] 2 Mar @ 3:10am 
@Behrzerker the only 3 units that get the upgrade are ungor raiders, cygor and the cygor RoR as beastmen don't have other ranged options. For any modded units please refer to the creators of the respective submods as the assertion is made in those