RimWorld

RimWorld

Project RimFactory Revived
3,115 Comments
sharkcrisp049 21 Nov @ 11:11pm 
https://gist.github.com/HugsLibRecordKeeper/15e398e9a87e299f87f3706248d863d8
nano cultivator only doing harvesting job but not planting
123123123123 21 Nov @ 5:10am 
Hi, first of all, thank you for your work.

Could you please add support for "SeedsPlease: Lite Adjusted" ?

Using the source code available, I have already added support to my local copy of the mod, (I copy pasted the code that looks for one of the Seeds mods and added an entry where relevant for the "Adjusted" variant. It was fast to do and it seems to work well.

But obviously, official support would be much better and greatly appreciated.

Regards.
Yellow 20 Nov @ 6:56pm 
What happened to the materials mod? You had a universal ore dictionary come out but I never seen more work put in to develop it. I thought the concrete it added was also cool.
[IoD]Sn1p3rr3c0n  [author] 19 Nov @ 11:24am 
@藕耳魔芋丸
We have no dedicated person for translations. If you think you can help improve things please don’t hesitate to open a Pull Request on github.

@skanalpo
Right click on the SAL that you do have, to reveal others in the same group.
If you dislike the grouping, you may also turn it off in the settings
skanalpo 19 Nov @ 10:39am 
i dont see s.a.l mk2 and art machine in the build menu
藕耳魔芋丸 19 Nov @ 7:14am 
Most of the Simplified Chinese translation is missing. Could the author please get in touch with the translator in charge?:summercat2023:
Aney 14 Nov @ 9:06pm 
Is anyone else experiencing very slow plasma quarry speeds?

I've investigated them down to the highest level, and increasing the speed makes almost no difference. This is in version 1.6; I've been using the mod since 1.5, and the speed increase was noticeable in that version, but now in 1.6, there's no difference at all.
ImACat 11 Nov @ 6:52am 
for anyone new and how to use hopper. it only find stuffs and keep it. you have to use puller to pull it out and send it somewhere. This will saves you time looking for it online or youtube which is totally useless.
peanutman 8 Nov @ 1:10am 
cant wait to figure this (seeming to be) mess!
Shampooh 3 Nov @ 3:03pm 
Is there any way or any possibility of adding a way to forbid researchers from using the Factory Research Terminal? My researchers are annoying preferring to use it and its humble 120% research speed instead of the juiced up 400% speed hi-tech research bench with linkables right next to it.
[IoD]Sn1p3rr3c0n  [author] 26 Oct @ 2:08am 
@zombyfo
Thanks for the report. We will look into it.
zombyfo 24 Oct @ 10:22pm 
Your I/O port will crash the game because:
When you modify the minimum output, for example, you set 250 as minimum, but the maximum is 75, so the maximum should be automatically changed to 250. What actually happens is, in the GUI it changes to 250, but when you save the change, it will still be 75. This will crash the game.
Current solution: when you change the minimum, you should also set the maximum by yourself instead of the auto changing.
苍山负雪 19 Oct @ 6:52am 
May I ask if the 1.6 version of the plasma drill has been weakened? Activating the six drilling machines at triple speed, the steel they produce can barely meet the demands of overclocked general manufacturing plants. Back in version 1.5, I didn't feel it was so slow.
[IoD]Sn1p3rr3c0n  [author] 18 Oct @ 12:28pm 
@Coin
Input ports don’t get reserved

@ItBeBoboTTV @DG Noir
They should work, and do work for me. If they don’t work for you please consider Opening a detailed Bug Report: https://github.com/zymex22/Project-RimFactory-Revived/wiki/How-to-Report#bug-reports

@Vassteel
That is correct, as they are Incompatible atm.
[IoD]Sn1p3rr3c0n  [author] 18 Oct @ 12:28pm 
@Kay Avalon
For inputting items you have the option of using an IO port set to Input mode or letting pawns manually carry it to the Storage. Pawns should not ignore Import Ports.
Advanced Ports won’t function as general Inputs.

@Lil Kitty Girl
I would have recommended Cherry Picker, but I'm not sure of its state atm.
Maybe just don’t use it. We could add further modes, but that would not be the focus atm.

