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That was intentional.
Here are my logs if that helps:
https://gist.github.com/HugsLibRecordKeeper/c56a401c4ba19705679293b36203edcf
This is assuming I'm not running another mod conflict that just happened to be solved that way. I'll be honest I can't be arsed to turn everything off and test it that thoroughly.
Thanks for the heads up about the other 2, I'll need to update those.
I noticed that this mod doesn't have a Git link, and I've spent hours arguing with Steam before getting it to download.
I went to Git for your simple utilities wall and simple utilities ceiling mods. Both were missing an About file. (I fixed them locally.)
I got your Clean Pathing mod from Git. I get an error on the Patch file, something to do with the def for Fine Floors. I downloaded from Steam, and it works without error. I haven't diffed the downloads between the two versions. So thank you for some great mods. I know they are a lot of unpaid work to create and maintain. I just wanted you to be aware of the issues with the Git files not syncing with the Steam files
Funny, I recognize your name for a certain Let's Play series. Anyway, this is probably not relevant anymore, but if you're still interested (or anyone who stumbles across this).
I found a workaround to making the invisible walls create rooms. It has to do with the <fillpercent> being 0 in the Building_Structure xml. Making it 1 creates rooms. However, it pops a config error. The game doesn't seem to like non "edifice" (another XML value in the file) having 100% fill percent.
I don't fully know if this error is very destructive, I haven't tested enough yet. However, if you don't want to risk it you can also change the <edifice> value to true, removing the error. This will reduce functionality of the walls though, you will no longer be able to build them on top of other structures anymore.