Total War: WARHAMMER II

Total War: WARHAMMER II

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Wood Elf Enchanted Arrows upgradable units
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Tags: mod, Units
File Size
Posted
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656.739 KB
19 Dec, 2020 @ 1:16am
4 Jul, 2021 @ 6:02am
13 Change Notes ( view )
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Wood Elf Enchanted Arrows upgradable units

Description
In the wood elf 8th edition army book, the glade guard, glade rider and deepwood scouts had access to 6 different enchanted arrows, three of which are currently represented in the base game but not for all three units. This mod extends the starfire, hagbane and swiftshiver enchanted arrows to glade guard, glade rider and deepwood scout for Orion’s and the Sister of Twilight’s factions (as a counterpart to aspects for the tree lords). Furthermore it brings in the three missing arrow types (trueshot, moonfire and arcane bodkins). These have been added in both custom battles and campaigns. For detailed description of the arrow changes see below.

Unlike the previous implementation of these arrows in campaign, each arrow type is not represented by an individual unit and therefore does not need to be recruited separately. Instead only the base unit needs to be recruited, then the respective enchanted arrow upgrade can be purchased similar to the aspect system for dryads or the Greenskins salvage system. Like the aspect system, the ammo type can be changed between battles for a cost.

Tier 1 - Requires Glade Guard Hide (ranged tier 1 recruitment building)

All enchanted arrows (except for arcane bodkins and swiftshiver) get -3 non-AP, +3 AP

Moonfire
Cost: 50g
Upkeep: +10%
Special: enemy accuracy -30, enemy range and reload time -20%, enemy detection range -90%, flaming

Trueshot
Cost: 50g
Upkeep: +10%
Range: +20
Special: Homing Missiles, infinite tree grace period

Tier 2 - Requires Asrai Forge (tier 2 advanced military building)

Hagbane
Cost: 100g
Upkeep: +15%
Special: Poison

Starfire
Cost: 100g
Upkeep: +15%
Special: leadership -8, flaming

Tier 3 - Requires Asrai Armoury (tier 3 advanced military building)

Arcane Bodkins
Cost: 150g
Upkeep: +20%
Missile Damage: -16
Armour-Piercing MIssile Damage: - +12

Swiftshiver
Cost: 150g
Upkeep: +20%
Range: -45
Missile Damage: -4
Special: Shoots 2 arrows

Compatibility:
This mod should be compatible with any mod that doesn't effect the missiles of the base glade guard, deepwood scouts or glade riders. This mod is save game compatible, but all enchanted arrow units from the base game will be unable to change arrow types as only the original unit has this feature.

Be on the look out for more Wood Elf mods from me coming soon. These will cover aspects I think were missed in the latest update including a Wood Elf missile rebalance, new Regiments of Renown and the lore of Athel Loren.

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120 Comments
Autumnchain 8 May, 2023 @ 9:30pm 
https://steamproxy.net/sharedfiles/filedetails/?id=2973517945
I've done the port of the Enchanted Arrows for characters mod. Are you going to port this to TWW3?
Altey 14 Dec, 2022 @ 2:47pm 
Update?
Stellavolu 12 Dec, 2022 @ 12:22am 
Please port it to TWWH3
OODA Loop 10 Sep, 2022 @ 2:52pm 
Take your time and enjoy your life :) It is done when it is done!
InΔmatus 8 Sep, 2022 @ 1:09pm 
Any updates on port perhaps? I've already finished a WE campaign and was thinking about you quite fondly <3
npdejong 14 Aug, 2022 @ 11:27am 
Great! And fully understandable :) I hope that you will consider the lore of Athel Loren as well for this.
Drakyrie  [author] 13 Aug, 2022 @ 6:17pm 
I will be trying to port this over to TWWH3, but I want to get some IE campaigns finished first. So don't expect it to be too soon, unless I can port it over easy :)
npdejong 13 Aug, 2022 @ 1:26pm 
Thank you so much for making this :) Wil you also make this for Warhammer 3 as well? I would love to use it in immortal empires as well :)
=[NK]= Col. Jack O'Neil 30 Apr, 2022 @ 10:04pm 
@FullautoAttack.
It works, so maybe try troubleshoot your mods and identify any conflicts.
FullAutoAttack 30 Apr, 2022 @ 9:47pm 
Crashes on launch for me