Total War: WARHAMMER III

Total War: WARHAMMER III

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Radious Total War Mod - Part 1
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overhaul
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723.439 MB
9 ABR 2022 a las 9:38 a. m.
25 ENE a las 10:38 a. m.
123 notas sobre cambios ( ver )

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Radious Total War Mod - Part 1

En 1 colección creada por Radious
Radious Total War Mod - Warhammer 3
23 artículos
Descripción
Radious Total War Mod - Warhammer 3 - Part 1

Overview - From the award winning team and and from the creators of the most subscribed mods on steam workshop for TW games comes another major modification. This time for brand new Total War: Warhammer 3!



Graphics below are links, feel free to click on them!

[discord.gg]

This is short overview of what to expect and what will you get if you subscribe our mods!

[www.facebook.com]

Our mods take hundreds of hours, and with your precious feedback and support, Team Radious will continue to bring you some of the highest quality mods on Steam Workshop.

Complete game overhaul mod, which offers to players big changes in campaign AI, diplomacy, land battles, reworking abilities, spells, magic, changes buildings, re-balances all unit stats and costs, reworks experience system and much more with additions of custom made units for all in game factions.



Our work got into hands of many players, so all who previously played anything from Radious collection know exactly what to expect. Rebalanced, reworked, polished and enhanced original game based on same setting with tons of highest quality custom made units and further additions and content. To offer more variety and options how to play your favourite TW games.



Mod Details - IMPORTANT: Please read everything here carefully

Mod requires you to also have - Radious Total War Mod - Part 3 Radious Total War Mod - Part 4 and Radious Total War Mod - Part 2
Discusiones populares Ver todo (97)
6
hace 11 horas
Isabella/Vlad von Carstein not appearing as Legendary character
Draconiss
4
24 DIC 2024 a las 6:28 a. m.
Norsca garrison
[]Herz[]
2
11 DIC 2024 a las 3:57 a. m.
all enemies see the changeling
mr.l95
7,387 comentarios
崔克纳 Hace 41 minutos 
这个mod有没有汉化mod或者汉化版本?:steamsad:
Wiator 24 ENE a las 4:28 a. m. 
Yo, Radious! I can't overestimate the merits of your WH3 modification. I want it to be even better, and that's why I suggest cooperation with the creator of the Run 'Em Down - Units Actually Damage Routing Units. Seriously. I'm talking about experiences from quite frustrating situations. Best
Radious  [autor] 24 ENE a las 2:37 a. m. 
Joel: You cant combine 2 largest and completely different overhauls together.
joelmanrique46 24 ENE a las 2:23 a. m. 
does this mod work together With SFO? by the way your mod is amazing
G0DLIKE_ 23 ENE a las 6:31 a. m. 
Thanks for your work!
Radious  [autor] 22 ENE a las 1:24 p. m. 
Minor: We didnt removed any buildings and all units are available. Check your mods cause it sounds you have some conflicts.
Minor 22 ENE a las 11:07 a. m. 
@Radious Hi Radious developers, thanks for all the work you put into the mod! I have a question regarding the Khorne faction, specifically Skarbrand. It seems the buildings for recruiting Wrathmongers and Skullreapers are gone now. They were some of my favorite units! But the units themselves still show up in the game when fighting against the AI. What happened to them, and will you be bringing them back? Thanks!
Uryens  [autor] 22 ENE a las 10:16 a. m. 
UNSUBSCRIBE AND RESUBSCRIBE TO PART 3

Better with shazbot mod manager
Radious  [autor] 22 ENE a las 9:47 a. m. 
Greetings, Everyone!

Radious Total War Mod - Warhammer 3 - Updated 22.01.2025

Resub Part 3 to get new build!

- Removed Characters from Vampire Coast custom skill unit sets,
- Fixed missing skills for custom Vampire Coast lords,
- Fixed incorrect unit cards being displayed when applying upgrades to some Bretonnian, Beastmen, Skaven, and Norsca units,
- Added missing unit upgrades to Beasts of Tashnar (Norscan warhounds RoR),
- Minor spelling fixes,

If you enjoy what we do, consider supporting our work at https://www.patreon.com/c/Team_Radious .

Yours,

Team Radious
Radious  [autor] 22 ENE a las 7:54 a. m. 
Kabel: It would need rebalancing submod to work correctly since most of those landmarks have crazy OP effects.