Total War: WARHAMMER III

Total War: WARHAMMER III

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Aranessa Ogre Pirates Expansion (Sartosa faction recruitment options and more)
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Tags: mod
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122.269 KB
8 Sep, 2022 @ 9:16pm
26 Aug @ 11:48pm
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Aranessa Ogre Pirates Expansion (Sartosa faction recruitment options and more)

Description
Hello there! This mod significantly expands upon the decision Creative Assembly made to add the ability to hire "Maneaters" and "Maneaters (Ogre Pistol)" from level 3 Ports to Aranessa/Sartosa. Personally, while I think it's awesome, I also thought it didn't go nearly far enough!

Note: This is a spin-off of my other mod Vampire Coast - Ogre Pirates Expansion but only for Aranessa/Sartosa

CHANGES:
  • Aranessa's faction can now recruit/hire: Maneaters, Maneaters (Ogre Pistol), Maneaters (Ironfists), Maneaters (Great Weapons) from all Tier 3 Ports, and Leadbelchers from the same building/tier as Deck Gunners.
  • Aranessa and her Legendary Admiral Lords can now recruit all unique units to her faction from the equivalent Horde buildings!
  • Cities with Ports now have Sartosan and Ogre units in their garrisons!
  • Aranessa's inherent Traits + Skills have been greatly enhanced to make up for the loss of redline skill buffs on Sartosan and Ogre units (see Aranessa trait/skill screenshot for full details)

See screenshots for visible changes in-game!

COMPATIBILITY:
This mod should be relatively/highly compatible, as it makes the bare minimum necessary changes to modify the additional recruitment options, as well as Aranessa's Skills and Traits. I make no promises though!

Also, this mod is existing save game compatible! Feel free to add & remove at will with no breakingly adverse effects on your campaign!

2022-09-24 Update for comments regarding compatibility with Nanu's Pirates of Sartosa Overhaul
  • Initial playtests with both mods enabled seem perfectly fine, although I can make no promises for changes another mod maker is modifying.
  • There is some overlap with regard to Aranessa's unique Skills, but if you load that mod after this one, then those take priority (more buffs involving "all living units" instead of Ogre/Sartosan specific unit buffs)

Not tested with SFO! Use at your own risk!

You need the Ogres DLC in order for this to work as appropriate.

MORE IDEAS/TODO IN THE FUTURE:

A super fun combo with this mod: Deck Gunners + Leadbelchers + Necrofex Colossus
Since they can see over each other (in that order) they can all be firing, giving you a gunline rivaling even that of the Skaven!

SUPPORT:
If you like this mod, then please consider helping me out by:

Many thanks y'all, and have fun!
90 Comments
Der TodesKnopf 31 Aug @ 4:47pm 
Lots of ogers, could be fun adding the slayer pirats.
Llamakazi  [author] 31 Aug @ 1:29pm 
@Luthor Harkon can you force an update somehow? the updated version for 5.2 should not be throwing the same error anymore
Luthor Harkon 29 Aug @ 5:08pm 
Mine still CTD's with the same error?
Moldy_Lunchbox321 27 Aug @ 9:10am 
Awesome, thanks for the update
Llamakazi  [author] 27 Aug @ 12:19am 
Updated for 5.2

Apologies for the delay y'all; was quite swamped with other priorities! The CTD fix was pretty simple; CA had just updated a table that the mod uses so that same table had to be updated in tandem. Here's hoping CA keeps fixing the bugs they're introducing with 5.2 onwards
That CTD is very unfortunate, this is like the only Aranessa mod compatible with SFO.
Moldy_Lunchbox321 22 Aug @ 10:09pm 
must have mod for Aranessa imo, hoping for a update soon
WeaponisedMoron_2 21 Aug @ 2:46pm 
Due to a change in the code related to units, mods that add new units now instantly CTD unless of course updated to be compatible with the new patch. I cant be of any real help tho i have no idea which table is changed and where to find it.
Comrade Dyatlov 20 Aug @ 8:15pm 
Requires update after 5.2, cheers!
GoatScream 20 Aug @ 10:24am 
Hello, requires update after 5.2 please, its ctds