RimWorld
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Vanilla Cooking Expanded
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Mod, 1.3, 1.4, 1.5
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18 июн. 2020 г. в 11:16
4 мая в 14:11
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Vanilla Cooking Expanded

В 1 коллекции, созданной Sarg Bjornson
Mods with Vanilla Achievements Expanded support
Предметов: 26
Описание
[www.patreon.com]




Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains. Colonists will be able to cook up a variety of new meals, make mood-boosting desserts out of fruits, make filling grilled meals that lose the effect when frozen, create large bakes using flour or produce large quantities of soup through boiling ingredients for several days at a time. You can now transform animal milk into cheese inside a cheese press - and it gains quality and value, the longer it’s inside! Yes, alongside Vanilla Factions Expanded - Medieval you can now create a cheese and wine empire! Hopefully this will provide one more reason to keep livestock!

Our systems are heavily moddable and support a variety of mods. With Vanilla Factions Expanded - Insectoids you can now transform insectoid milk into insectoid cheese, and thanks to Sarg Bjornson, you can now utilise 19 (!) types of milk from Alpha Animals, Vanilla Genetics Expanded and Alpha Bees to create your cheese empire!

A new condiment system will allow you to create not-so-filling gourmet meals that apply 12h effects to people who consume them.

Absolutely recommended mods:
- Gastronomy
- Common Sense
- Variety Matters





Mod mechanics:











































- Packed Meats will collide due to patching a method controlling meal thoughts

[forms.gle]



Q: How is this mod different to VGP/RimCuisine2 or other food oriented mods?
A: Beyond following the vanilla art style, this series gives everything a unique blessing and curse. Rather than having 20 nearly indistinguishable vegetable plants or meals we at the team believe every player should find something that is useful. Simply put, we add flavor we believe anybody can enjoy. All things are seamlessly merged with vanilla mechanics, making sure you don’t need to re-educate yourself on how the mod works. We also made sure to cut away any unnecessary resource and production chains, making sure to keep everything simple, yet engaging.

Q: Does it work alongside VGP/RimCuisine2?
A: Yes it does! We provided a patch that changes a few names so all mods can work alongside each other

Q: My gourmet meals are not stacking properly!
A: Gourmet meals stack by ingredients list to avoid condiment abuse

Q: Can I deep fry humans.
A: Yes! That’s the reason we made this mod!

Q: Can I eat canned food like a meal?
A: Yes, but it will not be very filling. Canned goods are made as ingredients that never spoil - they can be used in meal recipes.

Q: At what temperature does grilled meal lose it’s bonus?
A: Below 10ºC

Q: Where are the health conditions? (Cholesterol, diabetes, high blood pressure)
A: They were very unpopular, so we removed then come 1.4

Q: Will you keep updating the mod with new types of meals?
A: Any additional content will come in the form of extension modules, just like Vanilla Cooking Expanded - Stews!

Q: Is this mod save game compatible?
A: Yes

Q: These condiments/meals/food cooking techniques are totally unrealistic!
A: We need to remember it is a video game, and for the sake of simplicity we decided to abandon realism in some instances. Realism when it comes to cooking is not our primary concern - gameplay is.

Q: CE compatible?
A: Probably!



Graphics created by Oskar Potocki.

Coded by Sarg Bjornson[www.patreon.com].

Descriptions, balancing and ideas by Chowder.

Code for the 1.19 update provided by Drowsy Corgi. Thanks!

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



[www.paypal.com]

Every dollar donated allows us to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!

[discord.gg]



Other modules will come with time. More information can be found on our Patreon page!









Chinese: Steam link
German: Steam link
Комментариев: 2 541
Maux 26 июл в 0:00 
It seems there is an incompatibility with Variety Matters. Variety Matters can't prevent different ingredient stacking with gourmet meal because gourmet meals only track condiment when looking at ingredients. So gourmet meals with different ingredients still gets stacked if the condiment is the same (which is VCE behavior, but not Variety Matters behavior) Would it be possible to turn of the condiment only-tracking when Variety Matter is in the modlist?
FreakyNeo 24 июл в 4:05 
I'm sure this has been suggested/considered for balancing issues buuuuuuuuuuuuut could we maybe get deep fried skins? have them have short shelf life for all i care but i think some fried chicken skin or even bacon would be a nice addition to this
Yuroslavcheg 22 июл в 11:59 
Are deserts vegetarian only? Why fine deserts (and higher) not considered neutral food (nor vegetarian neither carnivore) if you need animal products for making it? I really want my colonists to enjoy some tasty sweets without mood debuffs : (
Sarg Bjornson  [создатель] 20 июл в 23:16 
Condiments are not ingestible on their own
Renix 20 июл в 19:18 
Please update insect jelly preserves so that babies can eat it.
madladthad 30 июн в 20:54 
cuntasaurus(love the name btw) yeah can confirm that happens to me(if that's helpful Sarg)
Sarg Bjornson  [создатель] 30 июн в 8:48 
What does this mod have to do with the tractor mod?
TheMuffinMan 30 июн в 8:07 
tractor mod not working with this? i think
Massive Сuntasaurus 22 июн в 11:59 
has anyone made note of the fact that the soup pot forgets what ingredient was selected when there is a solar flare? (since the soup spoils as there is no power, however, ones the power is re-instated you have to manually re-select the 'material' to be put in)
madladthad 21 июн в 15:34 
don't know where else to put this, so, has anyone been having issues with animals eating soup? they can eat base game simple meals, but they won't touch the simple soup. these are modded animals, so it might be a different mod that's causing this. regardless, take care and thanks for all the work you do! cool mods :meepstarry: