Starbound

Starbound

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K'Rakoth Mod
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35.652 MB
17 Sep, 2021 @ 8:39am
21 Jan @ 9:17am
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K'Rakoth Mod

In 1 collection by Angry Turret
Angry Turret's Starbound Mods
10 items
Description
K'Rakoths, the Lords of the Cosmos

This mod adds dungeons, biomes and lore related to K'Rakoths, an old aquatic race that used to have advanced technology, expanded knowledge of the universe and several servant species. However, no matter what they did, they were always overshadowed by the Ancients and with each generation, they grew envious of them. In a desperate attempt to outclass the Ancients, K'Rakoths declared the arms race that somehow ended in their downfall. Whatever had happened to them, it's up to you to find out!

Planets
- Ashy - relatively young planets known for moderate volcanic activity yet safe to traverse even when you don't have heat protection. Multiple Glitch fortresses can be found there, as well as two unique mini-biomes.
- Boiling - high-tier planets once occupied by the K'Rakoths. Here you can find their ruins and large amounts of Chthonic Scraps you can smelt into alloys. Moreover, there are two unique mini-biomes: you may either run into a deadly minefield or discover a sponge-infested ocean floor.
- Chthonian - an uncommon type of moon found around fiery stars. While it offers more resources than regular moons, it also has more dangers such as increased gravity, hard rocks and more hostile erchius entities.

Dungeons
- Glitch Devout Tower. A certain Glitch kingdom was among the four servant races uplifted by K'Rakoth people. To show their loyalty, Glitch built tall temples across their realms. Most of those temples were lost forever, but some of them are still intact and can be explored. Be wary, though: more often than not, the towers are protected by force fields that can be deactivated, but to do so, you must fight off the remaining Glitch servants.
- Underwater Ruins. A little that has left of K'Rakothan underwater cities. Many years ago, those cities were densely populated, and the local architecture looked nothing like anything built by the other races. As much as centuries of abandonment worn down most buildings, many K'Rakothan relics survived thanks to some unknown materials, and any brave soul can attempt to recover them if they are ready to face hostile underwater fauna and naval mines.
- Area 48. A top-secret military base where the Miniknog scientists research all sorts of technology recovered from ancient ruins. Some tech has already been reverse-engineered, while many other objects still puzzle the Apex and are kept in secure hangars, where no unauthorized personnel can see them. The area is protected by heavily armed guards, and the entrance is littered in land mines.
- Church of Ri'shaan. Ri'shaan is believed to be an elder deity some K'Rakoths used to worship. Naturally, they constructed spacious churches where they could pray to him undisturbed by non-believers. Each church goes deep underground, and no one is sure what lies on the bottom floor. While most of them are abandoned and infested by Batongs, they still tend to attract cultists of all sorts.
- Terraforming Laboratory. Once ago, K'Rakoths raided one of the Ancient Vaults and recovered some technologies, including terraformers. These technologies are still kept in vast underground complexes filled with water, security robots and all sorts of elder machinery. Keep in mind that they are also protected by force fields.
- Submerged Citadel. A massive fortified structure hidden below the waves of Boiling planets. Due to its great importance to the K'Rakoths, it is guarded by advanced security robots, and many of its passages are normally blocked off. You will need the Distortion Sphere tech to traverse it.

Mini-Biomes
- Radiotrophic, an irradiated forest of short but durable trees. Spawns on Alien planets.
- Hunger Grove, an overgrown terrain infested by countless predatory plants. Spawns on Jungle planets.
- Ancient Necropolis, a remnant of once grand city built by the Ancients. Spawns on Midnight planets.
- Glaciovolcanic, an icy biome rich in ores and crystals. Spawns on Tundra planets.
- Polluted, a ruined settlement left behind by a forgotten race. Spawns on Scorched planets.
- Ship Graveyard, a barren wasteland littered with space debris. Spawns on Scorched planets.
- More cave variants, including the counterparts of the aforementioned mini-biomes.

