RimWorld

RimWorld

702 ratings
Eccentric Tech - Advanced Shields
5
4
4
3
5
4
2
3
3
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
1.117 MB
2 Sep, 2021 @ 9:55am
14 Mar @ 10:29pm
12 Change Notes ( view )

Subscribe to download
Eccentric Tech - Advanced Shields

In 2 collections by Aelanna
Eccentric Tech
13 items
The Eccentric's Angels [1.4]
148 items
Description
Adds 3 new advanced Eccentric Tech shield belts with unique barrier visuals and hit effects!

Mod Content

Phased Shield Belt - An advanced shield belt with increased shield capacity. It can take more damage at one time before collapsing, but it cannot recharge for several seconds after taking damage. It also recovers significantly faster after being broken.

Modulated Shield Belt - A phased shield belt that is able to synchronize itself with its user's actions, allowing ranged weapons to be used while it is used. It is heavier, has lower overall shield strength, and a longer recharge delay compared to the regular phased shield belt.

Layered Shield Belt - A phased shield belt with a special field generator that projects multiple layers of strong but brittle barriers. When struck, the outermost layer will "shatter" and disperse the energy of the attack, allowing it to shrug off powerful blows and limiting the amount of energy that can be lost from a single strike. It is vulnerable to rapid-fire weapons.

These items can be crafted at the Nanoassembler after unlocking the relevant Eccentric Tech research.

NOTE: The shield indicator UI for Eccentric Tech shows shield strength in actual HP values. The numbers shown may look lower than vanilla shield belts, but vanilla shield belts lose 3.3% strength for each point of damage taken.

This mod requires Eccentric Tech - Core to function:


Combat Extended Compatible

This mod is natively compatible with Combat Extended and will self-patch if loaded after CE!

Credits & Links

The code for these shield belts was adapted and modified with permission from D9 Framework.
130 Comments
清风 27 Apr @ 10:57pm 
Okay, thank you for the answer. Our English is not good, so we can only communicate using translation software
Aelanna  [author] 27 Apr @ 2:19pm 
@清风 - By "value" do you mean the shield strength? If so, the mod description explains that the indicator on Eccentric Tech shields show their strength in actual hit points whereas vanilla shield belts lose 3.3% strength for each point of damage they take. Thus, a 50 HP phased shield belt has the same strength as a 165% vanilla shield belt.
清风 27 Apr @ 7:33am 
Is the value of this shield belt a bit too low? Although the latter two have special purposes, they cannot withstand this value, which is really a bit low
@jerry are u sure the weapon isnt like what the tessaron beam graser fires? which ignore any shields.
Jerry 20 Feb @ 10:07am 
ok, thank you ; )
Aelanna  [author] 20 Feb @ 9:44am 
@Jerry - As funny as that would be, I will be sticking to vanilla rules about what shield belts can block. :) You should probably file a report with whatever mod author created that weapon and let them know to fix it at the source.
Jerry 20 Feb @ 3:32am 
so that's it. can you make it block melee damage too XD
Aelanna  [author] 19 Feb @ 8:25am 
@Jerry - Then yes, that's the fault of the weapon. Crush is a melee damage type, and shield belts including vanilla ones can only block DamageDefs that are marked as isRanged.
Jerry 19 Feb @ 12:45am 
no error in console,no ce, against TE weapon of rimsenal, is that a problem with Crush damageDef, i found vanilla shield belts also can not block it
Aelanna  [author] 18 Feb @ 11:39pm 
@Jerry - Are you encountering any errors on load or during combat? Are you using Combat Extended? Can you provide a log file? Also, what weapons are you fighting against? Some mods have weapons that ignore shields, and Advanced Shields should be able to block anything that vanilla shield belts can block.