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RimWorld

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Fire Extinguisher
   
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Mod, 1.0
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885.213 KB
12 Dec, 2018 @ 3:04pm
15 Nov, 2019 @ 2:39pm
14 Change Notes ( view )

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Fire Extinguisher

Description
Overview

Adds a useful pawn firefighting tool.

Details

Requires Fire Extinguisher (FE) research (own tab). Made at Machining table with a recipe of: 50 steel and 2 Components.

The FE has a mod option to use foam that will degrade over time and also has some cleaning properties acting as an active detergent to remove filth. (Note the foam will still be identified for cleaning itself if in an applicable cleaning zone).

Includes a dedicated shelf (found in Misc tab on the architect menu) for use. Requires 10 stuff of either metal or stone and will only allow the FE to be stored in this location.

(Please see brief demo/tutorial video above.)

Mod Notes

Since the mechanics of the fire extinguisher is a "gun" it cannot be used by pacifist pawns, though funnily enough this can be used by pyromaniacs.

Classified as a manufactured item.

Works with existing saves and should be mod friendly. To remove the mod you will have to remove all occurences of the item.

When changing the values in the mod options you will need to restart Rimworld in order for the changes to take effect.

Fire Foam Belt

A fire foam belt is included with the mod that will trigger if the wearer or the belt itself is set on fire. Similarly it can be manually triggered if in close proximity to a fire. (Available to be made at the Machining table after fire foam research).

Expansion

Fire Warden - AI behaviour for tackling fires with the extinguisher.

Simple Sidearms Temporary Fix - Ensures that the FE is not selected during combat.

Credits

1) Similar idea to previous authors of similar mods in earlier game versions.
2) Razzoriel: Heads up regarding removal of camera shake effect.
3) SheiFoxy and Rainbeau Flambe: Reverse engineered a mod of theirs to understand mod options method.

Ideas/Considerations

1) Remove the ground shake effect from the process.

2) Player configurable options for the fire extinguisher mechanics.

3) AI fire fighting behaviour using "tools" with custom work/job tasks.

4) Alternative tech level versions.

5) Potential use of foam as a resource limiter to the use of the extinguisher. (Still deliberating)

Github

https://github.com/PeladorRW/FireExtinguisher

Pelador's Discord

https://discord.gg/CFNP26C


(CC BY-NC-SA 4.0)
Popular Discussions View All (2)
3
8 Aug, 2019 @ 1:44pm
Suggestions
Gambeans
127 Comments
Atruin Augustus 24 Nov, 2020 @ 6:40pm 
so you going to update this?
MrSpacePenguin 5 Jun, 2020 @ 3:49am 
maybe you should pin the update cuz everyone is going to ask for updated link
Pelador  [author] 2 May, 2020 @ 8:47pm 
@Spark7979

Ahead of you. Please see discussions.
Spark7979 27 Apr, 2020 @ 8:45am 
Update this now
BTSensei 12 Mar, 2020 @ 1:25pm 
I worked it out. Thanks, man.
Great mod!
Pelador  [author] 11 Mar, 2020 @ 10:09pm 
@BluetoothSensei

If you want a more central location with multiple FEs then use a different storage shelf or container. It isn't compulsory to use the dedicated shelf.
BTSensei 11 Mar, 2020 @ 8:28pm 
So it's normal then.
I have a lot of colonists (and fires). The extinguishers are equipped in Simple Sidearms as a tool.
Fire Warden works great. I almost never have colonists in the hospital for burns after fire fighting.
Since the extinguishers are expended after one use (logical) I wanted a central location for replenishment. Right now there are extinguishers all over the stockpile.
Imagine the size of the zone needed if every piece of tribal wear only stacked two deep...
Pelador  [author] 11 Mar, 2020 @ 8:18pm 
@BluetootSensei

To help assist that process: I use LWM's Deep Storage myself and it works fine with the intentional 1 FE per shelf. This since it hasn't specifically added the compatibility to make it a "deep shelf" but retain the vanilla behaviour.
Pelador  [author] 11 Mar, 2020 @ 8:16pm 
@BluetoothSensei

The fire extinguisher shelf is based of a vanilla shelf with no compatibility with other storage mods. This is intentional so as to ensure that you can spread them around your base easily.

For issues related to stack sizes with storage mods, it would then be best referring those issues to the storage mods in question.