Other features
- K'Rakoth codex entries. Unlike the contemporary races, K'Rakoths used their own language. Before their codices can be read, you must translate them using a device that can be obtained from the Relic Seekers.
- Speaking of the Relic Seekers, they are a new friendly faction that will occasionally show up in space. They will give you different rewards if you bring them K'Rakothan artifacts. They will also provide you with hints if you don't know where to search for the mod's content.
- Various traces of the three extinct races that served K'Rakoths: fossils, small ruins and other minor things. No, they will not be playable, that ruins the whole premise of the mod.
- New food and catchable fish with corresponding collection entries.
- New furniture and tenants to make your colonies more diverse.
- Many new microdungeons for different biomes.

Compatibility and Recommended Patches
- Material IDs: 62100-62121. In the future updates, it will be expanded to 62100-62125.
- More Planet Info and TrueSpace: Compatible.
- Enhanced Storage: Also compatible.
- Frackin' Universe: Generally compatible but it's highly recommendable to install this addon first.
- Arcana: Compatible but there is a patch to make new dungeons spawn on Arcana planets.
- Project Ancient Cosmos: Compatible. While optional, you can install this integration patch.
- Project Redemption: Compatible. You can also install this patch.
- Extended Story: Compatible but requires this patch if you want new dungeons and mini-biomes to spawn on ES planets.
- Maple32: Compatible, has an optional patch.
- MYSTIC MIRROR: There is a patch that enables 2 more sandboxes.
- Many Tabs: Install this if you want a separate K'Rakoth codex tab.
- Tanz Lighting Overhaul: This patch turns K'Rakoth Mod light sources dynamic.

Notes and Links
- K'Rakoth dungeons are more likely to spawn on higher-tier planets.
- Some sprites are placeholders that will be improved later.
- You can download the GitHub version here[github.com]. There is also a Wiki page[github.com] with some useful info on the mod.

Credits
- Armok - provided many fixes and helpful suggestions; made a base for the Chthonic Spear.
- Silver Sokolova - provided the script to make the Enhanced Storage compatibility possible.
- Nebulox and Apple - both made the Chthonic Spear's alt ability work properly.
Popular Discussions View All (5)
7
22 Aug @ 1:24pm
Bug: Crashed on beam to Ashy planet
Unadjectivable
10
14 Jul, 2023 @ 11:13am
big ol' thread of mine
VolteVaris (A Tutorial Smith)
3
29 Dec, 2023 @ 9:15am
Area 48 shield
Naii Starwing
587 Comments
Zacrabo 20 Sep @ 2:12am 
@Armok thanks for the tip, i managed to find both codices after a while. still a very luck-based method but definitely better than repeating the same dungeon forever.
@Angry Turret understandable, i'm looking forward to it
Angry Turret  [author] 18 Sep @ 12:29pm 
@Zacrabo Colt's questline in general is meant to be out of the way (given what it should eventually lead up to in the future updates). That being said, I've thought about adding a few more ways to get these particular codices. At least one of them may be included in the next major update.
Armok 17 Sep @ 7:28am 
@Pifilix.SVK They shouldn't be too rare, although they are a bit more rare than your typical merchant ship
Pifilix.SVK 17 Sep @ 2:11am 
how rare are relic seeker ships?
Armok 12 Sep @ 6:53am 
@Zacrabo Maybe, up to @Angry Turret though. If it helps, you can also find the same codex entries in one of the underground biomes exclusive to Boiling planets, the Rotten Sanctum to be specific (if you find an underground biome made of dead ruin biomass, that's what you're looking for)
Zacrabo 12 Sep @ 3:42am 
are there any plans to make the "manuscripts of the old" quest less luck based? i got lucky the first time i did it (though i translated them out of fear they would be taken from me and had to spawn untranslated copies) but ever since i can never find the right codices in the church dungeon
Armok 29 Aug @ 10:25am 
@Xyllisa Meem Paradox Station You translate it at the K'Rakothan Translator, which is obtained from the Relic Seekers.
Where is the crafting recipe "thinking outside the box" located?
they're often just sitting on the surface.
Merpy da Knight 13 Aug @ 8:01pm 
just how deep are these krakoth churches? can you find them on the surface or do you need to dig down to find them?