RimWorld

RimWorld

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Project RimFactory Revived
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
59.432 MB
24 Mar, 2020 @ 11:01am
13 May @ 7:01am
146 Change Notes ( view )

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Project RimFactory Revived

In 1 collection by zyMex
Project RimFactory Suggestions
28 items
Description




INFO
I (zymex) are currently taking a break from RW, i will propably be back at some poins as always, but until then Sn1p3rr3c0n are main bug fixer and maintainer of this mod.
Just as i did when spdsktr left it, its truly amazing how this mod can keep living by new ppl keeping it up to date, love u all, been envolved in this mod =)
//zymex

Wiki
More info here on our Wiki [github.com]


Automation
This mod adds a bunch of machines and new types of automation, that will let you automate certain things in RW that otherwise would had pawns needed.
Not every task can be automated though. you will still need pawns to eat your food, defend your colony, do raiding and trading and research.

This adds new Factorio like buildings that has a Input and a Output and will work be them self if you supply resources.
It also adds conveyor belts that let you move things around on your base.

It has a small selection of storage options too.

We have tried make more of balance and story than there earlier was in PRF, so it now has more ingame content, and info/story/flavour text to give at good all around Feeling.



- VGP, RimCuisine,VE cooking Added recipes to Food Prepper + cooker
- RimFridge: add extra cooled units
- Vanilla Expanded we have multiple patches for theese mods



- B17 Project Rimfactory was orignially 3 standalone B17 mods by Spdskatr: Animal stations, Cultivator Tools and S.A.L
- B18 Project Rimfactory was first time released under that name and was a greate factory mod that really made automations fun to build and use.
- B19 it was only released on steam as a Project Rimfactory 3.0 Public beta.
- 1.0 [github.com] it was only released for download on github, where it first time got split up into core, storage, insanity and drones, sadly it never made it onto steamworkshop and kinda felt dead and gone.
- 1.1/1.2 I HOPE we can get it back in its former glory from b18/b19



I Documented most Changes in: Changelog here on steam




Feel free to post bugs in bug thread, github or discord

Incompatible mods:
- Locks2 You need to set filter to allow race and add drones, before they can use doors.
- Mend and Recycle (recipe will not work on assemblers)
- Properly wont work with multiplayer?
See more info on how incompat here:
Wiki issue list[github.com]
Project RimFactory[github.com]


- Ogre stacks
- RimFridge (add extra buildings in prf)

Other PRF mods:
Project RimFactory - Drone
Project RimFactory - Insanity
Project RimFactory - Materials

PRF Mod Suggestions



Q: Is this save to add/remove during a game?
A: should be save to add, it will throw errors first time after load if removed, not sure if it will always work after removal? might depend on modlist.

Q: Where is my ...
A: Please rightclick on items, I grouped a lot of items to save up space and make more sense when they are used together.

Q: Where is my storage?
A: Deep Storage and Docworld both can move it to storage tab instead if enabled by setting.

Q: Why are rollers gone from Industrial rollers when i install PRF?!
A: I added research IR since we are using same menu.

Q: Can you change ...
A: Feel free to ask, but if many are against it make a local copy and edit to your liking. or use RIMMSqol to edit any values ingame.

Q: I have Factorio why should I install this mod then?
A: Don't. it bring automation which some like other not, its Factorio, satisfactory, MFR inspired, but feel free to use other mods.

Q: Non steam Version?
A: Project RimFactory on github [github.com]

Q: Why cant i do bills on X ores on T3?
A: T3 miner have been nerfed to balance it, now rare ores are spawned by chance when mining for other ores.
if you want this off turn off miners nerf in mod settings.
We added a Random T3 ore miner that will mine rare ores with nerf on.

Q: I can't find cooled DSU & I/O port?
A: Install Rimfridge mod, its a patch for that one.


