Garry's Mod

Garry's Mod

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M9k Remastered
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Content Type: Addon
Addon Type: Weapon
Addon Tags: Fun, Roleplay
File Size
Posted
Updated
574.994 MB
17 Jul, 2020 @ 7:16pm
25 Jul @ 2:20pm
54 Change Notes ( view )

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M9k Remastered

In 1 collection by Meteor
M9k Remastered Official Packs
3 items
Description


GitHub: https://github.com/MeteorTheLizard/MMM_M9k_Remastered

Description:

M9k: Remastered is a massive improvement over the original M9k addons.
The original code was scrapped and replaced with new modern code for maximum performance.

This addon includes all original base packs:
- Small arms, heavy weapons, assault rifles, specialties pack.

This addon can be used exclusively for the resources:
- Models, materials, sounds, etc..

Compatibility

M9k: Remastered is not compatible with original/legacy M9k addons.
Weapons and packs have to be coded specifically for M9k: Remastered to function properly.

All non-M9k: Remastered packs have to be removed.

Console Commands:

Most of these commands can only be used through the server console.

Command
Description
m9k_balancemode
Remastered balance
0 = Legacy
1 = Remastered
m9k_spawn_with_ammo
Ammo in magazine
0 = No ammo
1 = Full magazine on equip
m9k_spawn_with_reserve
Giving ammo on pickup
0 = No ammo
1 = 3 Magazines on equip
m9k_zoomstages
Zoom-stages on weapons
0 = One zoom level
1 = Multiple zoom levels
m9k_zoomtoggle
Zoom-toggle on weapons
0 = Hold to zoom
1 = Toggle to zoom/un-zoom
m9k_lefthanded
Left-handed weapons
0 = Right-handed
1 = Left-handed

More commands will be added later.

Roleplaying:

If you're using M9k: Remastered on your roleplay server we recommend running the following commands:

  • m9k_balancemode 1
  • m9k_spawn_with_ammo 0
  • m9k_spawn_with_reserve 0

With these commands, weapons will spawn without a magazine and won't give the player ammo when picking them up.
The remastered balanced is recommended for a more engaging balance, but is optional.

Features:

- Drastically improved code that runs a lot faster and includes countless of bug fixes.
- Dynamic weapon accuracy imitating recoil behavior from CS:S.
- Balance switch that allows you to use the legacy or remastered weapon balance.
- You can un-scope by pressing the reload key. Holding it will reload the weapon.
- c_hands are simulated wherever possible through code.
- Immersive sound handler. Every sound the gun makes is played for everyone else. (Deploy sounds, reload sounds, etc..)
- Adjusted firing sound volumes. Silenced Weapons are actually silenced and sniper rifles are loud.. etc..

Credits

Models, materials, and sounds are made by the original creator(s).

This project is licensed under the GPL-3.0 License. Only script files (*.lua and *.au3) fall under this license.

MeteorTheLizard - https://www.meteorthelizard.com
Popular Discussions View All (1)
29
23 May @ 3:08pm
PINNED: Bug Reporting (V2)
Meteor
255 Comments
JJoestar 4 hours ago 
Why its heavier
Meteor  [author] 29 Jul @ 1:50pm 
Changing firemodes is currently not supported, but planned.
Sixteen60 29 Jul @ 1:33pm 
How do you change to semi auto for the Glock? E+R doesn't seem to work.
Dornek 26 Jul @ 6:05am 
Thank you for fixing the bolt action rifles
Meteor  [author] 9 Jul @ 3:22pm 
State your feedback in a constructive manner.

c_hands requires all models and animations to be updated. Simulated means I used code to *simulate* it wherever possible. Feel free to spend weeks of your free time to update all models and animations and submit a PR on github to get them added. Additionally, a lot of original models have issues. M9kR fixes those issues in code.

Originally, M9kR was not meant to be released to the public. A lot of design-choices reflect that as they were made to fit my own needs for my server. I've spent extra time to add singleplayer support and changed a lot of things to appease the mass.

Understand that I get absolutely nothing from any of this. This project is open-source and I encourage people to contribute. If you know how to, feel free to invest your free time to make M9kR even better.

I believe M9kR is a massive improvement over the original. But it can be better than it currently is. Some of the improvements it needs are beyond my capabilities
holauuuyyy999 16 Jun @ 3:07pm 
how tf do i make the ied have infinite ammo
benjadeu 7 Jun @ 1:28pm 
oh and bolt doesn't move backwards when shooting while aiming
benjadeu 7 Jun @ 12:35pm 
add compability with sandbox and please fix recoil and g36c
Chiptuverse 5 Apr @ 3:23am 
yeah, i have had to switch back to normal m9k, too many issues wit this one. The FOV on snipers goes all out of whack, the Viewmodels stutter alot, audio sync issue, no bullet penetration settings, and some more little things that bug me. I'll come back once its all fixed, but for now i advise people to go with the normal M9K
Rexxor 8 Mar @ 3:51pm 
The audio sync is so off on guns when you spray them, waste of time