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Please post that updated packfile for this thank you!
Additional feedback I didn't mention last time completely because I added it myself and forgot I did.
Basically Repanse faction (wh2_dlc14_brt_chevaliers_de_lyonesse) for many ways inherit most of stuff from wh_main_brt BUT not custom units.
So Repanse in particular while Fey and others get units don't get stuff unless you add all the units to "units_to_exclusive_faction_permissions" at least for SFO.
You get all old world factions with those units and Repanse with NOTHING.
I don't know which should be faction exclusives so I just added all units I found in the mod to "wh2_dlc14_brt_chevaliers_de_lyonesse" and now I can hire them
Hope this will help with update.
Cheers ^^
No worries. I didn't think you've forgotten. I just decided to share my findings because I'm playing Bretonnia rn. so might as well help with the mod right? ^^
What little problems it had I fixed for myself so I'm not complaining.
Overall I love the mod.
Actually having non peasant infantry that can fight is a nice change for Bretonnia. With SFO buffs to infantry health, extreme upkeep and caps it's actually needed to have variety of different units.
Your mod is even better for SFO than for vanilla. Because in vanilla nothing will make me not to go full cav spam as Bretonnia (especially playing as Repanse.). But in SFO I have to. At least on a Legendary difficulty that I'm playing. So these units are actually useful.
As to WH3 I'm waiting for great overhaul mods to be polished to play that. Going to vanilla WH3 made me bored in one week. WH2 with SFO and great mods like this one is much better for now, at least for me.
5) After making num_mount = num_men between land and main units tables I didn't have any weird things with going on sea anymore.
No further problems found so far.
Cheers ^^