RimWorld

RimWorld

210 ratings
Vanilla XCOM Weapons
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
1.679 MB
6 Jul, 2022 @ 7:29am
23 Apr @ 4:36am
10 Change Notes ( view )

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Vanilla XCOM Weapons

In 1 collection by flango
Vanilla XCOM Collection
7 items
Description
[CE Compatible]

Adds various vanilla-style weapons from XCOM 2, featuring custom gunshot sounds.
Most weapons are intended to be balanced sidegrades of vanilla weapons.

Comparison spreadsheet:
https://docs.google.com/spreadsheets/d/1noxZp95Xr4qvBGPyDqH9VkYwANkD3W3HNvUbCwkXxHo

Contents:
  • Assault Rifle
  • Sniper Rifle
  • Shotgun
  • Cannon
  • Pistol
  • Grenade Launcher
  • Autopistol
  • Bullpup
  • Vektor Rifle
  • SPARK Heavy Autocannon
  • Bolt Caster
  • Arc Thrower
  • Psi Amp (Royalty DLC)
  • Shard Gauntlet (Templar melee)
  • Medikit (Single-use very short (~1.5h), but strong boost to healing rate, making some wounds heal in an instant)

Try my other mods:


Sidenote:
- Weapons will spawn on other pawns, traders and will appear as relics
- Compatible with everything, even CE
- I will be making more XCOM themed modules, such as Chosen weapons, utility items, heavy weapons, armor, etc.
- Feel free to make compatibility patches, report bugs and request features!

Good luck, Commander.
104 Comments
XPsycho 27 Apr @ 9:39am 
@flango, Thanks
flango  [author] 27 Apr @ 4:13am 
@XPsycho, done
XPsycho 26 Apr @ 10:14am 
Can you update the Advent Weapon mod to 1.5?
Fox рис 23 Apr @ 11:12am 
flango@ thank you:spiffo:
flango  [author] 23 Apr @ 4:36am 
updated to 1.5
Fox рис 22 Apr @ 5:40am 
1.5?:headcrab:
XPsycho 13 Apr @ 1:45pm 
1.5 update?
flango  [author] 5 Mar @ 11:40pm 
i wanted to make the ripjack functional (grappling and pulling) in the future remake of the weapon mods
Dizzy_Dares 5 Mar @ 4:38pm 
no ripjack?
Bambaryła 20 Nov, 2023 @ 12:12am 
@Doomscroller5000 you have to report that in CE github