@带带小井盖
Check the patch notes
Vassteel 17 Oct @ 5:18pm 
Advanced IO ports cant connect to Archival Units
DG Noir 15 Oct @ 10:25pm 
i could never get the drone cultivators to work either but i can confirm that the nano ones work fine.
ItBeBoboTTV 15 Oct @ 1:46pm 
my drone cultivators are powered up and just arent doing anything. anyone have any ideas?
Coin 15 Oct @ 12:15am 
@Kay Avalon
They sometimes till prioritise directly fetching or storing things in the DSU/ASU even when there is a port that is closer. Have you checked whether the ports are linked to the associated storage?

Additionally if it is reserved by another colonist then they'll practically always go to the storage instead.
带带小井盖 14 Oct @ 7:03am 
Has the mining speed of the third level mining machine changed? The mining speed is really too slow now.
Lil Kitty Girl 14 Oct @ 3:07am 
Can you add a way to remove digital storage stuff for people who just want a simple logistic mod? One that removes the digital storage research
Kay Avalon 10 Oct @ 9:42am 
Hey, I was wondering if there was any information on how to actually use the DSU or ASU, Specifically inputing. I checked the wiki but it doesnt seem to go in depth into it. My colonists prefer placing things directly into the DSU, ignoring any of the I/O ports or advanced I/O ports that are closer to them. Wondering how I could get them to prefer those.
[IoD]Sn1p3rr3c0n  [author] 10 Oct @ 8:00am 
@特雷森最強伝説と無敗の帝王!東海帝王にす
Atm you need to uninstall the SAL and then repair the bench.
We are aware of this inconvenience and are looking into possible solutions.

@DaGangstaPanda
Was fixed in V2.9.3

@Sif
Right now it is available in Unbalanced mode. Check the Settings.

@King Doom
Check the Patchnotes.

@jtseyman
You are in the wrong comment section.
jtseyman 8 Oct @ 6:23am 
When is Rimfactory materials getting updated? I'm using the fork of it pasted below for now.
https://steamproxy.net/sharedfiles/filedetails/?id=3581627851&searchtext=
King Doom 8 Oct @ 2:38am 
Did the amount of time the plasma drills take to mine stuff up change? I've got a few set up on an asteroid and it takes like 4000 odd work units to produce one block of resources compared to the 14 or so it used to. This is on max overclocking too!

Would sticking them indoors help or anything?
Sif 2 Oct @ 7:57am 
How does one mine plasteel?
Altumnus 30 Sep @ 11:27pm 
@King Doom: I had that issue when I used a 'land anywhere' mod, which had a toggle to allow items and buildings to be damaged. Apparently it damaged the storage unit and/or destroyed it, which scattered its contents everywhere.
DaGangstaPanda 30 Sep @ 4:17am 
Hi, I had an underground sorter in a gravship, when I landed it I rotated it and now all the filters are gone
If the machine occupied by SAL, the colonizer cannot repair it and can only dismantle the SAL to remove the machine's occupation for repair. Is this a mod setting or a bug:steamsad:
[IoD]Sn1p3rr3c0n  [author] 29 Sep @ 10:44am 
@King Doom
That should not occur and I am unable to reproduce it.
If you are able to reproduce your issue please feel free to submit a bug report.
See also: https://github.com/zymex22/Project-RimFactory-Revived/wiki/How-to-Report#bug-reports

@红尘真仙谢老板
We are aware of this issue, it has already been resolved on github and will be included in the next release.
红尘真仙谢老板 28 Sep @ 1:31pm 
In the 1.6 game environment, my automatic fish farming machine has no list button and no instructions. I have no idea how to use it
King Doom 27 Sep @ 7:09am 
Anyone else having an issue with the refrigerated storage unit scattering its contents across your ship when you move locations?
[IoD]Sn1p3rr3c0n  [author] 25 Sep @ 1:21pm 
@Lil Tanny
That has been fixed in the current release, available on GitHub
Lil Tanny 25 Sep @ 11:42am 
Looks like when you have a splitter on a gravship, the splitter resets when you land. This is a big problem, I think, because on my previous (non-gravship) build, my splitters were hours of programming and testing to make sure the weird interconnected web of stuff works right. My gravship run is now over, because I'm not going to make a huge network of factory nonsense only to have it reset every time.

