RimWorld
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[lmgginspace] Repair bed
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Mod, 1.3, 1.4, 1.5
文件大小
发表于
更新日期
239.712 KB
2021 年 11 月 16 日 下午 1:20
8 月 19 日 上午 7:12
7 项改动说明 ( 查看 )

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[lmgginspace] Repair bed

描述
What is this mod about?
This mod adds a high-tech bed that combines the functionality of the repair shelf and the advanced bed, both buildings from the "Vanilla Furniture Expanded - Spacer" mod. When a colonist sleeps in this bed, he or she gets a "Good rest" buff as with the advanced bed, but also gets any equipped apparel slowly repaired over time.
As it sounds as awesome and overpowered as it really is, I have tried to balance it in terms of functionality, building cost, and power consumption.

Safe to add mid-game?
Yes! And if you want to disregard this mod mid-game, only a one-time error may appear.

Does it satisfy royal requirements?
It doesn't by default, but you can make the double repair bed satisfy them by using the following patch:

Comparison
Reparation
- Repair shelf: Repairs 1 HP per 2500 ticks of a single item (mean reparation rate: 0.4 HP / kilotick). Can repair anything.
- Repair bed: Repairs 1 HP per 4000 ticks, of 3 randomly picked repairable equipped apparel, per sleeper (mean reparation rate: 0.75 HP / kilotick-sleeper). Only repairs equipped apparel, weapons remain unrepaired.

Building cost
Stuff
Steel
Uranium
Adv. components
Repair shelf
-
75
-
8
Adv. bed (single)
100
-
5
1
Adv. bed (double)
180
-
10
2
Repair bed (single)
100
100
5
12
Repair bed (double)
180
200
10
20

Power consumption
Watts
HP repaired per watt-megatick
Repair shelf
400
1.0000
Adv. bed (single)
-
-
Adv. bed (double)
-
-
Repair bed (single)
800
0.9375
Repair bed (double)
1440
1.0416

Bed quality
Bed quality affects how fast the reparation occurs. All the values shown above are according to the normal quality one. The repair period for all the quality levels are the following:

Repair period
Awful
5000 ticks
Poor
4500 ticks
Normal
4000 ticks
Fine
3500 ticks
Excelent
3000 ticks
Masterwork
2500 ticks
Legendary
2000 ticks

All of these periods are customizable in the mod settings window.

When to load this mod?
After "Vanilla Furniture Expanded - Spacer".

Anything else?
If you find an issue, or have a suggestion, do not hesitate to comment below :)
89 条留言
lmgginspace  [作者] 10 月 18 日 上午 3:22 
You can try subscribing to the other mod and copy the patches into this one. I totally understand, as I also like a lot to have a compact mod list, but the royal requirements are too subjective to include in this mod.
I may in the future make this code-driven, instead of requiring an additional patch, but I have to learn more.
Quilava 10 月 17 日 上午 8:03 
I love the mod so much, but ... can you update this mod to satisfy royal require without the add-on mod? Just trying to keep the mod list as compact as i can so it wont take 10 minute to load :sad_seagull:
lmgginspace  [作者] 10 月 5 日 上午 10:12 
Either you don't have the two research prerequisites or another mod hides it
Retsu 10 月 4 日 下午 11:39 
Nowhere to be found in either regular or ext. furniture list even when searching for it.
Hotaninja05 8 月 25 日 下午 4:28 
The beds don't repair my colonists clothes :/ had my colony sleeping in them for About 2 years in game and now I had a look and they all have extremely ratty apparel. Why is this?
Power of Nature 8 月 19 日 下午 3:22 
Thanks man! This mod's never gonna leave my modlist now :D
lmgginspace  [作者] 8 月 19 日 上午 7:13 
@Power of Nature Done, the repair intervals are now customizable :)
Kevin_Clift 8 月 14 日 下午 9:15 
THE MOD Fuck Ext. Furniture WILL HIDE THE BED FROM YOU :steammocking:
Power of Nature 8 月 14 日 上午 6:05 
That'd be much appreciated :D
lmgginspace  [作者] 8 月 13 日 下午 11:34 
Ok, I'll take that into account :)
I've been working in more mods lately and learned already how to make mod configuration windows. I'll expose the repair rates there so everyone can tweak these to their heart.