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pphhyy's Demigryphs
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Mod, 1.3, 1.4, 1.5
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49.060 MB
25 czerwca 2022 o 7:43
8 kwietnia o 14:39
Listy zmian: 14 ( zobacz )

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pphhyy's Demigryphs

Opis
Demigryphs.



Adds Demigryph war-mounts! Best used with these mods. But you do not NEED any of these mods unless you want their features.
Giddy Up for nice riding looks
Animal gear for the armor i made
VE Achievements for the achievements


For any bugs please mention them in the comments WITH a log please and thank you.




A powerful and majestic creature. The Demigryph was rumoured to be genetically created by Rimworld's most proclaimed and richest of the Empires Noble class. Eagle and Lion spliced together in unnatural unity. These test subjects escaped into the wild by unknown reasons. Now their fierceness and agressive nature made them into an instant apex predator. Those brave and noble alike now seek them as mounts or trophies. While the wild tribals worship or live in abject fear of these dangerous creatures.

Hello! I bring yet another mod I have honed my skill on and present to you. Confidantly I can now use Giddy Up, Animal Armor and SOME achievements (Thanks to Mashed) With my mods. Adds 9 Demigryphs, 4 Armors. and is compatible with Giddy Up and Animal Gear. Also comes with a scenario for those not wanting to wait for Demigryphs to wander in. Basically the best animal mod EVER CREATED. They are indeed Powerful, but it comes at a cost. So it is balanced.

I am not with the Warhammer group this was just done for fun and experience. While I do intend to add more to this catagory, dont expect this to be my only avenue. Although i've considered it.

Much thanks to SirMashedPotato for taking me under his wing and teaching me many of the nuances of modding!











5 new helmets, 5 banners, and 5 shields have been added, the banners are mostly cosmetic.
The shields use Jecs shield code and are proper shields that block incoming attacks, get dmg when hit, and has a fatigue system.



Thanks to blackrussian for the kool demigryphon riders



gryphon hounds, basically dog sized demigryphs, will have house cat colours, so if you want your cats colour gimme a pic.
so far 6 knights helms, and 6 knight shields all theme similar to the demi armors
Banners with the same theme



Is it compatible with CE?
Ask CE!

Can it be added or removed from a save?
Added? yes it should be fine, removed you may need to do some things to remove any mod safely.

X thing i dont like?
Once i learn how to add mod options ill create a list of toggles!



Should be compatable with most things, i guess we will find out!
Is compatible with Giddy up, Animal Gear, and Vanilla expanded achievements.
Patched to spawn in medieval overhauls biome.

ill add other biomes if people request them (so long as said biome has been updated to 1.3)



Ludeon.RimWorld
Ludeon.RimWorld.Ideology
Ludeon.RimWorld.Royalty
pphhyy.DemigryphsMod

If you are using any of the recommended mods put them above pphhyy.DemigryphsMod.
Recommended mods are again
https://steamproxy.net/sharedfiles/filedetails/?id=1216999901
https://steamproxy.net/workshop/filedetails/?id=1541438907
https://steamproxy.net/sharedfiles/filedetails/?id=2288125657



- Thanks to Jec for the Shield Code its the best shield code on the workshop
- Once again the great Mashed for xml issues AND the achievements! so say nice things about him you degens.
-Thanks to Giddy up team, Animal gear team, and the vanilla expanded peoples since i need their mods to make this one work as intended!
-Thanks To lavakookie for helping with giddyup and animal gear
-All the art, and most of the XML done by me.
-thanks to Saskatchewan for doing some writing.


the south view bug while rideing an armored demigrypon has been fixed!!!
Komentarzy: 232
Seth'cor 5 października o 19:40 
is there any patch that makes it compatible with a dogs said ?
lizidonggua2020 20 września o 12:18 
this error pops up in 1.4
XML error: <geneticVariance>1</geneticVariance> doesn't correspond to any field in type FactionDef. Context: <FactionDef ParentName="PlayerFactionBase"><raidLootValueFromPointsCurve><points><li>(35, 15)</li><li>(100, 120)</li><li>(1000, 500)</li><li>(2000, 800)</li><li>(4000, 1000)</li></points></raidLootValueFromPointsCurve>
Darknote 15 sierpnia o 1:39 
Included as a patch to latest CE snapshot (Will be a while until CE releases an update to steam, so this will have to do.)
https://combatextended.lp-programming.com/CombatExtended-10399572769.zip
Arthur GC 8 sierpnia o 5:22 
Suggestion: The skull/skeleton banners could add terror if biotech is active.
Don 5 sierpnia o 10:26 
i can die happy now :empirecross:
UyTheo 27 lipca o 20:08 
My fertilized demigryph eggs keep turning into unfertilized chicken eggs
Lancelot Wept 18 lipca o 10:44 
Is it intended for chicks to immediately hunt a pawn after hatching?
SpingZero 26 czerwca o 15:13 
hey Pphhyy and team, love your mods, keep it up :>

(May I suggest Dwarven war goats like in the battle of three armies on the hobbit movies)
exiledfreedom 23 czerwca o 8:58 
Sorry if i ask a stupid question, but do i need JecsTools for the shields to work?
Keezy 31 maja o 1:37 
I'm on 1.4

XML error: <geneticVariance>1</geneticVariance> doesn't correspond to any field in type FactionDef. Context: <FactionDef ParentName="PlayerFactionBase"><raidLootValueFromPointsCurve><points><li>(35, 15)</li><li>(100, 120)</li><li>(1000, 500)</li><li>(2000, 800)</li><li>(4000, 1000)</li></points></raidLootValueFromPointsCurve>