RimWorld

RimWorld

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Vanilla Plants Expanded
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
5.031 MB
18 Jun, 2020 @ 11:16am
25 Jun @ 3:28am
21 Change Notes ( view )

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Vanilla Plants Expanded

In 2 collections by Oskar Potocki
Vanilla Expanded
99 items
Vanilla Expanded - Empire playthrough
148 items
Description
[www.patreon.com]



Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team. After hours of designing, testing and designing again, Sarg Bjornson, Oskar Potocki and Chowder are proud to present this content pack to help you with your RimWorld farming simulator. This mod features a variety of fruit plants and crops to spice up your fields, with each prop adding something different and unique, allowing you to use the power of farming differently based on your situation and needs.

Adding a variety of crops, each with different mechanics and traits, but still kept within vanilla balancing, we are hoping to give you a chance to tailor your farming industry to your liking. These plants are not meant to replace vanilla plants - they are balanced in-line with those, meaning rice and potatoes will still be useful!

Fruit trees are biome-locked to two unique new fruit trees per biome, however bear in mind they do not differ nutrition-wise from one another - which is partly the reason why we decided to biome lock them. We also didn’t want to flood your farming menus with 12 different fruit trees that yield pretty much the same, but reskinned, item. This has all been done with the ease of use in mind.

A new ability to plow soil has also been introduced once you meet the designated research. Plowing soil boosts its fertility to that of Rich soil, however when the plant is harvested, tilled soil returns to its previous form and needs to be plowed again.

This mod has built in patches for Vanilla Cooking Expanded, adding new functionality, such as new condiment recipes!



Vanilla Plants Expanded content and mechanics can be seen described below:





























[forms.gle]



Q: How is this mod different to VGP/RimCuisine2 or other food oriented mods?
A: Beyond rigidly following the vanilla art style Vanilla Cuisine Expanded series gives everything a unique blessing and curse. Rather than having 20 nearly indistinguishable vegetable plants or meals we at the team believe every player should find something that is useful. Simply put, we add flavor we believe anybody can enjoy. All things are seamlessly merged with vanilla mechanics, making sure you don’t need to re-educate yourself on how the mod works. We also made sure to cut away any unnecessary resource and production chains, making sure to keep everything simple, yet engaging.

Q: Does it work alongside VGP/RimCuisine2?
A: Yes it does, no crashes were reported. Whilst some mechanics can seem duplicated, we have taken extra steps to rename all the label names and descriptions, so when running RC2 or VGP, our items seem like different types of items than those of VGP or RC2.

Q: How do I plant new fruit trees?
A: You need a Tree Sowing research unlocked.

Q: I can't reinstall fruit trees!
A: This is intended, as reinstalling trees would allow the player to replant them right next to each other, thus negating blockAdjacentSow entirely!

Q: I can’t plant beetroots in winter!
A: Correct, the soil is too hard to plant new ones, but the ones already planted will keep on growing, albeit slower.

Q: Is there a difference in nutrition between grass and tall grass?
A: Yes, tall grass is more nutritious. Bear in mind colonists can’t eat grass. lol.

Q: Can I suggest a feature?
A: Absolutely, leave a comment down below!

Q: Will you keep updating the mod with new types of plants?
A: We believe the amount of content in this mod is sufficient - it doesn’t add too much fluff. Instead, any additional content will come in the form of extension modules, just like Vanilla Cooking Expanded - Stews!

Q: Is this mod save game compatible?
A: Yes, you can add it and remove it whenever you like.

Q: Is tilled soil going to interfere with other Tilled Soil mods?
A: No, we are adding our own, fairly balanced, unique system for it. Other mods should not conflict.

Q: These plants are totally unrealistic!
A: We need to remember it is a video game, and for the sake of simplicity we decided to abandon realism in some instances. Sometimes realism is just boring, especially in such an unrealistic game. We decided that unique gameplay should be prioritised over realism.

Q: Is there a way to auto till the soil?
A: No. Micromanagement is something we want to keep as we made it sufficiently rewarding with the extra fertility. It's not an essential mechanic and you can grow crops without plowing the soil, but if you decide to dedicate extra effort and plow it, you get extra fertility.

Q: CE compatible?
A: Perhaps.



Graphics are created by me, Oskar Potocki.

Code work created by Sarg Bjornson[www.patreon.com].

Descriptions, balancing and ideas by Chowder.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



[www.paypal.com]

Every dollar donated allows us to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!

[discord.gg]



Other modules will come with time. More information can be found on our Patreon page!





1,213 Comments
Sellouie 10 hours ago 
Someone, please tell me the mod in which modular hydroponics and plant boxes appeared, I thought they were in this mod, but I never found them
AJarOfDirt 12 Jul @ 2:00pm 
Any chance of allowing tilled soil on rich soil? Maybe with a smaller fertility bonus? Mostly just for a consistent appearance on fields.
Miss Spookers 2 Jul @ 4:11pm 
Okay! So I know we're abandoning realism from the Q and A section, but I do have a request that is entirely based on my unwholesome obsession with tomatoes and the desire to live in space at the same time!! Can we has hydroponic tomatoes?

Maybe not like my own meat space hydroponic setup experiences... because those obnoxious red orbs of delicious require far too much light and I'm paler than a sheet of printer paper in a snowstorm, but I like tomatoes.
Can has soil-less space tomatoes?
Sarg Bjornson  [author] 24 Jun @ 11:53pm 
Tilling fungal gravel would destroy it and make it unusable to grow mushrooms
Mutalith 24 Jun @ 11:21pm 
can you till fungal gravel and if not is that something that might be added?
Mezzo 20 Jun @ 5:22am 
Chiming in with the issue with the tilling soil order.
Sarg Bjornson  [author] 18 Jun @ 11:19pm 
It doesn't
Desdaemonia 18 Jun @ 7:45pm 
Mod seems to oddly break Expanded Meme Scrapper Junking ability
Sarg Bjornson  [author] 17 Jun @ 10:33pm 
No, that's unwanted