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Currently putting together a new modlist for a session and this bit is a pain to check for, especially since the games logfiles are of zero help when trying to narrow down a culprit and testing permutations/bisect requires several people to jump through hoops.
I saw there's a 2nd component to this mod, but it looks like it's already been integrated into this one.
Your new changes surely makes ''useless'' movement modes useful (Raiding more than anything)
Thanks for improving the game :D
Supply lines are now applied at the start of a new game.
Fixed extreme supply lines in Chaos Wastes in existing saves.
While in chaos wastes your supply lines go up by 5% per turn
You can combat this by going into encamp stance, which lowers your upkeep to 5%
Its just a name for a series of mods me and some other modder collab in. the collections are still under construction
Fixed supply lines not going beneath 1%