Zymex - Current Maintainer (pause from RW)
Sn1p3rr3c0n - Current C# dev. (Current Maintainer)
Spdskatr - Rimfactory original![github.com]
Nobo - Porting from hes NR_AutoMachineTools and genral C#

Coders: Spdskatr, Nobo, abnerchen, LWM, Sn1p3rr3c0n
Artists: Shotgunfrenzy, Chicken Plucker, Xen, Scythe, totobrother, "unknown alien", Madman666
Translaters:
Russian: Natsu_Zirok, Chinese Simplified: 十里小飞 , Chinese Traditional: AbnerChen
Resources: Freepik, Flaticon
Other worth mentioning: Malkav, Thornsworth,
-- R.I.P Thornsworth 2020 // truly a amazing guy --
License: MIT - From Original Project RimFactory


Near future plans
  • Update tab for storage

Donations
We dont take patreons or ko-fi, we are doing this as a hobby!

If you really wanna support us?
You are very welcome to contribute to make this mod good.

We are always looking for feedback, bugs, and suggestions, and fixes!

Also we could use:
- Testers, Modders (xml/C#), Artists, Translaters.....
Feel free to contribute in any way you want, this mod have grown to be a huge collab of great ppl's amazing work.
And thats been my motivation to keep doing it.

-Augmented Turtle Squad // Team ATS
[discord.gg]
Feel free to join our discord
Popular Discussions View All (67)
784
22 Jul @ 2:18am
PINNED: Bug Reports
zyMex
147
2 May @ 10:58pm
PINNED: Suggestions
zyMex
2
7 Jul @ 5:17am
Save Our Ship 2 and RimFactory Item Pullers
Thog
2,727 Comments
Justfly 12 hours ago 
hey.. i have the RimFridge mod .. but how i use them like the old Cooled i/o ports :/ ??
Devil Incarnate 22 Jul @ 1:09pm 
Aa I'm stupid sorry
[IoD]Sn1p3rr3c0n  [author] 22 Jul @ 12:53pm 
@Devil Incarnate
How do you come to that concussion?
Have you researched them?
Do you have trouble finding them? -> Try right clicking on the build menu options (or toggle the Grouping in the Settings)
Something else?
Devil Incarnate 22 Jul @ 12:40pm 
@[IoD]Sn1p3rr3c0n Investigated everything from this mod but I can't build MKII and so on
[IoD]Sn1p3rr3c0n  [author] 22 Jul @ 2:24am 
@Sparkyfun
Hmm maybe the stack trace of the error could tell us more.
Can’t see much more in the log.
Can you reproduce that on a new map?

@Zapp Brannigan
I will look at some 1.5 Fridge Support in the next few days.

As for the Wall Growzone Puller, maybe in the Future along with other logistics that miss a wall Version.
Zapp Brannigan 21 Jul @ 8:00pm 
Also any chance we can get a Wall version of the Grow Puller? The normal Wall Puller doesn't seem to pull from grow zones.
Zapp Brannigan 20 Jul @ 3:17am 
Any chance you can get the Cooled DSU and Ports to work with RimFridge: Now with Shelves!
Sparkyfun 19 Jul @ 2:21am 
Neat, here you go
https://gist.github.com/HugsLibRecordKeeper/f61ff3469e3aa11e64bbbb47dad818fb

I've loaded up the save and moved on IO port to get the error again, let me know if you need anything else
[IoD]Sn1p3rr3c0n  [author] 19 Jul @ 12:05am 
@Sparkyfun
The Advanced IO Port at(@) the logged Position has no associated Map.
Something got bricked in your Game / Save.
A HugsLib Log might help.
If your unsure on how to get that please check: https://github.com/zymex22/Project-RimFactory-Revived/wiki/How-to-Report#a-hugslib-log
Sparkyfun 18 Jul @ 8:57am 
Having an issue with the entire holographic storage system breaking down. Suddenly all of the IO ports stop working and have all of the most recently retrieved items stuck in their output. Nothing can go into the system, though it looks like items can still be withdrawn from the main storage unit.

I haven't been able to track down anything other than an error which gets thrown up in the debug log whenever someone moves an IO port:

PRF GetstoredItem @(177, 0, 103) map is null

Is this something anyone else has run into before?