RimWorld

RimWorld

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Invisible Walls and Doors
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Mod, 1.3, 1.4
File Size
Posted
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34.319 KB
24 Jul, 2021 @ 2:00pm
12 Oct, 2022 @ 10:02pm
9 Change Notes ( view )

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Invisible Walls and Doors

In 1 collection by Owlchemist
Owlchemist's Mini Mods
16 items
Description
These invisible walls, fences and doors are made for niche utility purposes, primarily for map designers trying to manipulate path finding and raid spawn behavior. These walls are invisible, have 0 wealth value, cannot be destroyed, nor impede bullets.

Because these are not intended for normal gameplay, you will only see these in the architect menu while you are in god mode.

Use examples
  • I used these on my Biomes! Islands campaign, in order to control where raiders would enter the map (raiders would only spawn along the sandbar that looked like it connected to the main land), as seen in the provided screenshot.
  • Walling off a large cave to make the game consider it indoors, for technical purposes.
  • Butting the fences up against the water and using invisible fences out on the water to consider it enclosed.
  • Using the invisible doors to segment rooms, for example a throne room with a wide open front wall.
  • Placed over furniture or other buildings to prevent pawns from climbing over it.



46 Comments
TurtleShroom 10 Aug @ 11:33am 
@Marceline / @FoxManiak

That was intentional.
TurtleShroom 10 Aug @ 11:33am 
Does this Mod still work in V1.5 ?
ㅇㅅㄱ 15 Apr @ 7:10am 
we need ver update 1.5 :D
marceline 16 Mar @ 7:59pm 
Doesn't make rooms
FoxoManiak 24 Feb @ 2:41am 
Seem to be having the same issue as others, these walls and doors dont make "rooms"

Here are my logs if that helps:
https://gist.github.com/HugsLibRecordKeeper/c56a401c4ba19705679293b36203edcf
Lûte the Goblin 8 Jan @ 5:54am 
Does this include invisible columns?
Losenis 16 Mar, 2023 @ 7:47am 
Just a heads up, having the invisible walls on the map edge with home area on construction turned on has home area on the map edge as well, which causes a standing bug that I can only assume is due to pawns trying to clean something that is on the map edge, like what happened to the scattered stones mod that could add filth on map edge tiles. Removing the home area on the map edge invisible walls fixed it, but you might want to add a warning on the mod description for this.

This is assuming I'm not running another mod conflict that just happened to be solved that way. I'll be honest I can't be arsed to turn everything off and test it that thoroughly.
Owlchemist  [author] 1 Mar, 2023 @ 2:08pm 
@willow - this isn't on git because there's no code. It's a pure XML mod. If you simply need it on git for for the sake of downloading it, there's a few workshop downloading websites you could use for that.

Thanks for the heads up about the other 2, I'll need to update those.
willowitch 27 Feb, 2023 @ 12:38pm 
Owlchemist, I appreciate that you provide links to your mods over on Git. I play on my GOG version instead of my Steam version.
I noticed that this mod doesn't have a Git link, and I've spent hours arguing with Steam before getting it to download.
I went to Git for your simple utilities wall and simple utilities ceiling mods. Both were missing an About file. (I fixed them locally.)
I got your Clean Pathing mod from Git. I get an error on the Patch file, something to do with the def for Fine Floors. I downloaded from Steam, and it works without error. I haven't diffed the downloads between the two versions. So thank you for some great mods. I know they are a lot of unpaid work to create and maintain. I just wanted you to be aware of the issues with the Git files not syncing with the Steam files
Vintage Misery 14 Aug, 2022 @ 5:00pm 
@RaptorMother

Funny, I recognize your name for a certain Let's Play series. Anyway, this is probably not relevant anymore, but if you're still interested (or anyone who stumbles across this).

I found a workaround to making the invisible walls create rooms. It has to do with the <fillpercent> being 0 in the Building_Structure xml. Making it 1 creates rooms. However, it pops a config error. The game doesn't seem to like non "edifice" (another XML value in the file) having 100% fill percent.

I don't fully know if this error is very destructive, I haven't tested enough yet. However, if you don't want to risk it you can also change the <edifice> value to true, removing the error. This will reduce functionality of the walls though, you will no longer be able to build them on top of other structures anymore.