RimWorld

RimWorld

4,026 ratings
Rimefeller
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3
3
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
32.525 MB
5 Mar, 2018 @ 5:52pm
4 Apr @ 4:19am
99 Change Notes ( view )

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Rimefeller

In 1 collection by Dubwise
Dubs Mods
12 items
Description
Drill for oil, process into chemfuel, plastic, composites, napalm

Works with existing saves.


Rimefeller adds:
Drilling for crude oil with shallow and deep reservoir layers.
Cracking crude into chemfuel which is stored in tanks and distributed to hoppers and refineries.
Chemfuel powerplants which run off piped chemfuel.
Refining chemfuel into a plastic called synthylene to use as generic building material like wood.
Refining chemfuel into a kevlar-like high strength thread called synthamide.
Craft Synthylene and Synthamide into Sythamide composite, a high strength building material.
Produce Neutroamine and synthread.
Craft plasteel and components from mixtures of steel and synthylene
Craft napalm to lay trails and napalm bombs and burn everything to ash.
Oil spill incidents

Q:Why isn't my cracker or refinery working?
A:Check for missing pipes. Check no tanks are set to drain. Check that you added bills for refining on the console. And check that a crafter can man the console to run the machines



[ko-fi.com]

[www.patreon.com]

Discord for my mods: Discord[discord.gg]

Github Releases[github.com]

Wiki[github.com]


French by scribio. Their Discord[discord.gg]
Russian by Drunken Eagle.
Czech by Ralph Shepard Feedback[prekladyher.eu]
Popular Discussions View All (104)
3
9 May @ 12:31pm
Oil fields empty
Graegoir
5
4 Mar @ 11:25am
NullReferenceException when cleaning spill.
Swedu
2
28 Jan @ 3:46pm
"Fuel Pump Limit"
193kittycat
2,915 Comments
KazenSinnCool 17 hours ago 
Did someone say smthin' about oil? *:Eagle_hoi:Freedom intesifies:Eagle_hoi:*


(The poor tribe did not realize that the super colony called "USA" was not nice realizing oil was in their land)
Smiley Face Killer 8 Jul @ 2:01pm 
It'd be nice if the Fuel Pumps from Vanilla Vehicles expanded would attach to the pipe lines so you can just have them auto fill instead of having them filled by hand
IMEI 29 Jun @ 8:35am 
Is there a way to get this mod to work with Misc Robots++ Continued? None of the robots do any work on the console.
FOLLAMIGASREAL 8 Jun @ 11:16pm 
FREEEEDOM
Mc_Dyno 5 Jun @ 3:56pm 
Lower the construction of the oil deepwell, constructoids can't build it, its absurd.
Falco399 26 May @ 11:41am 
america
Padre Chill 24 May @ 8:04am 
how to on russian language?..
HK416 22 May @ 10:28am 
我这边只要深油井口一出现就会变的很卡
ledge 11 May @ 7:23am 
One of my colonists had a tantrum and took it out on my crude oil storage and a cracker. Thankfully your mod took out the tantrum-having good-for-nothing (fire is hot). I place all my 'utilities' on one outside of core base zone, so oil, AC, water, etc. Lets just say my colony could not use a toilet and it was fairly warm in the base for some time.

Is this a bug?!?!?! /s 10/10 for accurate oil field explosion and fire stuff.
Phoebe Bridgers 6 May @ 2:53pm 
loving the mod, however i ran into a weird quirk where fabricator mechs just randomly stopped working at the console no matter what i tried despite them prioritizing it earlier in the run, curious if there is something i am missing or if it is a glitch(pawns will still go to work at the station). thank you for your time