Reign of Guilds is a classic MMORPG. Dark magical middle ages: open world, castle sieges, economy and diplomacy, merchant and craft associations, church and mercenaries, counts and of course the King. Choose your side.
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Hovedsageligt positive (410) - 70% af de 410 brugeranmeldelser for dette spil er positive.
Udgivelsesdato:
4. apr. 2024
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Hvad udviklerne har at sige:

Hvorfor tidlig adgang?

“Open playtests showed us that Reign of Guilds makes a lot more progress when we actively interact with the community and work with the feedback we receive. Besides, short, sporadic playtests do not give solutions to a number of other problems. Hence, we decided to enter a new uninterrupted phase of developing with tight communication with our community.”

Hvor lang tid vil dette spil være i tidlig adgang?

“About 12-16 months. That’s how much time we think should be enough to develop all the previously envisioned mechanics, including the changes that we plan to make according to the community’s feedback.”

Hvorledes kommer den fulde version til at være anderledes end produktet i tidlig adgang?

“Firstly, it is worth talking about the planned mechanics that significantly increase the scale of players influence on life in Dwarrhan, those being county management, associations and their auctions, the royal arena, and the king.
Secondly, it is worth talking about the planned expansion of existing mechanics (combat system, PvE content) and adding new content (T2+ counties, T6+ game items, new vocation abilities).”

Hvad er den nuværende tilstand for versionen med tidlig adgang?

“We’ve implemented the core mechanics that you can read about below in the “About This Game” section. Besides, at the moment, the game has densely packed starting locations and 4 counties (T1) in Dwarrhan Kingdom. These include: 8 settlements, 12 castles, a decent amount of PvE content, over 2000 game items, more than 800 quests, about 100 Vocation abilities, several types of crafting, and, of course, taxes paid to castle owners.
We’ve come a long way to get to the current version of the game. And we consider it a good assessment for our indie studio that during open playtests its players spent 70k+ hours in the game, even despite the rather modest coverage.”

Ændrer spillets pris sig under og efter tidlig adgang?

“We don’t plan to change the price of the game.”

Hvordan har I tænkt jer at involvere fællesskabet i jeres udviklingsproces?

“As we’ve said, player feedback definitely helped us to improve Reign of Guilds in the course of previous playtests. Right now, we plan to pay even more attention to your suggestions, reviews, and reports on our Discord server and on other social media pages, including the Steam page.”
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HK$ 176.00

Køb Reign of Guilds - Black Knight Edition BUNDT (?)

Indeholder 2 emner: Reign of Guilds, Reign of Guilds - Black Knight

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Køb Reign of Guilds - Raubritter Edition BUNDT (?)

Indeholder 4 emner: Reign of Guilds, Reign of Guilds - Black Knight, Reign of Guilds - Banneret, Reign of Guilds - Raubritter

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HK$ 762.82

Køb Reign of Guilds - Banneret Edition BUNDT (?)

Indeholder 3 emner: Reign of Guilds, Reign of Guilds - Black Knight, Reign of Guilds - Banneret

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HK$ 568.06
 
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Om dette spil

In Reign of Guilds, one doesn't need to survive, build cabins, or cultivate cabbage. Here, nobody values blisters from a pickaxe or a shovel, but what considered as value are interaction skills with other players, be it either combat or diplomacy, trade or craft.

Some Guilds will go toe-to-toe in deadly battles for the lands, castles, titles, and the throne, while others will win over craft and trade markets without any bloodshed and position themselves on the same level with Counts and the King.

The King, Counts, associations, the Royal Bank, taxes, commissions, expenditure on lands and maintenance of auctions? Let's get this sorted out.



  • Dynamic combat system from the first person view with full non-target, enabled friendly fire, and a unique system of magical buffs.
  • A new look at “old” rules and a minimal amount of restrictions.
  • PvP and PvE only in the open-world.
  • Loss of experience and drop of items when killed, depending on the karma of the character.
  • The character development is possible via any of the three ways in any combinations: PvE / Craft / PvP.
  • B2P monetization.



  • Players from different countries will collide with each other within one Kingdom of Dwarrhan fighting for the throne, titles, and areas of influence.
  • There are 7 Counties on each continent. In the center of Dwarrhan, there is a Royal County under the same title.
  • Traveling over the kingdom is free, seamless, and is restricted only by the game mechanics.



  • There are more than 60 castles of different levels on the Eastern and Western continents. Almost every Castle plays a role in capturing of power in the Counties.
  • The Guilds’ Heads can receive the title of Count. A Count gets the right to receive trading and land taxes from all the players on his territory, but he bears the expenses for maintenance of his possessions.
  • The Counts will fight for the Royal Throne. The King not only rules over his County and the Royal trade, but he sets the Royal Tax for the Counts by taking some part of taxes collected by them.



  • The economy is deeply embedded into all game aspects for each player via taxes, commissions, and expenses on development and maintenance of the lands and markets. Only a reasonable balance will lead to the prosperity of the County and the whole Kingdom.
  • All the resources are available in the open-world and distributed unequally over the Counties and continents.
  • The mining and processing of the resources are given in the hands of NPCs, but the Count must maintain the corresponding industries for that.
  • All players have to do is to collect the resources and transport them to economically advantageous places for processing..
  • Under the condition of the open-world PvP, only organized groups will be able to ensure effective and secure transportation of the resources.
  • Collected taxes of all levels must also be transported from the main castles to the branches of the Royal Bank.



  • The multi-level craft system. Up to 27 thousand of variations of characteristics for a single item. The wear and tear gradually cause items to lose their characteristics.
  • There are associations of Traders, Craftsmen, and Mercenaries in each County. Each Association has its own auction which is ruled by its Head Guild. Not only it sets the number of commissions, but also it is able to completely block the access to the auction by Guilds, Counts, and the King.
  • Unique dynamic balancing mechanics of venders which regulates the trade with NPCs and works based on the principle of the law of demand and supply.

Beskrivelse af voksenindhold

Udviklerne beskriver indholdet således:

This Game content not appropriate for all ages, or may not be appropriate for viewing at work. The game сontains:
1. PvP/PvE violence. Blood effects (CAN NOT be disabled by in-game settings);
2. Use of alcohol;
3. Partial nudity mode: naked upper body (CAN be enabled by in-game settings);
4. Committing suicide;
5. Other players might behave unpredictably and impact the game experience significantly. (Text chat can be hidden from the in-game settings or a specific player may be muted).

Systemkrav

    Minimum:
    • Kræver en 64-bit processor og operativsystem
    • Styresystem: Windows 10 x64
    • Processor: Intel Core i3, comparable AMD
    • Hukommelse: 8 GB RAM
    • Grafik: GeForce GTX1050 2GB / AMD RX560 2GB
    • DirectX: Version 11
    • Netværk: Bredbåndsinternetforbindelse
    • Diskplads: 60 GB tilgængelig plads
    Anbefalet:
    • Kræver en 64-bit processor og operativsystem
    • Styresystem: Windows 10 x64
    • Processor: Intel Core i7, comparable AMD
    • Hukommelse: 16 GB RAM
    • Grafik: GeForce GTX1070 8GB / AMD RX 580 8GB
    • DirectX: Version 12
    • Netværk: Bredbåndsinternetforbindelse
    • Diskplads: 60 GB tilgængelig plads

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