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@ubergarm: I've posted a github issue with the exact steps to reproduce.
I haven't messed with the max stack size feature yet, but as far as my mod list goes i found that the similar stack limiter feature does work, so if you set it to 1 on your herb shelves then instead of hauling 3x 25 herbs per shelf they would "only" haul 1x 25 herbs per shelf, 50 total for 2 shelves.
Sure it still isn't optimal, but considering how many herbal medicine gets used after an attack you might aswell haul 25 herbs once rather than 10 2.5 times.
Maybe that works out good enough for you, or atleast lessens the issue.
I'm sure each rimworld version takes a really particular cocktail of harmony patches to get a feature like this to work but not being able to limit stacks just makes managing scarce items way too difficult. It should be a feature of vanilla ffs.
My use case is medicine is hard to come by but I still harvest organs. I prefer to keep a stack of 20 herbal medicine in my hospital and a stack of 10 herbal medicine in the prison so there's medicine everywhere at all times. Getting 150 herbal medicine so both stacks stay full is rarely an achievable goal. Micromanaging something like this all the time is too much.
It goes well most of the time, but when I try to make a fire trap room, where the stack limit is 1.
So every place of the stockpile has 1 wood.
But occasionally the pawns dump 2 of even a full stack of wood.
Which I can't seem to be able to correct.
However, if you are simply looking for a true hauling hysteresis mod, you might want to try this new mod:
https://steamproxy.net/sharedfiles/filedetails/?id=3273463237
Aww thaanks! I see your comments around on some other mods, u are making this a fun community! Cheers!