Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
They have their own pack.
Look for the the Skeleton Sultans. They are basically a Skeleton version of animal traders and wandering merchants. They can be found in/near Deadlands. I've seen them several times in Gray Desert.
Maybe also check the animal dealer in the nomad camp in Shem. At least a few mods that add animals with their own packs, seem to (usually) add said packs to the shop there. (IIRC)
Immobile Sailbacks? The ones with the static model?
They are for 2 things (that I know of).
First, it marks a Sailback nest. (has goodies around, like some other nests)
Second, they can appear at some Tech Hunter locations.
Ever clicked on one before?
Perhaps some (in game) research should be done, into what the Tech Hunters have been using them for.
@CaptainBragd
I get the feeling the Sailback Poachers are yet another type of bandit. Maybe your outpost is on a path they frequent (target of opportunity?), or they don't like how you treated the Skeleton Sultans (guilt by association?).
@Lord-Bird
The diseased trader? Yeah... I think it is less disease, more poisoning. And not just heavy metal poisoning. They're lucky if they don't glow in the dark.