RimWorld

RimWorld

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Convert Then Enslave
   
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Mod, 1.3, 1.4
File Size
Posted
Updated
123.340 KB
2 Jan, 2022 @ 11:52am
22 Mar @ 1:22am
9 Change Notes ( view )
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Convert Then Enslave

In 1 collection by Mlie
Developed by me
95 items
Description


Adds a prisoner-interaction to first convert prisoner and then enslave them.
When they get converted their interaction mode is automatically set to Enslave.

There is also an option to first reduce resistance before enslaving.
This can be disabled in the options.

If you like this one, take a look at my other prisoner interaction-mods
Convert Then Recruit,
Convert Then Release
and
Release When Healthy


So I've previously made some different prisoner interraction-mods and since the total number of different options started getting out of hand I combined them into a new mod, Custom Prisoner Interactions
This mod will still stay around for those who want it but the new mod has the same features as all the others combined plus some improvements.

[dsc.gg]
[github.com]


Since modding is just a hobby for me I expect no donations to keep modding. If you still want to show your support you can gift me anything from my Wishlist or buy me a cup of tea.

[ko-fi.com]


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


43 Comments
Mlie  [author] 22 Mar @ 1:22am 
This mod will not be further updated, please use the Custom Prisoner Interactions mod instead
https://steamproxy.net/sharedfiles/filedetails/?id=2841231775
RatSlayer 10 Jul, 2023 @ 8:52am 
@Tom Jackal if possible try arresting your slaves to convert them, pretty sure if you arrest a slave or colonists they will have zero will and can be immediately re enslaved. Might not be the best suggestion but if you're not too worried about losing a worker for a bit to get them converted then it should work
Tom Jackal 1 Jul, 2023 @ 12:51pm 
understandable, thanks for your time
Mlie  [author] 1 Jul, 2023 @ 11:53am 
@Tom Jackal Had a look at it but only prisoners can be converted. I guess it would be possible to duplicate the conversion-code for slaves as well but that is not really maintainable, at least not as I see it.
Tom Jackal 30 Jun, 2023 @ 6:30am 
you Can use the convert and conversion ritual powers on slaves but like. those don't really do the job
Tom Jackal 30 Jun, 2023 @ 6:29am 
enslaved pawns have the warden options:
none
suppress
imprison
emancipate

prisoners have the option to convert
Mlie  [author] 29 Jun, 2023 @ 11:01pm 
@Tom Jackal Never used slaves in my game but I assumed you could convert them like any other pawn?
Tom Jackal 29 Jun, 2023 @ 5:03pm 
I've always wanted a mod to convert slaves' ideologion, is that something you'd be able to do?
Nevermind 29 Mar, 2023 @ 6:17am 
@VoicefulKey6 try
Prison Labor by Avius, it forces prisoners to work for you, basically similar to slaves afaik.
Mlie  [author] 29 Mar, 2023 @ 6:09am 
@VoicefulKey6 Its not allowed to upload mods that add the same stuff as DLC. So you will not find that on steam.