Kenshi
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Sailbacks - Mechanical Beasts of Burden
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2 MAY 2020 a las 3:35
28 JUL 2020 a las 15:16
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Sailbacks - Mechanical Beasts of Burden

En 2 colecciones creadas por IdeaDork
Kenshi Mods by IdeaDork
15 artículos
Subbed Mods
291 artículos
Descripción
“Power is, as I'm sure you've seen above ground, a very valuable commodity. I'm not talking about some abstract concept of control, I mean real, tangible power. The kind that keeps the lights on.”

The old world was filled with dazzling wonders of technology – or irresponsible abuses of the natural order – depending on who you ask. Like the Skeletons left behind when the world was broken, other metallic creatures, their original purposes lost to conjecture, now wander aimlessly through the flood plains.

The Sailbacks are among these remnants: enormous skittering constructs silently wading through acidic cesspools, waving their sails in unison like the banners of an ancient army.

Sailbacks are generally docile creatures, but few have been subdued into useful animals. A sailback that will take orders, however, is an unmatched utilitarian beast, able to bear far more on their iron stilt-legs than a creature of flesh and bone. But some adventurers do not seek out Sailbacks for their carrying capacity, but for the mythical (and valuable) treasures they’re rumored to contain.

Sailbacks will patrol and nest wherever Iron Spiders roam. In addition, some groups of Skeletons have managed to tame them, making use of their great hauling capacity and endurance to peddle exotic wares throughout the Great Desert. Sailbacks are large and tough to kill; they could make formidable war beasts in the right hands. But some resourceful Tech Hunters have converted them to an entirely different purpose: the same role they must have fulfilled in ancient times…

This mod adds the Sailbacks themselves, two small nomadic factions that sell and hunt them, and a tiny addition to the Research tree that I’ll leave to the inventive to discover.

NOTE: This mod lists my other mod, Processor Units, as a dependency. I certainly recommend that you use both (with this mod placed under Processor Units in your load order), but the mod will still work if you choose not to. That mod is found here: https://steamproxy.net/sharedfiles/filedetails/?id=1880118927

Also found on the Nexus here:
https://www.nexusmods.com/kenshi/mods/594

Let me know if you experience any problems with this mod.
Discusiones populares Ver todo (2)
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10 ENE 2023 a las 9:26
Russian translation/Русский перевод
RevRept
0
19 JUL 2020 a las 11:02
Some possible oversights in the sailback race & animal character properties.
Rocket Witch
138 comentarios
rditto48801 6 SEP a las 7:54 
@CaptBarras
If it is one in a Sailback nest, there is no point to put fuel pellets into it. It's basically an NPC/faction owned structure, and due to 'what' it is, putting fuel pellets in it is kind of pointless (and a waste), since it is an NPC/faction owned structure.

There are tips/clues to what is up with them, in the mod description.
Adding more info will require effective spoilers.
CaptBarras 6 SEP a las 1:03 
can i ask what can i do to immobile sailback? i already put fuel pellet into it but nothing happen?
rditto48801 1 JUL a las 6:56 
@John Fortress II
They have their own pack.
Look for the the Skeleton Sultans. They are basically a Skeleton version of animal traders and wandering merchants. They can be found in/near Deadlands. I've seen them several times in Gray Desert.

Maybe also check the animal dealer in the nomad camp in Shem. At least a few mods that add animals with their own packs, seem to (usually) add said packs to the shop there. (IIRC)
John Fortress II 30 JUN a las 20:51 
Soooo, what type of pack does a sailback use exactly? Is there a custom one for it or does it use one of the ones already used by another pack animal? If the former, where does one acquire the pack, in an old ruin or is it purchased from someone? If the latter, which one does it use, simply?
bihlbo 1 JUN a las 19:32 
The Storage: Fuel Pellets furniture has a stack size of 1. Seems pointless to build something to hold 1 pellet. Also, maybe it should have the label "Fuel Pellets" instead of "Robotics."
rditto48801 20 ABR a las 10:35 
@Rodin
Immobile Sailbacks? The ones with the static model?
They are for 2 things (that I know of).
First, it marks a Sailback nest. (has goodies around, like some other nests)
Second, they can appear at some Tech Hunter locations.
Ever clicked on one before?
Perhaps some (in game) research should be done, into what the Tech Hunters have been using them for.

@CaptainBragd
I get the feeling the Sailback Poachers are yet another type of bandit. Maybe your outpost is on a path they frequent (target of opportunity?), or they don't like how you treated the Skeleton Sultans (guilt by association?).

@Lord-Bird
The diseased trader? Yeah... I think it is less disease, more poisoning. And not just heavy metal poisoning. They're lucky if they don't glow in the dark.
Rodin 19 ABR a las 20:29 
So, what are the immobile sailbacks that i encounter in some cases ? what can i do with it?
CaptainBragd 15 ABR a las 6:14 
Sailback poachers keeps showing up in my outpost to kick my ass 8w8 what did I do? A skeleton sultan caravan with some of the pretties came by a couple of days ago, and now these guys shows up seemingly just to trash my ass. What gives? öwö
Dvatrij 3 MAR a las 22:30 
then make them walk! xD
Hanalyd 3 MAR a las 14:57 
I absolutely want to love this but I just can't stand it's repetitive idle animation going back and forth infinitely.