Total War: WARHAMMER III

Total War: WARHAMMER III

Radious Total War Mod - Part 1
8,354 Comments
ainzgp50 6 hours ago 
Hi, a question is it normal that the Ai only sends two armies at a time to attack even when they have more in range to reinforce? i tested in vanilla and they usually send up to 4 armies when they are in range
Uryens  [author] 9 Sep @ 11:49am 
TEX N terror: i have checked with Malakai and he has grapeshot, as do our vampirates cannons.

https://ibb.co/99DtLpK5

So,if it happens with Radious ONLY, you need to use shazbot mod manager.to redownload all four parts
Uryens  [author] 9 Sep @ 11:04am 
Burno: this is no "beta update", the beta ended and the game was patched a week ago and the mod was updated for that the same day. And rolling back will always make the game crash with the mod becaseu it requires the last patch.

Have you selected "no betas" on Steam properties?
Burno 9 Sep @ 10:42am 
Well I hope people get to play again after week or two of this nonesense. Not the Mods fault Radious dont take it personally Im just vexed that there is such a poor relationship with the totalwar team right now. Never a competent person in their team thinking how these tedious updates will land and discourage play.
Im done with it all for now. Maybe if we get an apology and some promises I will comeback to play but its all a normie like me can take having spent an unreasonable amout of time trying to make it work including rollbacks so I dont buy that this is purely a “beta” update or something of that sort.
TEX N Terror 8 Sep @ 7:16pm 
I should add that I have the latest and greatest version of all four mods.
TEX N Terror 8 Sep @ 7:13pm 
Hey I have a question. I love this mod and couldn't play the game without it. But when all four mods are installed and I play any faction that can get grape shot. I don't get an Icon to select it. Everything else works, but I don't get the icon to switch ammo types. Is there a way to fix that, or is it something on my end? I don't have any other re-balancing mods active along side this mod.
Radious  [author] 7 Sep @ 4:40am 
--Deluxe--: Can you provide more details about this? Pictures, region, faction etc on our discord. Also which units are getting the buffs and which dont. All units custom or vanilla should receive buffs/debuffs same base on categories they fit in.
--Deluxe-- 7 Sep @ 4:22am 
Hello, I've just encountered that the newly added special/unusual places added by CA to the base game in patch 6.3 does not impact the Radious units, but only the base game units. For example the special/unusual place that give +15 armor to all units recruited in that province. Such armor bonus does only apply on the base game units. Is this known and can this be fixed please?
Godzilla ツ 6 Sep @ 10:52pm 
ok i didn't know, thanks allot :)
Radious  [author] 6 Sep @ 10:48pm 
Never play on beta, always latest Live build. Which is currently 6.3 released 5 days ago.
Godzilla ツ 6 Sep @ 10:34pm 
hello , i get constant crashes and i was wondering what version of the game is recommended to play with Radious mod? i am currently playing on Beta branch the newest update for the game. Should i Roll back?
AC0K1475 4 Sep @ 5:48pm 
@Radious Thank you for that. i didnt know i was on a beta patch. fixing that now. im sure that was the issue. thanks so much my man. if theres still a problem, ill let you know.
artem.rybalko 4 Sep @ 12:16pm 
I found the problem, it was because of a mod, I had to search for it by elimination, but it worked out!! And thanks for the program, it was very helpful!!!
Uryens  [author] 4 Sep @ 11:17am 
here link

https://github.com/Shazbot/WH3-Mod-Manager/releases

Use to forece a redownload of all Radious parts, and to start the game after doing that
artem.rybalko 4 Sep @ 11:13am 
I'll try!!!
Uryens  [author] 4 Sep @ 11:11am 
If it happens with Radiosu ONLY, and you have no beta installed, you have to use sahzbot mod manager to force a redownload of all four parts of the mod, you dont need to reinstall the game.
artem.rybalko 4 Sep @ 11:11am 
I've deleted and reinstalled them, but it doesn't work. I think it's a bug in the game itself. And specifically for Settra
Uryens  [author] 4 Sep @ 11:10am 
If it happens with Radiosu ONLY, and you have no beta installed, you have to use sahzbot mod manager to force a redownload of all four parts of the mod.
artem.rybalko 4 Sep @ 11:09am 
I'm from Russia, so please excuse my English. I have to use a translator to communicate. I just reinstalled the game, and only 7 books appeared. Then I went back to the game as Setra, and there were no books at all. It's like a mystery!
Uryens  [author] 4 Sep @ 10:47am 
What happens is that you have not redownloaded the mod with shazbot mod manager as I said

