RimWorld

RimWorld

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Infusion 2
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Mod, 1.4, 1.5
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Posted
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813.030 KB
16 Apr, 2020 @ 5:23am
20 May @ 3:50am
79 Change Notes ( view )

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Infusion 2

Description
Random equipment enhancements and enchantments - the infusions.

Infusion 2 is a complete rewrite from scratch of the original Infusion[ludeon.com] (and its maintained version, Infused) mod.

Infusions are like enchantments—they are applied randomly when an equipment is created, providing some stat bonuses or special effects like poison and vampiric healing. Based on the equipment's type and quality, they may get several infusions. (configurable)

Think infusions as prefixes and suffixes of procedural items, from hack and slash games, such as Diablo III or Pillars of Eternity.

Compatibility

These mods are compatible:
- Moyo 2.0 (Patch included in it)
- Quality Colors
- Quality and Durability (No guarantee for other similar mods)

Not compatible with most "mode changing" or transforming weapons (Moyo 2.0's Laminar weapons are compatible). It won't break your game, but infusions will change every time the weapon transforms.

Most other weapons will be fine.

This mod is partially compatible:
- Vanilla Events Expanded (Apparels and weapons in the drop pod events might not get any initial infusions)

No data for other 1.5 mods yet.

FAQ

How do I extract infusions?
- Click an equipment with the infusion you want. Open Infusions tab. Click the infusion in the list. It should be highlighted with a yellow background. One of your crafting colonist will extract it when they can. (You need an empty infuser)

How do I get rid of unwanted infusions without an empty infuser?
- Follow the extraction step. Click the designated infusion again. It should now be highlighted with a red background instead. One of your crafting colonist will remove it when they can.

Can I craft infusers?
- No, it will never be. You need to buy them from traders or settlements. Or make a 3rd party mod.

I can't use infusers.
- You can't use them yourself. Click an equipment you'd like to infuse, then open its Infusion tab.

ReflectionTypeLoadException getting types in assembly Infusion: ...
- Your mod order is wrong, or missing one of the required mods.

Is it compatible with Infused?
- I don't think so.

Combat Extended
- CE has built-in patch for Infusion 2.

Error!
- Steam Workshop's mod updates are not immediate. It might be caused by FSharp.Core updates. So before reporting one, try unsubscribe FSharp.Core first, subscribe again, and give it another shot. See if it resolves itself.

External Languages

Japanese by Lucifel
https://steamproxy.net/sharedfiles/filedetails/?id=2063008864

Third Party Expansions

Infusion 2 Expansion by JEMLPro
Popular Discussions View All (8)
7
7 May @ 2:40pm
Non-catastrophic mod conflict with Alpha Animals Black Hive?
TacoLite
2
29 Apr @ 9:35pm
Mechanoid using an infused weapon - Intended? Bug? Mod Conflict? Confused...
TacoLite
6
19 Jun, 2023 @ 10:41pm
Storage
The Custodians of The Cosmos
735 Comments
PhearedPhantom 3 Aug @ 7:34pm 
can i remove mid game?
Hikari_Nova 2 Aug @ 10:07pm 
Is it normal for Vampiric to cause machinery to be affected by blood loss as well?
GrynnReaper 14 Jul @ 6:46pm 
How do you store them? None of the storage lets you store Infusers that aren't empty
s_okl 10 Jul @ 1:14pm 
@wjw_wrsnk I met this error too and found it is an strange error when loading Yuran Race, Moyo2.0,and Infusion. it will report :
[latta.infusion][ERR] Failed to apply Harmony patches for latta.infusion. Exception was: HarmonyLib.HarmonyException: Patching exception in method System.Collections.Generic.IEnumerable`1<Verse.Gizmo> Verse.Pawn_EquipmentTracker::GetGizmos() ---> System.InvalidProgramException: Invalid IL code in (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Pawn_EquipmentTracker.GetGizmos_Patch3 (Verse.Pawn_EquipmentTracker): IL_0011: call 0x00000005
I have uploaded full hugslib log is here:
https://gist.github.com/HugsLibRecordKeeper/49607487237e7b956eb55d0039079410
bungos23 9 Jul @ 4:29pm 
For some reason this mod causes a ctd when loading the game like it's missing a dependency despite having all required mods running. No error in the log. It might be related to FSharp.Core
notebookmarking 6 Jul @ 9:44pm 
마법부여가 담긴 연마기가 선반이나 창고 같은 저장공간으로 옮겨지지가 않아요.
저장물품 카테고리에서 물건-마법부여기-빈 연마기는 있는데
장비에서 마법 추출한 연마기는 저장 카테고리에 없어서 계속 바닥에만 놔둬지고 있습니다
Holynevil 4 Jul @ 8:30am 
is there a way to priority my pawns to extract/apply infusions with Complex Job mod?
FUnKy67 24 Jun @ 8:02pm 
please help me store these infusions somewhere. dont even stack them just let me put a single filled infuser on a vanilla shelf
Gyger 23 Jun @ 8:07am 
What do I need to do to add my own infusions to the pool? It seems I can't just add a new definition to my personal mod folder and see it in debug mode.
Dr. Force A Failure 10 Jun @ 3:29am 
Came here to say the same :steamsad: