Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

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+2 City Radius
   
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19. pro. 2020 v 18.55
3. čvn. v 14.19
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+2 City Radius

Popis
- Increases the base city radius of all factions by 2.

For when you really, positively never want to run out of building slots.

In effect, this means that all factions start with a max city radius of 3, improvable up to 5 for most factions, 6 for Space Marines, 4 for Tyranids. City size upgrades become more of a situational pick to acquire resource bonuses for most of the game, as the amount of buildings you can utilize at 100% efficiency remains limited by population.

Does not affect Enclaves - I decided to handle them separately to preserve choice.
+1 Enclave Radius: https://steamproxy.net/sharedfiles/filedetails/?id=2903985872
+2 Enclave Radius: https://steamproxy.net/sharedfiles/filedetails/?id=2910116683
Počet komentářů: 32
Nasarog 19. čvc. v 9.23 
So weird, all of a sudden, the mod stopped working for me :(
Vaultwulf 7. čvn. v 11.49 
@Imlsna That is very helpful. Thank you so much! :Guardsman:
lmlsna  [autor] 7. čvn. v 9.53 
@Vaultwulf Yes, you can find the mod in steam/steamapps/workshop/content/489630. Copy folder "2327072023" to Documents/Proxy Studios/Gladius/Mods so that you have a version of this mod that Steam won't potentially change after you've edited it. You can then name that folder whatever you want and inside you'll have data/world/buildings and in "buildings" there are folders for each faction. If you delete the folders that aren't "SpaceMarines" you'll have a version of this mod that only affects the Space Marines. As for making a mod that is configurable in-game, this game doesn't have an interface that would allow for that.
Vaultwulf 6. čvn. v 18.48 
@Imlsna is it possible to adjust the mod (Tweak the files) to only effect the Space Marines? Or perhaps Provide the option enable and disable factions and set the radius from +1 to +3?
lmlsna  [autor] 3. čvn. v 14.27 
Is now updated for the Drukhari DLC.
TorgueUser 27. kvě. v 6.38 
needs an update for Drukhari
Borsty 7. čvn. 2023 v 5.58 
i think it was the load priority thx for help buddy have now the same mod load priority like my buddy and it work .thx
Borsty 6. čvn. 2023 v 7.53 
jeah even that is the prob both have the same mods but i get crahes each time , than i test it in singelplayer without problems but when i make a save game i cant get load back than i become the same crashes
Borsty 6. čvn. 2023 v 7.50 
thx for the quick answere , for exemple player A needs same Mods like B and both must have the same load order !
lmlsna  [autor] 6. čvn. 2023 v 7.24 
@* DTMAG * - Klobürste aka SomiX All mods should be compatible with multiplayer as long as everyone has the mod and there aren't conflicts in the load orders (for example, if Mod A and Mod B overwrite each other and Player A has Mod A overwriting Mod B while Player B has Mod B overwriting Mod A that could cause an issue, but otherwise as long as the same mods are present for both players it should be fine).