Starbound

Starbound

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Anom's Outpost Overhaul
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2.389 MB
26 Apr, 2021 @ 11:00am
20 Mar, 2023 @ 3:23pm
20 Change Notes ( view )

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Anom's Outpost Overhaul

In 3 collections by AnomNom
An Overly Complex Assortment of Mods
733 items
Anom's Creations
102 items
Anom's Outpost Collection
24 items
Description


Does the Outpost feel tiny? Maybe a bit ugly? Do you wish the Ark was a seperate place? Boy, you're gonna love this one.

Probably my biggest mod yet, Anom's Outpost Overhaul has all your quarrels covered. Probably. I spent a very long period of time doing this, starting just after I made Less Dead Moons. Fairly, a good chunk of that time was spent working on Fallout 4 mods, such as Metro Replacer[www.nexusmods.com] and Anom's Sanctuary Hills Overhaul[www.nexusmods.com]. However, I'm finally releasing this thing.

The Outpost has been entirely redesigned. Things have been moved, the whole building is revamped, and many new features, ideas, and even some custom content, is all avalible. If you'd like to know exactly what is added, check the Change Notes section, just below.

If using this mod on an existing universe, you will need to either go to the Lush Gate or use the command "/warp instanceworld:monolith" to reach the Ark. Do not worry about this issue on new games with fresh universes.


⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ — Maps —





⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀— Required Mods —
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⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀— Recommended Mods —
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⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀— Avalible Addons —
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⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀— Avalible Patches —
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⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀— Credits —
- Raiizy for providing the three guns and the sprite of the sword, allowing for the Outpost Guard to have some unique weaponry in their arsenal.
- Pixelflame for creating the third, repaired stage of the landed ship just outside Pete's Junkyard, as well as making the collectable teddy bear in the mines.
- Dyalt for allowing me to use a sword's activeitem file to create the Outpost Sword with Raiizy's sprite, as I didn't want to do it on my own, as well as providing the Peng Pick sprite.
- Windtalkers for advising me on some design ideas, such as the background wall of the teleporter room and the Ark Ruins teleporter structure. Amazing builder, they are.
- Silver Sokolva for providing the beta files used as a base for the Ark, as well as reminding me that the ID was in need of change for the Outpost's Main Teleporter.
- Patman, Nebulox, and VoidEyeGaming for assisting with the Main Outpost Teleporter's lua.
- Sky's Outpost Plus for inspiring this entire mod. I knew if they could do it, I could.
- Vanake14 for inspiring the inclusion of a Pet Healing Station.
- HaxoFelyne for inspiring the re-addition of Santa to the Outpost.
- Every single one of you wonderful people looking at this. I love you, thank you so much for sticking by me as I journey through my modmaking quest. I've been experimenting with Fallout 4 modding, so if you're interested, check out my latest mods for it, Metro Replacer[www.nexusmods.com] and Anom's Sanctuary Hills Overhaul[www.nexusmods.com]!
Popular Discussions View All (3)
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11 May @ 7:22am
PINNED: Bug / Incompatability Reports
AnomNom
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21 Jan @ 2:02pm
PINNED: Technical (Modding Information)
AnomNom
0
26 Apr, 2021 @ 11:03am
PINNED: Item & Object IDs
AnomNom
406 Comments
Ilthe 18 Jun @ 1:08pm 
I'm no expert, but in my understanding since outpost is an instance and generates every time you visin, it shouldn't break;
when I added shadow expansion, pixel equipment and arsenalbound nothing was broken for me
Jenno 18 Jun @ 12:48pm 
if i add a feature and a patch to an already generated outpost, will it be added retroactively or will it break everything?
TheChaosEwok 17 Jun @ 4:00pm 
well it doesnt break it but the maple 32 adds an room to the outpost which doesnt spawn on your variant
TheChaosEwok 16 Jun @ 3:55am 
did u make a patch that your outpost works with maple 32 ? cause last time i checked it was the mod that broke the outpost when i had both installed
DvynePetal 3 Jun @ 6:45pm 
Would anyone be willing to make a patch that removes the Santa Merchant from the Outpost?
DvynePetal 2 Jun @ 6:29am 
So for anyone curious about Maple32, this mod is suppose to be 100% compatible, if Maple32 outpost gets removed it is designed that way if you have the bookseller installed. If you do not have the bookseller installed and it is still disappearing definitely report it to the Maple32 mod author. All of this info can be found in the Maple32 discussion page.
Edith 14 May @ 1:23am 
also The Ark teleporter isnt automaticaly added to your teleport list meaning if you forget to register it and fly away you will lose access to the ark
Edith 14 May @ 1:21am 
the tutorial quest "visit the outpost" is unfinishable coz for some reason the sign shop cant be scaned correctly so you cant finish the quest
Kinsect 22 Apr @ 4:24pm 
yeah is there a patch for Maple32?
BRSaura 18 Mar @ 6:01pm 
What did you add to have that kind of lightning and radial illumination around light sources? I've seen it in a few screen captures, is it reshade or something?