RimWorld

RimWorld

201 ratings
[lmgginspace] Repair bed
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
274.361 KB
16 Nov, 2021 @ 1:20pm
14 Mar @ 10:16am
6 Change Notes ( view )

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[lmgginspace] Repair bed

Description
What is this mod about?
This mod adds a high-tech bed that combines the functionality of the repair shelf and the advanced bed, both buildings from the "Vanilla Furniture Expanded - Spacer" mod. When a colonist sleeps in this bed, he or she gets a "Good rest" buff as with the advanced bed, but also gets any equipped apparel slowly repaired over time.
As it sounds as awesome and overpowered as it really is, I have tried to balance it in terms of functionality, building cost, and power consumption.

Safe to add mid-game?
Yes! And if you want to disregard this mod mid-game, only a one-time error may appear.

Does it satisfy royal requirements?
It doesn't by default, but you can make the double repair bed satisfy them by using the following patch:

Comparison
Reparation
- Repair shelf: Repairs 1 HP per 2500 ticks of a single item (mean reparation rate: 0.4 HP / kilotick). Can repair anything.
- Repair bed: Repairs 1 HP per 4000 ticks, of 3 randomly picked repairable equipped apparel, per sleeper (mean reparation rate: 0.75 HP / kilotick-sleeper). Only repairs equipped apparel, weapons remain unrepaired.

Building cost
Stuff
Steel
Uranium
Adv. components
Repair shelf
-
75
-
8
Adv. bed (single)
100
-
5
1
Adv. bed (double)
180
-
10
2
Repair bed (single)
100
100
5
12
Repair bed (double)
180
200
10
20

Power consumption
Watts
HP repaired per watt-megatick
Repair shelf
400
1.0000
Adv. bed (single)
-
-
Adv. bed (double)
-
-
Repair bed (single)
800
0.9375
Repair bed (double)
1440
1.0416

Bed quality
Bed quality affects how fast the reparation occurs. All the values shown above are according to the normal quality one. The repair period for all the quality levels are the following:

Repair period
Awful
5000 ticks
Poor
4500 ticks
Normal
4000 ticks
Fine
3500 ticks
Excelent
3000 ticks
Masterwork
2500 ticks
Legendary
2000 ticks

When to load this mod?
After "Vanilla Furniture Expanded - Spacer".

Anything else?
If you find an issue, or have a suggestion, do not hesitate to comment below :)
77 Comments
puggy 8 Apr @ 1:36pm 
this idea itself is spacer level tech great job lol fun idea
lmgginspace  [author] 14 Mar @ 10:20am 
Updated for the upcoming 1.5 version of the game. Could not test until the Vanilla Expanded mods update as well, but I think this mod will work by that time.
DevilDog 14 Feb @ 6:33am 
which is the other one ? because for me they are both researched together
lmgginspace  [author] 14 Feb @ 2:33am 
It needs both research projects to be done (the one for adv. bed, and the one for repair shelf). I noticed it's a common oversight, maybe that's all in your case too.
DevilDog 13 Feb @ 8:43am 
It just doesnt show up after researching it
Dizarus 27 Jan, 2023 @ 8:08pm 
The illuminated end table and illuminated dresser are not counted, could you add those to the patch mod as well?
Also left a message on the other mod for double change of getting spotted.
thank you
pedroekh 18 Jan, 2023 @ 6:17am 
@D.Bluemond, Get the "RIMMSqol" Mod. It's fantastic. Lets you change almost anything, recipes, edit items stats, research, even the character traits and building properties, and a LOT more. Here --> https://steamproxy.net/sharedfiles/filedetails/?id=1084452457&searchtext=weapon+ce
lmgginspace  [author] 10 Jan, 2023 @ 1:42am 
@D.Bluemond Maybe, but I'm a very novice modder, I don't know how to program even a mod settings window.
@HerrLila The same as above.
That's why I decided I won't update this mod further, it's just a mod I made for myself and some years ago decided I could share with others. I think it's better for it to remain simple and do only maintenance work on it, otherwise it would be very a overwhelming work.
D.Bluemond 8 Jan, 2023 @ 5:40pm 
is it possible to somehow change the number of necessary components?
H4RDPWN3R 19 Dec, 2022 @ 9:33am 
@Kitiana Foxtail @Ogamaga I had the same issue as you, I deleted the "Assemblies" folder inside the main mod folder and that seemed to fix it.