RimWorld
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Vanilla Furniture Expanded - Power
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Mod, 1.3, 1.4, 1.5
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5.824 MB
16 apr. 2020 la 4:00
19 apr. la 11:12
41 notițe privind schimbările ( vizionare )

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Vanilla Furniture Expanded - Power

În 2 colecții create de Oskar Potocki
Vanilla Expanded
101 obiecte
Vanilla Expanded - Empire playthrough
148 obiecte
Descriere
[www.patreon.com]



This module is a part of Vanilla Furniture Expanded which can be downloaded below.



Vanilla power generation is somewhat lackluster late game - Not only the game strongly encourages the use of solar panels and wind turbines as they provide significantly more energy at the cost of no fuel, but it also stops there - there is no technological progression in regards to power. Whether you’re an early industrial colony, or a spacer super-empire (and we all like to roleplay different ways), you’re bound to use the same power sources.

Vanilla Furniture Expanded - Power module adds a plethora of new power sources, ranging all the way from small portable generators and large scale industrial ones, all the way to advanced spacer-tech green energy sources and a unique, and yet easy to understand nuclear generator. A selection of new batteries will help you with storing the power.

Don’t wait any longer, enjoy a brand new mod from your favourite modding team and let us know what you think about it! From the internal tests the mod is reasonably balanced in-line with vanilla power generation, but any feedback is greatly appreciated!



If any pieces of furniture disappear upon being built, move the mod further up the mod queue.

You can put conduit over pipe but not pipe over conduit. Simply deconstructing and reconstructing fixes it up.

[forms.gle]



Authors:

Oskar Potocki, an artist and a designer, responsible for all the artwork and visual imagery.

Sarg Bjornson, an excellent programmer responsible for all of the C# code and majority of xml.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



[discord.gg]






















































Q: Is this mod CE compatible?
A: Yes

Q: What do I do if a structure disappears upon being built?
A: Move the mod further down the mod load order.

Q: Is this mod compatible with Rimatomics and Rimfeller?
A: Yes it is. We have designed our own systems for it to not conflict with Dubs’s mods.

Q: How do I unlock the new structures?
A: They are placed in the vanilla research tab.

Q: Can I add it to an ongoing save?
A: Yes

Q: What can I expect to see on the development blog on your patreon?
A: Patrons have been able to see the progress on this and many other mods for quite some time now, advising me every step of the way. I try to post several times a week, which is a perfect opportunity to get to know the development process.

Q: Can I suggest a feature?
A: Absolutely, leave a comment down below!

Q: Do I need the base module for it to work?
A: No, our goal has always been zero dependencies. You don’t need anything for this mod to work except the VE Framework

Q: How do I protect myself from nuclear reactor radiation?
A: We use vanilla toxic buildup system for the radiation, meaning any item that reduces toxic sensitivity will help if you suffer nuclear meltdown. Vanilla Armor Expanded adds HAZMAT suits and gas masks if you’re looking to shop locally.
Discuții populare Vezi toate (1)
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6 apr. la 12:49
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1.792 comentarii
Oskar Potocki  [autor] 21 aug. la 16:36 
Definitely read the instructions manual of a nuclear reactor before starting it!
CyberWolf3001 21 aug. la 15:06 
forgot to read the "fine print" of the nuclear reactor & what degrees to keep it under. now I'm in long lasting fallout & nearly lost my 4 year colony. 10/10, mod i would recommend! :steamthumbsup:
Tanaka Khan 18 aug. la 2:09 
So the Archotech Violence Generator...How does it work?
DartMada 11 aug. la 13:36 
Never mind. there it goes. I had to build a whole room around it
DartMada 11 aug. la 13:29 
I built the nuclear reactor from this mod but its not producing any power. I filled it with fuel; nothing
UrbanAvalon 27 iul. la 8:59 
I've got the same problem with the advanced watermill, friendly and enemy pawns walk over/through it. Was a nasty surprise when enemies walked into my fort through the upgraded mills.
Longman 20 iul. la 4:29 
Got a bug, the game deems 'advanced watermill' generator as a passable object when it's checking whether the animal pen is enclosed or not. That wasn't the case with the normal 'watermill generator'.
Artorias 14 iul. la 16:37 
It's tox gas. @Basedleua
basedleua 10 iul. la 12:25 
How long does radioactive for last or is it permanent?
Naptime Yeen 28 iun. la 7:57 
It feels like the reactors are having meltdowns at a lot higher of a rate now? Ive had 3 meltdowns in like the last hour with no particular reason why