RimWorld
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Tabula Rasa
   
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Mod, 1.3, 1.4, 1.5
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9.309 MB
2019년 2월 19일 오전 5시 31분
2024년 6월 12일 오전 9시 37분
변경 사항 132개 ( 보기 )

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Tabula Rasa

Neronix17님의 3 모음집
Outpost 21 Mods
아이템 50개
Outer Rim
아이템 17개
Outland Series
아이템 14개
설명


Tabula Rasa is a framework on which Outpost 21 mods are built. Anyone is free to make use of this as a dependency. On it's own, this mod does nothing for users, and will generally only have appeal for modders and people wishing to use those mods that make it a dependency.

The only feature exposed to the average user in-game is the additional debug button (top of the screen when dev mode is enabled) allowing access to the xenotype editor window without having to go half way through making a new colony.

This was formerly known as "[O21] Toolbox", but has since gone through a rewrite, removing a lot of old and inefficient code entirely as of 1.4.



There's a wiki currently being worked on to list all the current modding features of Tabula Rasa.



Compatibility is a high priority where reasonable, mods that have inherent incompatibility or are highly intrusive will not be considered.

Unsupported:
  • CE - Not supported. They patch stuff on their end, and when they do it's up to them to support it.

Note: Support isn't the same as compatibility, it just means I won't provide any support with issues you have while using it if there are any.


Include a log with any bug reports using Ctrl+F12 in-game. No errors? Doesn't matter, do it anyway, takes seconds to do and has a lot more useful information than errors. No log, means no help, because in most cases without one I simply can't.


  • Neronix17
  • AUTOMATIC - Laser Weapons (Rimlaser)
  • Jecrell - Jecstools, which was a large part of how I learnt to mod Rimworld, along with some code being adapted to better suit my needs based on Jecstools code being included in this.
  • Bradson - Optimizations providing a significant boost to performance of patches.

License
This mod is technically open source, however, setting this as a dependency for mods is the use case it is based around and just copying out the bits you want to use without being careful can lead to serious compatibility conflicts. On top of that you will miss out on the improvements and fixes applied to the code if you just take a copy of it.

[www.patreon.com]
댓글 174
Mastersgt 2024년 6월 8일 오전 8시 10분 
I was coming here to ask about the compat for sos2, but after doing a bit of research the incompat lable it has is from an older list and also says somwhere that a fair number of those mods need to be reevaluated.

Soooo long story short if theres no immediate issues then ya should be right.
Hanz 2024년 5월 28일 오후 9시 27분 
Yay! You rock, thanks for making such kick ass mods!
Neronix17  [작성자] 2024년 5월 28일 오전 2시 48분 
It says the afterlife vault scenario doesn't launch, yet it did just now for me with no issues. So I have no idea what the fuck they're on about.
Hanz 2024년 5월 27일 오후 8시 00분 
There's a listed known incompatibility with this and Save Our Ship 2, specifically about one of the starting scenarios. Any chance for a potential fix? Really love using Outland - Genetics as my baseline genetics mod, and admittedly would like to have my cake and eat it too with playing SOS2.
CTH2004 2024년 5월 7일 오후 4시 00분 
1. okay
2. alright, so what kind of code is it providing that can be used?
3. I was trying to remove the links, and then have one (with the links) that starts with:
<... Name="baseUpdate" Abstract="True"> and my others would start with <... ParentName="baseUpdate"> (forgot the name of your def, so I did ... instead. and also the end parts identical, so...
Neronix17  [작성자] 2024년 5월 6일 오전 11시 00분 
1. Unreleased mods so still WIP
2. Shield Generators, literally the name of the mod using it, there’s also one in Outer Rim - Core.
3. No idea, I’m not psychic and cannot see what you’ve done.
CTH2004 2024년 5월 6일 오전 8시 29분 
okay, 3 quick questions on features:
1. what is the "teleport network" for
2. what is the "shield generater" for?
for these 2, I have no idea where to start, so, just, where do I even begin ?

3. I tried using an abstract parent for the update log, but it didin't seem to work. Is it not possible? If so, why? Or, was I doing some sort of stupid mistake?
CTH2004 2024년 4월 30일 오후 2시 38분 
Alrighty.

Not quite sure what you mean by “any links on it are blocked temporarily”, but I shall use google! Thanks!
Neronix17  [작성자] 2024년 4월 27일 오전 4시 31분 
I linked to it where I said, but some no life has reported that mod, inconveniencing everyone so any links on it are blocked temporarily. Posting the link again here would be a waste of time since they also seemed to have done it with this, so just use google and find the github for this mod, it's in the wiki of that.
CTH2004 2024년 4월 27일 오전 4시 25분 
you mentioned (elsewhere) "documentation". Where is it? (especially on the update area)

Thanks!