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RimWorld

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Fire Extinguisher
   
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Mod, 1.0
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12. Dez. 2018 um 15:04
15. Nov. 2019 um 14:39
14 Änderungshinweise (anzeigen)

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Fire Extinguisher

Beschreibung
Overview

Adds a useful pawn firefighting tool.

Details

Requires Fire Extinguisher (FE) research (own tab). Made at Machining table with a recipe of: 50 steel and 2 Components.

The FE has a mod option to use foam that will degrade over time and also has some cleaning properties acting as an active detergent to remove filth. (Note the foam will still be identified for cleaning itself if in an applicable cleaning zone).

Includes a dedicated shelf (found in Misc tab on the architect menu) for use. Requires 10 stuff of either metal or stone and will only allow the FE to be stored in this location.

(Please see brief demo/tutorial video above.)

Mod Notes

Since the mechanics of the fire extinguisher is a "gun" it cannot be used by pacifist pawns, though funnily enough this can be used by pyromaniacs.

Classified as a manufactured item.

Works with existing saves and should be mod friendly. To remove the mod you will have to remove all occurences of the item.

When changing the values in the mod options you will need to restart Rimworld in order for the changes to take effect.

Fire Foam Belt

A fire foam belt is included with the mod that will trigger if the wearer or the belt itself is set on fire. Similarly it can be manually triggered if in close proximity to a fire. (Available to be made at the Machining table after fire foam research).

Expansion

Fire Warden - AI behaviour for tackling fires with the extinguisher.

Simple Sidearms Temporary Fix - Ensures that the FE is not selected during combat.

Credits

1) Similar idea to previous authors of similar mods in earlier game versions.
2) Razzoriel: Heads up regarding removal of camera shake effect.
3) SheiFoxy and Rainbeau Flambe: Reverse engineered a mod of theirs to understand mod options method.

Ideas/Considerations

1) Remove the ground shake effect from the process.

2) Player configurable options for the fire extinguisher mechanics.

3) AI fire fighting behaviour using "tools" with custom work/job tasks.

4) Alternative tech level versions.

5) Potential use of foam as a resource limiter to the use of the extinguisher. (Still deliberating)

Github

https://github.com/PeladorRW/FireExtinguisher

Pelador's Discord

https://discord.gg/CFNP26C


(CC BY-NC-SA 4.0)
Beliebte Diskussionen Alle anzeigen (2)
3
8. Aug. 2019 um 13:44
Suggestions
Gambeans
127 Kommentare
Atruin Augustus 24. Nov. 2020 um 18:40 
so you going to update this?
MrSpacePenguin 5. Juni 2020 um 3:49 
maybe you should pin the update cuz everyone is going to ask for updated link
Pelador  [Autor] 2. Mai 2020 um 20:47 
@Spark7979

Ahead of you. Please see discussions.
Spark7979 27. Apr. 2020 um 8:45 
Update this now
Blue_4-2 12. März 2020 um 13:25 
I worked it out. Thanks, man.
Great mod!
Pelador  [Autor] 11. März 2020 um 22:09 
@BluetoothSensei

If you want a more central location with multiple FEs then use a different storage shelf or container. It isn't compulsory to use the dedicated shelf.
Blue_4-2 11. März 2020 um 20:28 
So it's normal then.
I have a lot of colonists (and fires). The extinguishers are equipped in Simple Sidearms as a tool.
Fire Warden works great. I almost never have colonists in the hospital for burns after fire fighting.
Since the extinguishers are expended after one use (logical) I wanted a central location for replenishment. Right now there are extinguishers all over the stockpile.
Imagine the size of the zone needed if every piece of tribal wear only stacked two deep...
Pelador  [Autor] 11. März 2020 um 20:18 
@BluetootSensei

To help assist that process: I use LWM's Deep Storage myself and it works fine with the intentional 1 FE per shelf. This since it hasn't specifically added the compatibility to make it a "deep shelf" but retain the vanilla behaviour.
Pelador  [Autor] 11. März 2020 um 20:16 
@BluetoothSensei

The fire extinguisher shelf is based of a vanilla shelf with no compatibility with other storage mods. This is intentional so as to ensure that you can spread them around your base easily.

For issues related to stack sizes with storage mods, it would then be best referring those issues to the storage mods in question.