Total War: WARHAMMER III

Total War: WARHAMMER III

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Lore Series: Hertz Dynamic Supply lines
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120.499 KB
23.4.2022 klo 10.47
4.5. klo 7.39
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Lore Series: Hertz Dynamic Supply lines

Kuvaus


Mod Version: v1.02

Hertz dynamic supply lines is a mod that replaces the vanilla Supply Lines mechanic with one that is distance based and supply lines are no longer based on the amount of armies you have.
This mod has been given a small rework from the Warhammer 2 version.

(This mod is save-game compatible)




Its like liquid gold for a modder




Main Features
When you use this mod the supply cost of your army will increase the further you are from your closest settlement.

The army upkeep starts at -15% when an army is standing close/next to an owned settlement and will increase the further away you are exponentially.

Within the Chaos Realm your upkeep will go up by 5% per turn. You can combat this by going into encamp stance which lowers your supply lines.

Mixed Horde factions such as the Vampire Coast (Legendary lords and Fleet horde armies) or Dark Elves (Black Arks) have special rules.

The horde armies of these factions themselves don't use the dynamic supply lines or the vanilla supply lines so won't increase/decrease in upkeep when moving around the map. Any default army of the same faction will calculate the distance of the closest horde army if the closest settlement is further, and base the supply line upkeep on that distance instead of settlements.
Horde army upkeep starts at -5% when an army is standing close/next to the horde army.

Full horde factions (chaos, beastmen, etc) do not use supply lines.


(This mod is save-game compatible)

Changes in Warhammer 3
The supply lines will gradually increase by a dynamic amount. There will no longer be immediate changes of +20% upkeep from one turn to the next.

Raiding stance lowers your supply lines down to 5% over time.

Encamp stance lowers your supply lines down to 1% over time.


Does this work with X overhaul?
Yes this mod works with any custom faction or overhaul.



Does the AI use this?
No since the AI does not use supply lines in the vanilla base game, it doesn't use these either. It would not know how to work with it.








47 kommenttia
akeean 18.7. klo 21.34 
Sorry to ask, but is this safe to use in multiplayer, or will this cause desync? It's such a nice idea for a mod.

Currently putting together a new modlist for a session and this bit is a pain to check for, especially since the games logfiles are of zero help when trying to narrow down a culprit and testing permutations/bisect requires several people to jump through hoops.
Forget2Ward 14.7. klo 4.47 
I don't believe this is working properly for the Changeling, I had a 60% penalty (economy in the negatives) at turn 11 without a full 20 stack army yet, I was still in the starting province of RoC.

I saw there's a 2nd component to this mod, but it looks like it's already been integrated into this one.
warbossrok 25.6. klo 17.16 
LOOKS GREAT! Award given.
8 Hertz WAN IP  [tekijä] 7.5. klo 3.52 
No since the AI does not use supply lines in the vanilla base game, it doesn't use these either. It would not know how to work with it.
FullAutoAttack 6.5. klo 18.11 
AI affected also?
Orionox 9.4. klo 13.39 
still working?
Aradir 11.9.2023 klo 13.48 
Can you update this for the Changeling?
SPT-III Legio Exsurgens 3.6.2023 klo 1.37 
@Ranger, you can usually circumvent the "can't load because mod is missing" block by checking the "Enable all saves" option in your save game list.
Mr. RanGer 30.5.2023 klo 8.27 
Btw I have to say this is the way supply lines should have been made, excellent mod.
Mr. RanGer 30.5.2023 klo 8.24 
Seems to be working with the recent patch. However if mod is removed the game will no longer allow the new saves to be loaded due to missing mod file. Does anyone know a workaround for that? (For the saves to still be usable after unloading the mod)