That being said, this is like the coolest mod I've ever played!
罗洛鲁恩路兰 25 Sep @ 4:58am 
Can IO be compatible with multi floors plz
薇安 22 Sep @ 10:40pm 
The problem is a retrieval error caused by the work types of other modules in the basic work type of the drone.
薇安 22 Sep @ 9:49pm 
It is to publish questions with Discord?
薇安 22 Sep @ 9:38pm 
@[IoD]Sn1p3rr3c0n
ok
[IoD]Sn1p3rr3c0n  [author] 22 Sep @ 9:39am 
@薇
Please don’t copy and paste logs directly into steam comments. It is hard to read and lacks crucial information. Use a HugsLib Log Link see: https://github.com/zymex22/Project-RimFactory-Revived/wiki/How-to-Report#a-hugslib-log

Now in this specific instance, the issue has already been fixed on master and will be included in the next update v2.9.4

@Wxine
We have patch notes.
Wxine 22 Sep @ 7:40am 
Why has the workload for steel production increased to over 1000?
Where can I make the modification?
薇安 21 Sep @ 9:14pm 
ProjectRimFactory.Drones.Building_DroneStationRefuelable:Tick ()
Verse.Thing:DoTick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickList.Tick_Patch1 (Verse.TickList)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch4 (Verse.TickManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.TickManagerUpdate_Patch3 (Verse.TickManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch3 (Verse.Game)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch2 (Verse.Root_Play)
薇安 21 Sep @ 9:14pm 
无人机 threw exception in WorkGiver Kiiro_WanderCashierRoom: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 33062DBF] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
ProjectRimFactory.Drones.Building_WorkGiverDroneStation:TryIssueJobPackageDrone (Verse.Pawn,Verse.AI.JobIssueParams,bool)
ProjectRimFactory.Drones.Building_WorkGiverDroneStation:TryGiveJob (Verse.Pawn)
ProjectRimFactory.Drones.Building_DroneStation:Tick ()
BlackD 14 Sep @ 10:46am 
An underwater coveyor belt would be nice since Odyssey added all these "water-related" maps.
[IoD]Sn1p3rr3c0n  [author] 11 Sep @ 11:41am 
@Malonumas
You can get items in and out of the Archival Storage Unit using regular I/O Ports.
An I/O Port is either in Input or in Output mode. While configured as an input it accepts all items allowed by the linked storage unit. While in Output mode you may configure what item(s) shall be made available. Please note that only the item on the Port will be available.

@doctor who?
We don’t plan on doing that for the base components. You can automate the Bills that are available on the regular Worktables.
doctor who? 11 Sep @ 3:02am 
Is it possible to add syntylene recipes from RimFeller for some buildings?
Malonumas 10 Sep @ 9:24pm 
Hello, i have a little problem. The advance I/O Port dont work with archival storage but the normal I/O Ports dont Input in Digital storage. How can my colonist get items from the archiv storage?
[IoD]Sn1p3rr3c0n  [author] 10 Sep @ 10:24am 
@fpb105
We are unable to assist with such an unspecific report.
To be able to assist you we need a full Report. In case of Errors a Hugs Lib Log is extremely helpful to us. For more details on how to submit a report please check: https://github.com/zymex22/Project-RimFactory-Revived/wiki/How-to-Report#bug-reports
fpb105 9 Sep @ 3:41pm 
Cant click on anything that is related to this mod, and when i try to destroy it so i can play on i get an error :/
[IoD]Sn1p3rr3c0n  [author] 3 Sep @ 10:01pm 
@Argyuile
Due to an oversight the bill tab is currently missing.
This will be fixed in 2.9.4

@Manhattan_Cafe
Unfortunately I’m unable to reproduce your report.
Are you sure your recipe Database has not learned those recipes?
Should you still face that issue please try if you can reproduce that on a new save and provide the Steps to Reproduce in a full Report.
See also: https://github.com/zymex22/Project-RimFactory-Revived/wiki/How-to-Report#bug-reports
Manhattan_Cafe. 3 Sep @ 8:47am 
Hello, thank you for the recent update to the mod!

I'd like to report a minor issue I've encountered with the Adaptive Workbench. When I place a Recipe Database within the workbench's range, the bill list gets flooded with a massive number of options. The number of options seems to equal the total number of other workbenches within its range.

It appears the main workbench is incorrectly identifying the other workstations as Recipe Databases.

While this doesn't crash the game or affect performance, I have to scroll through hundreds of entries to find the bill I actually need XD

For your information, I've only used the final-tier "Overclocked Workbench," so I'm not sure if this issue also occurs with the other Adaptive Workbenches.

BTW English isn't my first language, so I'm using a translator. I apologize if any part of this message comes across as rude or unclear.