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Eccentric Tech - Angel Apparel
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Mod, 1.3, 1.4, 1.5
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5.101 MB
26 aout 2021 à 19h42
10 juin à 18h30
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Eccentric Tech - Angel Apparel

Dans 2 collections faites par Aelanna
Eccentric Tech
13 objets
The Eccentric's Angels [1.4]
148 objets
Description
Aelanna "Anna" Cessara a écrit :
Never forget the memory of the hardships of your previous lives nor the feeling of humble, honest labor, for though we have been blessed with His gifts, we cannot truly appreciate them without the context of what we rise above.

Unknown a écrit :
It's not a proper maid outfit unless it has both a frill and an apron!

On a forgotten glitterworld in ages past, engineers of great skill invented the fantastic material known as nanoweave. Interwoven with fine plasteel fibers and laced with circuitry and micro-actuators, this smart fabric is capable of reshaping and adapting itself as its wearer's situation and activities demand and even enhancing their natural physical aptitudes. These outfits embody both form and function, capable of expressing fashion while protecting and assisting its wearers with everyday tasks.

Mod Content

Angel Apparel adds 11 apparel items and 2 headwear from The Eccentric's Angels, a Rimworld webcomic on Reddit:

  • 3 types of nanoweave undersuits that augment their user' strength, speed, and endurance in addition to role-specific bonuses and excellent protection,
  • 5 types of integrated uniforms that offer multi-faceted protection as well as powerful bonuses to specific tasks,
  • 4 types of outer gear that complement and enhance primary outfit bonuses, and
  • 5 types of fashionable headwear to complete the look of a proper Angel!

Angel Apparel items can be crafted at the Nanoassembler.

This mod requires Eccentric Tech - Core to function:



Mod Compatibility

This mod is natively compatible with Combat Extended and will self-patch if loaded after CE!

Nanoweave undersuits and halo helmets grant decompression and hypoxia resistance and thus can be used as space suits for Save Our Ship 2. With SOS2 loaded, you can also craft the nanoweave tactical EMU and nanoweave tech EMU that grant their wearers vacuum mobility.

Credits & Links

A big thanks to LingLuo for [SS] Maid Project, without which The Eccentric's Angels would never have been created!

The hairstyles used in mod previews can be found in this Steam collection.

Emmie and Foxy's cosmetic implants are from Eccentric Extras - Cosmetic Modifications
Discussions populaires Tout voir (1)
0
10 juin à 0h54
Is it possible to create a male or more masculine apparel of the mod?
ronwinni
220 commentaires
crashfly 11 oct. à 17h15 
@volpol - thanks for the info. much appreciated
volpol 11 oct. à 9h30 
I have a patch that I use myself. Aelanna's rationale for not adding it by default is solid, but as most colonists are already more flexible with title requirements, let them be flexible just a little bit more. The XML patch is available at https://pastebin.com/vJN5ex9d
crashfly 7 oct. à 22h02 
@zanaikin - if you do make a patch for it, please share. it would be something i am interested in.
zanaikin 7 oct. à 16h58 
@crashfly Thanks for the info. I'll have to make a patch to deal with this on my run then.
crashfly 3 oct. à 21h53 
@zanaikin - i asked a similar question earlier this year on this comment thread. here was the response:

@crashfly - I've mentioned this in the past, but I will not likely be making any psycaster variants myself; I don't personally play with Royalty and no matter how high tech they are, maid uniforms are for servants, not nobility. It doesn't make a lot of sense for me, but I am not opposed to someone else making a patch mod to change this. :)
zanaikin 3 oct. à 18h44 
@Aelanna is there any chance of updating these outfits to satisfy noble apparel demands?
Left Nut 26 juil. à 1h19 
@Aelanna whoopsie you're completely right on that one chief I cleared the github version and it works great now, thanks!
DanTheMan 17 juil. à 19h05 
thank you for the answer hope you have good day
Aelanna  [créateur] 17 juil. à 9h45 
@DanTheMan - As you say, it's a change that the devs made to the base game and they did not give us any means to fix it. There may be ways to fix it, but it'll need to be a systemic fix, not something that individual mods adjust for.
Aelanna  [créateur] 17 juil. à 9h43 
@Left Nut - CarryWeight is much older than 1.5 and Angel Apparel uses the stat just fine. If you have a local copy of Combat Extended (such as one of the release candidates from GitHub) and you're going back to the live Steam copy, then you need to *completely delete* your local copy for other mods to recognize it properly due to a long-standing bug in the vanilla game that causes intercompatibility features such as MayRequire and LoadFolders to not recognize the Steam copy when you have a local copy.