Starbound

Starbound

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K'Rakoth Mod
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35.655 MB
17 Sep, 2021 @ 8:39am
14 Nov, 2024 @ 10:45am
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K'Rakoth Mod

In 1 collection by Angry Turret
Angry Turret's Starbound Mods
10 items
Description
K'Rakoths, Lords of the Cosmos

This mod adds dungeons, biomes and lore related to K'Rakoths, an old aquatic race that used to have advanced technology, expanded knowledge of the universe and several servant species. However, no matter what they did, they were always overshadowed by the Ancients and with each generation, they grew envious of them. In a desperate attempt to outclass the Ancients, K'Rakoths declared the arms race that somehow ended in their downfall. Whatever had happened to them, it's up to you to find out!

Planets
- Ashy - relatively young planets known for moderate volcanic activity yet safe to traverse even without heat protection. Many Glitch structures can be found there, as well as two unique mini-biomes.
- Boiling - high-tier planets once occupied by the K'Rakoths. Here you can find their ruins and large amounts of Chthonic Scraps you can smelt into alloys. Moreover, there are two unique mini-biomes: you may either run into a deadly minefield or discover a sponge-infested ocean floor.
- Chthonian - an uncommon type of moon found around fiery stars. While it offers more resources than regular moons, it also has more dangers such as increased gravity, hard rocks and hostile entities.

Dungeons
- The Glitch Devout Tower, a colossal monument constructed by a zealous Glitch kingdom to honor its ancient masters. Commonly found on Ashy planets, the tower should become your first insight into K'Rakothan history.
- The Underwater Ruins, a quiet, dark remnant of an abandoned K'Rakoth city notable for its strange architecture and metallic appearance. While not as remarkable as other K'Rakothan monuments, it is easier to enter and reclaim. Remember to watch out for sea mines and hungry fish.
- Area 48, a top-secret military base where the Miniknog scientists research all sorts of technology recovered from K'Rakothan ruins. Protected by tall concrete walls and armed security forces, it requires the Pulse Jump tech and decent equipment to breach its defenses.
- The Church of Ri'shaan, a place of worship dedicated to an eldritch deity of unknown origin. While most of it sank below the ground due to centuries of neglect, it is far from safe: wild monsters have found a new home within its halls, and you are far from the only person who wants to explore it...
- The Terraforming Laboratory, an isolated research complex where K'Rakoths once tried to uncover every secret behind the mysterious art of terraforming. Nobody knows if they ever succeeded, but you can find out once you manage to get in.
- The Sunken Citadel, a massive fortified structure hidden deep below the waves of Boiling planets. Even if its builders are long gone, an army of security robots still protects it from intruders. You will need the Distortion Sphere tech to traverse its many rooms.

Mini-Biomes
- Radiotrophic, an irradiated forest of short but durable trees. Spawns on Alien planets.
- Hunger Grove, an overgrown terrain infested by countless predatory plants. Spawns on Jungle planets.
- Ancient Necropolis, a remnant of once grand city built by the Ancients. Spawns on Midnight planets.
- Glaciovolcanic, an icy biome rich in ores and crystals. Spawns on Tundra planets.
- Polluted, a ruined settlement left behind by a forgotten race. Spawns on Scorched planets.
- Ship Graveyard, a barren wasteland littered with space debris. Spawns on Scorched planets.
- And many more!

Other features
- K'Rakoth codex entries. Unlike the contemporary races, K'Rakoths used their own language. Before their codices can be read, you must translate them using a device that can be obtained from the Relic Seekers.
- The Relic Seekers, a new friendly faction you may find aboard their own spaceships. Make sure to report your findings to them and complete their quests to learn more about the galaxy's past.
- Various traces of the three extinct races who served the K'Rakoths: fossils, microdungeons and unique objects.
- New food and catchable fish with corresponding collection entries.
- New furniture sets and tenants to diversify your colonies.
- Many new microdungeons for different biomes.

Compatibility and Recommended Patches
- Material IDs: 62100-62121. In the future updates, it will be expanded to 62100-62125.
- More Planet Info and TrueSpace: Compatible.
- Enhanced Storage: Also compatible.
- Frackin' Universe: Generally compatible but it's highly recommendable to install this addon first.
- Arcana: Compatible but there is a patch to make new dungeons spawn on Arcana planets.
- Project Ancient Cosmos: Compatible. While optional, you can install this integration patch.
- Project Redemption: Compatible. You can also install this patch.
- Extended Story: Compatible but requires this patch if you want new dungeons and mini-biomes to spawn on ES planets.
- Maple32: Compatible, has an optional patch.
- MYSTIC MIRROR: There is a patch that enables 2 more sandboxes.
- Many Tabs: Install this if you want a separate K'Rakoth codex tab.
- Tanz Lighting Overhaul: This patch turns K'Rakoth Mod light sources dynamic.

Notes and Links
- K'Rakoth dungeons are more likely to spawn on high-tier planets.
- Some sprites are placeholders that will be improved later.
- You can download the GitHub version here[github.com]. There is also a Wiki page[github.com] with some useful info on the mod.

Credits
- Armok - provided many fixes and helpful suggestions; made a base for the Chthonic Spear.
- Silver Sokolova - provided the script to make the Enhanced Storage compatibility possible.
- Nebulox and Apple - both made the Chthonic Spear's alt ability work properly.
Popular Discussions View All (7)
11
30 Oct, 2024 @ 9:33am
Bug: Crashed on beam to Ashy planet
Unadjectivable
4
25 Feb @ 12:39am
Donations
Robur Velvetclaw
10
14 Jul, 2023 @ 11:13am
big ol' thread of mine
VolteVaris
687 Comments
pig in a pumpkin 21 Oct @ 2:47pm 
exciting!
Angry Turret  [author] 14 Oct @ 11:08am 
In terms of larger features, the next update is almost complete but there is still one dungeon that needs to be finished before the release. Hopefully this will not take too long to do.
Angry Turret  [author] 27 Sep @ 1:22am 
@Cgoober2000 Yes, this seems to be the case. I remember some time ago Starburst had a patch to fix a similar issue with Arcana and Maple32 planets, the same probably needs to be done with other modded oceanic planets.
Cgoober2000 25 Sep @ 2:00am 
I think I finally figured out why some boiling ocean planets generated with the ocean floor floating in the sky above the surface for me: it was indeed actually Starburst, but only on large planet sized boiling oceans for some reason, medium sized ones generated normally just fine... the issue stopped popping up after I uninstalled Starburst (I was specifically testing this with fresh universes each time)
pig in a pumpkin 23 Aug @ 10:27pm 
Thanks so much for the response I LOVE your mod.
Angry Turret  [author] 23 Aug @ 7:34am 
@pig in a pumpkin You can go back there in admin mode by typing /warp InstanceWorld:atprk_devoutattackmission.
pig in a pumpkin 23 Aug @ 4:22am 
Is it possible to re-trigger the one time mission using commands? I'm trying to rebuild the "ship" and I need to take more screenshots of it at a higher resolution.
Angry Turret  [author] 26 Jun @ 12:12pm 
@PIROJOPER It's because mini-biomes don't have their own tracks and backgrounds by default, FU changes this. I'll try to fix this later as part of FU integration patch.
PIROJOPER 23 Jun @ 5:43pm 
I don't know what the problem might be, but I don't have music in mini biomes (radiotrophic, ship graveyard). Playing with openstarbound, FU+patch, M32+patch
Oмεяυıп 24 May @ 7:23am 
@Angry Turret
Most likely not, as it'll all be handled on my side, but thank you! :demonsheep::maniac_wanted: