RimWorld

RimWorld

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Eccentric Tech - Core
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Mod, 1.3, 1.4, 1.5
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1.148 MB
20 Jul, 2021 @ 10:38am
14 Mar @ 10:17pm
12 Change Notes ( view )

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Eccentric Tech - Core

In 2 collections by Aelanna
Eccentric Tech
13 items
The Eccentric's Angels [1.4]
148 items
Description
This is the core mod for Eccentric Tech and contains shared research, buildings, and materials used by several other mods in this series.

Mod Contents

Core adds the following content:

Research Projects:

  • Aurora Core - Enables construction of the Aurora Core, which unlocks the rest of the technologies for Eccentric Tech.
  • Nanofabrication - Enables construction of Nanofabricators and Nanoassemblers, precision nano-scale facilities that are capable of producing advanced Second Wave materials, components, and equipment.
  • High-Density Hex Cells - Enables production of High-Density Hex Cells at the Nanofabricator. HD Hex Cells are advanced power storage devices used in Second Wave weapons and equipment.

Buildings:

  • Aurora Core - An advanced AI mainframe hosting a reconstruction of The Eccentric's military-grade starship persona, AP-0176 "Aurora". Attaching this to a Hi-Tech Research Bench allows the decryption of Aurora's database and the use of her hoarded technologies.
  • Nanofabricator - A precision nano-scale production facility capable of manufacturing advanced Second Wave materials such as Nanoweave and High-Density Hex-Cells.
  • Nanoassembler - A precision nano-scale production facility capable of building Second Wave weapons, equipment, and smart apparel.

Materials:

  • High-Density Hex Cells - A compact energy storage device capable of extremely high energy density while remaining remarkably stable. Used in Second Wave weapons and smart apparel.
  • Nanoweave - A smart fabric comprised of layers of synthetic threads, microscopic plasteel reinforcements, and artificial muscle fibers. On its own it is unremarkable and barely stronger than synthread, but it can be used to produced advanced Second Wave smart apparel and bionic implants at the Nanoassembler.


Dependent Mods

The following mods require Eccentric Tech - Core as a dependency:

Eccentric Tech - Foxy's Armory 2.0

Eccentric Tech - Angel Apparel

Eccentric Tech - Advanced Shields

Eccentric Tech - Cosmetic Modifications

Optional Dependents

The following mods do not strictly require Eccentric Tech - Core, but have additional content unlocked if it is loaded:

Eccentric Tech - Defense Grid: allows for the fabrication of high-energy shield cores from the Nanoassembler.

Eccentric Tech - Fusion Power: allows for the fabrication of TFG modules from the Nanofabricator.

Links

Eccentric Tech mods were created to accompany The Eccentric's Angels, a Rimworld-inspired webcomic on Reddit.
96 Comments
Cookie Eater 1 hour ago 
That has to be it then! I was testing out the release candidate with a local copy- will do.

Thanks again for being awesome!
Aelanna  [author] 12 hours ago 
@Cookie Eater - If you had a local version of Combat Extended (such as the recent release candidate from GitHub) and you are going back to the Steam version, then make sure you delete your local copy entirely. RimWorld has had a bug since 1.4 wherein having a local copy of a mod causes the Steam version to no longer be recognized by conditional compatibility features such as MayRequire and LoadFolders.
Cookie Eater 23 hours ago 
Amazing mod, love your work! (And your comics on the subreddit)

I've noticed with CE 1.5 that ammunition for Eccentric weaponry is not updated as it was in 1.4 (E15 using 6x24mm pulse charge rounds for example), is this a bug or something that will be added?
Aelanna  [author] 27 Jun @ 9:08am 
@tree - Same deal, though. I need a log and a mod list, or preferably a HugsLog which would have both. It's 99% likely an issue with another mod you're running, and there's absolutely nothing I can do unless I can reproduce the issue.
tree 27 Jun @ 7:23am 
i can't interact with the buildings (persona core; nanoassembler; nanofabricator).
the persona core does what it is meant to be doing (it connects to research-benches)
but i can't interact with the produktion building (i can't select it, like it is not even there)
:(

Same problem, and no error reported
Aelanna  [author] 26 Jun @ 8:51am 
@luis.vette - Are you getting any kind of errors? Can you provide a log? I can't do much about it without more information.
luis.vette 24 Jun @ 5:05am 
i can't interact with the buildings (persona core; nanoassembler; nanofabricator).
the persona core does what it is meant to be doing (it connects to research-benches)
but i can't interact with the produktion building (i can't select it, like it is not even there)
:(
Tsunatus 21 Jun @ 5:46pm 
so i have tested it further and it seems that if i force rotate it the animation gets moved to the forefront. I am using similar mods from my previous play through with the exception of SoS2.

I don't believe it's a game breaking bug but rather just a graphical one.
Aelanna  [author] 20 Jun @ 5:50am 
@Tsunatus - The only gameplay issue I've heard about is an issue with the refrigerators in Spacer Furniture, which I'm still waiting on someone to give me a log to diagnose. This is the first I've heard about an issue with the Aurora Core.
Tsunatus 20 Jun @ 12:40am 
@Aelanna - Are your mods compatible with SoS2? The Aurora core animation seems to be bugged as the projection is being displayed behind the core when i build it in my space station.
I tried placing a floor on top of the ship hull plating but it doesn't change anything.