Total War: WARHAMMER III

Total War: WARHAMMER III

Lore Series: Hertz Dynamic Supply lines
47 Comments
akeean 18 Jul @ 9:34pm 
Sorry to ask, but is this safe to use in multiplayer, or will this cause desync? It's such a nice idea for a mod.

Currently putting together a new modlist for a session and this bit is a pain to check for, especially since the games logfiles are of zero help when trying to narrow down a culprit and testing permutations/bisect requires several people to jump through hoops.
Forget2Ward 14 Jul @ 4:47am 
I don't believe this is working properly for the Changeling, I had a 60% penalty (economy in the negatives) at turn 11 without a full 20 stack army yet, I was still in the starting province of RoC.

I saw there's a 2nd component to this mod, but it looks like it's already been integrated into this one.
warbossrok 25 Jun @ 5:16pm 
LOOKS GREAT! Award given.
8 Hertz WAN IP  [author] 7 May @ 3:52am 
No since the AI does not use supply lines in the vanilla base game, it doesn't use these either. It would not know how to work with it.
FullAutoAttack 6 May @ 6:11pm 
AI affected also?
Orionox 9 Apr @ 1:39pm 
still working?
Aradir 11 Sep, 2023 @ 1:48pm 
Can you update this for the Changeling?
SPT-III Legio Exsurgens 3 Jun, 2023 @ 1:37am 
@Ranger, you can usually circumvent the "can't load because mod is missing" block by checking the "Enable all saves" option in your save game list.
Mr. RanGer 30 May, 2023 @ 8:27am 
Btw I have to say this is the way supply lines should have been made, excellent mod.
Mr. RanGer 30 May, 2023 @ 8:24am 
Seems to be working with the recent patch. However if mod is removed the game will no longer allow the new saves to be loaded due to missing mod file. Does anyone know a workaround for that? (For the saves to still be usable after unloading the mod)
PufferAlfoil 15 May, 2023 @ 11:57am 
Doesn't work for me with the vampire coast as the normal pirate boat army upkeep kept increasing in price overtime regardless if it was close to my legendary lord's horde boat when out at sea. Please fix this as it is a unique and fun game play change i would love to see working. Kind regards:steamthumbsup:
Orionox 4 May, 2023 @ 1:40am 
does this need an update for chorfs?
bli-nk 1 May, 2023 @ 9:39am 
How does it work with Ogre camps?
Obelus 16 Apr, 2023 @ 12:23pm 
Does this need an update?
eldiabs 11 Jan, 2023 @ 6:02am 
Still works great. Thanks for this.
Mumion der Unsterbliche 5 Nov, 2022 @ 10:19pm 
News ?
Katra Applesauce 4 Nov, 2022 @ 1:24pm 
still works perfectly fine for me on 2.2.1 IE
WarEmperor 21 Oct, 2022 @ 11:31am 
plz update
The Dark Ranger 19 Oct, 2022 @ 4:25pm 
This needs an update, it won't work with the new patch.
Crybribri 12 Sep, 2022 @ 11:10am 
It works in IE with no issues for me.
Blah 6 Sep, 2022 @ 11:29pm 
Will this be getting an update?
LCDC 5 Sep, 2022 @ 10:36am 
pls update to imortal empires
忍 辱 士 31 Aug, 2022 @ 9:54am 
update plz
Avanti Savoia 30 Aug, 2022 @ 11:42am 
high elf
Nightstalkerjoe2 28 Aug, 2022 @ 7:08pm 
@Avanti Savoia what is hef?
Avanti Savoia 28 Aug, 2022 @ 4:39pm 
As I just tried, it still works for hef
Solaire 23 Aug, 2022 @ 8:19pm 
@FibonacciSpiral you saying this works with the update?
FibonacciSpiral 23 Aug, 2022 @ 6:53pm 
kinda cool that Horde's are incentivized to do gang shit since the closer they are to mother horde the cheaper they are.
Rauri 14 Jul, 2022 @ 7:30am 
Out of curiosity, will this effect mod added semi-horde lords and factions too, or will they need submods? Thinking about Cataphs sea patrol, wulfrik and Alberic: lord of the sea, imperial navy and the dwarf lord(barak varr) from parte's legendary lords here, if/when they get ported over from WH2.
kainoa25 11 Jun, 2022 @ 4:57pm 
ahhh another hertz mod. You come out with some huge game changing banger mods. Thanks for all the work you put in!
Solaire 27 May, 2022 @ 2:05pm 
Can't wait to see this updated.
يرحمك الله 22 May, 2022 @ 5:01pm 
Awesome mod, loved in the previous title and still love it now

Your new changes surely makes ''useless'' movement modes useful (Raiding more than anything)

Thanks for improving the game :D
Nostrodamaz 29 Apr, 2022 @ 2:32pm 
Really innovative mod, thank you.
J is for Jazz 28 Apr, 2022 @ 9:48pm 
How are Ogor camps treated?
Mortarch Of Blood 28 Apr, 2022 @ 10:44am 
Absolute beast of a mod!
Dante 24 Apr, 2022 @ 2:47pm 
Loved this mod and your Patrol mod back in WH2. Thanks for porting this over :D
8 Hertz WAN IP  [author] 23 Apr, 2022 @ 2:34pm 
And with my previous comment. By Chaos Wastes I ofcourse meant the Chaos Realm
wabbit 23 Apr, 2022 @ 2:33pm 
thanks for the quick fix! :)
8 Hertz WAN IP  [author] 23 Apr, 2022 @ 2:32pm 
Fixed it!
Supply lines are now applied at the start of a new game.
Fixed extreme supply lines in Chaos Wastes in existing saves.
While in chaos wastes your supply lines go up by 5% per turn
You can combat this by going into encamp stance, which lowers your upkeep to 5%
wabbit 23 Apr, 2022 @ 1:07pm 
ok, cool! hope the fix goes well. i love the concept of this. will be amazing when IE comes out :)
davidodave 23 Apr, 2022 @ 12:53pm 
Aight thx!
8 Hertz WAN IP  [author] 23 Apr, 2022 @ 12:50pm 
Ah yes did not think about that. Im on it.
wabbit 23 Apr, 2022 @ 12:48pm 
possible i have a conflict with another mod - but playing as ogres (skrag) who start in the bottom of the map, and when he went to the chaos realms, which is top of map, my income went from +1,000 to -3,000. not sure if the chaos realms are supposed to be factored into the supply line?
8 Hertz WAN IP  [author] 23 Apr, 2022 @ 12:10pm 
@dropworstje
Its just a name for a series of mods me and some other modder collab in. the collections are still under construction
davidodave 23 Apr, 2022 @ 12:00pm 
What does this have to do with 'lore'?
8 Hertz WAN IP  [author] 23 Apr, 2022 @ 11:36am 
Small hotfix
Fixed supply lines not going beneath 1%
DokkaebiHerself 23 Apr, 2022 @ 11:02am 
Love your mod back from WHII, thanks alot!