RimWorld
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Dubs Rimatomics
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
文件大小
发表于
更新日期
102.137 MB
2017 年 9 月 3 日 下午 3:09
5 月 15 日 上午 6:12
92 项改动说明 ( 查看 )

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Dubs Rimatomics

在 Dubwise 的 1 个合集中
Dubs Mods
12 件物品
描述
Nuclear power | Energy weapons | Nuclear weapons

WORKS WITH SAVES
WORKS WITH MULTIPLAYER

WIKI Take me to the wiki[github.com]

Rimatomics adds nuclear power and energy weapons, and a custom research system guides you step by step through most of the features, with a few details being left for you to figure out. The nuclear power system scales from kilowatts to megawatts, with options for combinations of different types of cooling systems, turbines and reactor cores - plus upgrades. To make use of such massive amounts of power, an assortment of energy weapons has been added, microwave area denial systems, tesla coils, high energy lasers, railguns, anti mortar systems, threat detection, drop pod scramblers, many types of upgrade modules, and nuclear weapons.

[ko-fi.com]

[ko-fi.com]

[www.patreon.com]

Discord for my mods: Discord[discord.gg]

Github Releases[github.com]

Starting out
Starting out Go to the rimatomics tab in the normal research menu, you will see a single project, once this is complete you can build the special Rimatomics research bench, you can then access the special Rimatomics research screen via the main button next to standard research, or via the tab when clicked on a rimatomics research bench.

The research projects act as a walk through for everything!

Chinese by BOXrsxx & BiscuitMiner 边缘汉化组 中文Mod合集
Czech by Ralph Shepard Feedback[prekladyher.eu]
热门讨论 查看全部(188)
1,703
10 月 1 日 上午 8:46
置顶: HELP!
Dubwise
262
7 月 25 日 下午 4:35
置顶: FAQ
Dubwise
3
7 月 28 日 下午 5:40
Auto-throttle just turning off my power
i_like_spagett
5,294 条留言
Sato Monster 8 小时以前 
That's already a feature for cooling towers if you enable Dub's Hygine mod and the relevant setting.
DRAKON 10 月 19 日 上午 11:01 
It would be interesting if the reactor consumed not only fuel, but also water.
hedgehog 10 月 19 日 上午 5:56 
I have to recommend a fix patch.This solves the biggest problem with this module
https://steamproxy.net/sharedfiles/filedetails/?id=3308139315
Long-comment-san 10 月 15 日 下午 2:01 
This mod should probably be separated into power and security modules. I like both but the whole package is a bit too large, I run security from another mod for example. Or vice versa, somebody might be interested in security but not in power
isellcocainetoapregnantgirl 10 月 11 日 上午 4:33 
Does anyone else's game crash when there is a local nuclear strike?
I have good PC, and i need to know the reason why/
_♣Caligula♣_ 10 月 9 日 上午 7:33 
Only thing I build from this mod was the research bench and the error was present before that.
I tried removing Hospitality:Vending machines to no avail/lots of errors from that, so added it back in.
Hunt continues.
Seth'cor 10 月 8 日 下午 9:46 
@Caligula yes saw the error in my current game, seems to be the storage pools in this mod, and a few other storage items in other mods. if you have no pool, it could be one of a few other storage based mods.
Deages 10 月 8 日 下午 8:30 
TACS threat detection seems to negate/break anomaly events. They don't spawn when the timer runs out.
_♣Caligula♣_ 10 月 7 日 上午 9:14 
No, only with the same colony minus the mod currently.
Bug persisted.
Seemingly there are multiple possible mods causing this error type.
IMEI 10 月 7 日 上午 9:13 
@Caligula have you tried a new game with Rimatomics disabled to see if it's the mod itself causing the issue?