Total War: WARHAMMER II

Total War: WARHAMMER II

264 ratings
Lily's Bretonnia Overhaul + Unit Pack: SFO Standalone Mod
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Tags: mod, Overhaul
File Size
Posted
Updated
25.500 MB
9 Feb, 2021 @ 4:03pm
29 Apr, 2022 @ 8:18am
33 Change Notes ( view )

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Lily's Bretonnia Overhaul + Unit Pack: SFO Standalone Mod

Description
Now Updated for the latest version of SFO! (as of 07/02/2022)

- Well met noble knights... -

Lily's Bretonnia Overhaul + Unit Pack: Definitive Edition IS NOT required. Just use this with SFO.

Lily's Bretonnia Overhaul + Unit Pack: SFO Submod combines my Bretonnia mods, including my rework and many unit mods, whilst adding to unique content including technology that specifically effects custom units and other improvements. It is integrated as best as I can into the SFO framework, improving existing Bretonnia unit cards and fixes various bugs that exist in vanilla SFO, such as the peasant economy script.

The experience has been designed to make Bretonnia more interesting with more play styles and unit options on offer, whilst attempt not to ruin the original design intention of the faction, feedback regarding this is always welcome. The combination of unit additions, additional technology, breadth of balance changes and quality of life improvements will make your Bretonnia campaigns less repetitive and more fun!

This is my first time making an SFO submod that adds units, so I am eager to hear feedback regarding my unit balance.




Features:
• A large array of custom Bretonnia units for custom battles and campaign.
• Large changes to the economy and technology.
• Many balance changes to infantry units, such as slightly reducing the unit count and cost whilst increasing the stats.
• Constant updates and balance tests - Expect future additions, including units and reworks to the existing content!
• Vibrant unit cards with handcrafted elements for each of the custom units, as well as updated unit cards for existing Bretonnian Units.
• Battle Pilgrims and Foot Squires have new models.


• An extension to the tech tree, 25 new technologies!
• Bretonnian factions now have new bonuses that further diversify them, such as improved foot squires for Alberic's armies and a larger unit cap for Royal units as Louen.



Inspiration & Special Thanks:

A huge thanks to =[NK]= Col. Jack O'Neil for the help with the latest update

Blessed Bretonnia, for some of the tech changes
SpartanVI's building progression icons
Special thanks to Vandy, Cataph and Cryswar for the help & guides. Extra special thanks to Zoekend for the diligent work testing the unit balance and the feedback.


I would love to hear your feedback!
If you love what I make and want to encourage me to continue, rate my mods!


Join my public discord!
[discord.gg]
311 Comments
=[NK]= Col. Jack O'Neil 25 Jun @ 12:49pm 
Sorry I don't seem to have any file for this.
Jon 25 Jun @ 10:37am 
@=[NK]= Col. Jack O'Neil

Please post that updated packfile for this thank you!
SlowRule 7 Jun, 2023 @ 3:53pm 
hermit knights are overpowered
Mekal 15 Feb, 2023 @ 11:20pm 
recently did a boris todbringer run and though wow this is great someing different but holy shit doing a Parrravon "RP" run is prob the most fun ive had in this game
Mekal 15 Feb, 2023 @ 11:17pm 
just got around to playing bretonnia again and man thank you every time i play this faction its so much fun because of you thank you again
NeoKorp 23 Dec, 2022 @ 1:06am 
I hope update will come soon >,<
†D♀mina Trix† 15 Sep, 2022 @ 7:41am 
@Lily
Additional feedback I didn't mention last time completely because I added it myself and forgot I did.

Basically Repanse faction (wh2_dlc14_brt_chevaliers_de_lyonesse) for many ways inherit most of stuff from wh_main_brt BUT not custom units.

So Repanse in particular while Fey and others get units don't get stuff unless you add all the units to "units_to_exclusive_faction_permissions" at least for SFO.

You get all old world factions with those units and Repanse with NOTHING.
I don't know which should be faction exclusives so I just added all units I found in the mod to "wh2_dlc14_brt_chevaliers_de_lyonesse" and now I can hire them

Hope this will help with update.

Cheers ^^
†D♀mina Trix† 11 Sep, 2022 @ 10:28am 
@Lily
No worries. I didn't think you've forgotten. I just decided to share my findings because I'm playing Bretonnia rn. so might as well help with the mod right? ^^

What little problems it had I fixed for myself so I'm not complaining.

Overall I love the mod.
Actually having non peasant infantry that can fight is a nice change for Bretonnia. With SFO buffs to infantry health, extreme upkeep and caps it's actually needed to have variety of different units.

Your mod is even better for SFO than for vanilla. Because in vanilla nothing will make me not to go full cav spam as Bretonnia (especially playing as Repanse.). But in SFO I have to. At least on a Legendary difficulty that I'm playing. So these units are actually useful.

As to WH3 I'm waiting for great overhaul mods to be polished to play that. Going to vanilla WH3 made me bored in one week. WH2 with SFO and great mods like this one is much better for now, at least for me.
Zaylidin  [author] 11 Sep, 2022 @ 9:57am 
awesome thanks, I have to reinstalled WH2 to upload changes annoyingly, I promise I haven't forgotten about this I just have my focus on making mods for WH3 at the moment
†D♀mina Trix† 11 Sep, 2022 @ 9:56am 
4) I added Expendable and reduced price of Heavyshot archer (by 100) to put it in line with SFO additional units submod. It really needs expendable because it gets killed as fast as other peasants.

5) After making num_mount = num_men between land and main units tables I didn't have any weird things with going on sea anymore.

No further problems found so far.
Cheers ^^