books of nagash:
https://ibb.co/QjhtD46N

Randomly placed in same cities as vanilla

Tomb King city with all its buildings
https://ibb.co/MDpVHVWc

Armies can be adjusted, but those two things work
jameswillow.jam 4 Sep @ 10:19am 
thank you for your freakish work ethic. it is much appreciated
Uryens  [author] 4 Sep @ 9:35am 
All LL have different armies than vanilla. And if you dont see the books, you have to use shazbot mod manager to redownload the mod or you are using incompatible mods.
artem.rybalko 4 Sep @ 9:01am 
In the new update, monsters were added to the kings, but when I enable your mod, they are not there, and Setra's books of Nagash are not displayed
Radious  [author] 4 Sep @ 7:34am 
Burno: obviously as it says its being updated in its name.
Burno 4 Sep @ 7:14am 
radious_bugfix_subpack error error error
Burno 4 Sep @ 7:12am 
some issues with the latest patch still
Radious  [author] 3 Sep @ 9:27pm 
Acok1475: Makensure you are on latest 6.3 patch ( No betas) and then resub all our mods. Should be working fine after.
AC0K1475 3 Sep @ 7:09pm 
Okay, Thank you for that. I'll try that. I thought I did, but could be wrong. Thanks again.
Avallac 3 Sep @ 6:47pm 
Steam does not reliably update workshop files
Avallac 3 Sep @ 6:47pm 
@AC0K1475 update the mod to the new patch. This is done every time the game updates by click unsubsribe and subscribe again for each mod part.
AC0K1475 3 Sep @ 6:46pm 
Hi, I am getting an error where the game gives me a crash report window shortly after starting the game.It is telling me, The following mods cause a crash to the database: Radious_WH3_Mod_part1.pack. wh2_dlc09_tech_tmb_dynasty_6wh3_main_effect_corruption_vampiric_technology_bad in table technology_effects_junction_tables and pack file Radious_WH3_Mod_pack1.pack.
Avallac 3 Sep @ 4:47pm 
@{daNk}(Buds) have fun! Radious is a completely different overhaul, it adds way more units than SFO and is more like vanilla done right rather than turning everything into a different game with everything being unbalanced imo.
{daNk}(Buds) 3 Sep @ 4:41pm 
thought at much .
was just hopping i could overlap them and get the Pros of both with minimal Con's
I run SFO with a mod that turned all of the empire into "modernish" style units and
"It just works" ;)

Ohh well have to pick my poison i guess .. ill give it a try in a new run
Avallac 3 Sep @ 4:39pm 
@{daNk}(Buds) it does far more than add units, this is an overhaul, not a unit collection, same as SFO.
{daNk}(Buds) 3 Sep @ 4:37pm 
i thought this added entire new custom units .
But thank you .
Avallac 3 Sep @ 4:36pm 
which I guess is a bad example because then there will be a third color. In this case, there will not be a third color, you will just break everything in the game that can be broken.
Avallac 3 Sep @ 4:35pm 
@{daNk}(Buds) you should first find out what SFO does and what Radious does, or any mod, before you ask if they will both work. You literally just asked if a mod that paints all lizardmen green will work with a mod that paints all of them red.
{daNk}(Buds) 3 Sep @ 4:33pm 
im sure this has been asked before but will this work with SFO mods ?
Thank you .
Lejal 3 Sep @ 11:38am 
merci beaucoup!
SYDO 3 Sep @ 9:36am 
You guys are awesome as always!!!
Radious  [author] 3 Sep @ 9:24am 
The TWWStats page for Radious has been updated to reflect the unit stats from the update 6.3, new Lizardmen units and their rebalance and many our unit changes: https://twwstats.com/unitscards
Uryens  [author] 3 Sep @ 7:18am 
Bugfix submod can be enabled in the middle of a campaign
RapidEnForcer 3 Sep @ 7:13am 
Thank you for the information Radious. I will disable the mod until I see an update for it. Will it cause conflict with current save file that was using it to not have it turned on? Thanks for everything ya'll do!
Uryens  [author] 3 Sep @ 6:11am 
Well, maybe you have not even enabled the mod
PolarGrizzly 2 Sep @ 5:47pm 
why arent any of the units appearing for me
Avallac 2 Sep @ 5:02pm 
@John Warhammer have you tried playing different factions?
John Warhammer 2 Sep @ 4:53pm 
@avallac yes we did restart campaigns with only radious 4 parts, we used shazbot, we used unsub redownload, and we don't have mod configuration tool, as i said in my original comment.
Uryens  [author] 2 Sep @ 1:27pm 
BROKEN LIZARDMEN AI IS VANILLA BUG

Maybe CA will fix it someday
Momo 2 Sep @ 12:16pm 
I was really looking forward to the cat, titan, and bone giant being on the starting armies of the Tomb kings, but it seems they didn't change the armies here D:
Volution 2 Sep @ 11:39am 
Nice, thanks.