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The missing dependencies is something you can ignore, as muirshi whatever the name is has retired from modding and his/her mods specifically the stealth ones are broken and some of the mods elements which have made their way into other mods like the ones mentioned *daul wield*shadow ops* ignore miss dependencies but dont expect those mods to work as intended.
Mod jam
ballistic shield
frost legion
information overhaul
dual wield
buildable units
shadow ops perk pack
what am I doing wrong?
I've learned that LWotC has a specific encounter list which overrides any other enemy mods I install , which is why I rarely see any if at all outside of maybe a sitrep. And that you have to manually add them to LWotC's encounter list file to get them to show up properly.
I'm curious to know if simply installing Mod Jam plus whatever enemy mod ModJam supports, will automatically add them to LWotC's roster of random encounters?
For example, will units like ADVENT Warlock, Flame Viper and Bio Division troops actually appear on normal missions...and will those units extra drop items be available ( ammo/armor )?
Does ModJam work with experimental build of the LWOTC?
I am currently playing LWOTC with ModJam (+ a couple of small additions).
Has anyone encountered the total game freeze after you get "reinforcements imminent" notification? The one when you end your turn and... that's all folks. You will need to reload the game and manage to get out before the reinforcements come in. The thing is - on some missions reinforcements arrive normally but of course in that case you must get out or you shall not make it. On other jmissions - the above mentioned thing. And I haven't encountered the Chosen yet - could it be them?