Bulwark: Falconeer Chronicles is an open world building sandbox that focuses on freedom and discovery, allowing players to build sprawling towns, spires and fortresses, in a rich oceanic steampunk setting, supported with exploration and light strategy elements.
Recenzii recente:
Echilibrate (76) - 64% din cele 76 recenzii ale utilizatorilor din ultimele 30 zile sunt pozitive.
Toate recenziile:
În mare parte pozitive (498) - 79% din cele 498 recenzii ale utilizatorilor pentru acest joc sunt pozitive.
Data lansării:
26 mart. 2024
Dezvoltator:
Etichete

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Nu este disponibil în limba: Română

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Descarcă Bulwark: Falconeer Chronicles Demo

Cumpără Bulwark: Falconeer Chronicles

PROMOȚIE SPECIALĂ! Ofertă valabilă până pe 22 mai

-20%
HK$ 125.00
HK$ 100.00

Cumpără Falconeer Chronicles: Origins Bundle PACHET (?)

Include 4 produse: Bulwark: Falconeer Chronicles, The Falconeer, Bulwark: Falconeer Chronicles Soundtrack, The Falconeer - Official Soundtrack

-30%
-38%
HK$ 312.00
HK$ 194.46

Cumpără Bulwark: Falconeer Chronicles Digital Deluxe Bundle PACHET (?)

Include 2 produse: Bulwark: Falconeer Chronicles, Bulwark: Falconeer Chronicles Soundtrack

-15%
-32%
HK$ 171.00
HK$ 116.28
 

Recenzii

“a casual, easy-to-understand game that anyone can have a good time with, complete with addicting building mechanics and The Falconeer's gorgeous stylized art direction”
Windows Central

“Bulwark: Falconeer Chronicles is shaping up nicely, offering an abundance of creative and explorative freedom”
God Is A Geek

“Bulwark: Falconeer Chronicles is a very satisfying building game, a genre-bending experience that fans of both strategy games and builders will easily get obsessed with”
Niche Gamer

Bulwark Evolving Roadmap

Despre acest joc

What you need to know about this Open World Sandbox Builder:

I am a solo developer that makes unconventional games and this one is a Sandbox builder with light management and strategy elements, The core mechanic is building and designing great fortress cities. Bulwark has a minimalist interface and little hand holding. It's about exploring and figuring out how to build something cool and then slowly unlocking more content for it.

Game goals:

The only goal of the game is to grow the population of any of the 4 factions to inhabit an increasingly bigger fortified settlement of your design. Keep building and growing and you unlock new content in the shape of encounters that appear in the open world, there is no min-maxing, and no ‘campaign’ to complete.

Challenge:

The world will present friction and challenge - resources will deplete and setting trade routes and hiring captains to transport them will become a necessity - faction allegiances will change the opinion of others in the game world and raids will force you to balance your expansion and growth, with ensuring your settlements have adequate defences - yet your goal isn’t to conquer but to build a great civilisation in a world that feels more alive than a standard sandbox.

Resources:

The game has a resource system that works on distance, not cost. You transport resources along your network of towers. Towers within range of the resource can be upgraded, those out of range cannot. Ship captains and smart design can expand your range dramatically.

Combat and War:

A fortress sandbox, especially in this bleak universe, is meaningless without threats. So the game has units and combat. You can declare war or find yourself in the crosshairs of another faction. This aspect is best described as a light strategy that adds excitement to your play session and allows you to see how your bulwark would fare in a conflict.

Game Length:

This game was designed to be light on grind and optimising behaviour but heavy on fast and satisfying creation. Game sessions are intended to be 4-5 hours per faction, but there is no practical limit.

Future development:

As a developer I thrive on user feedback and community and whilst Bulwark is a well rounded and ‘complete’ experience, it continues to evolve too. Content is regularly being added, sometimes updates to mechanics, sometimes whole new features - but your opinions and input matter, so please reach out on Twitter or Discord with your thoughts!



Cerințe de sistem

    Minim:
    • SO: Windows 10
    • Procesor: Intel i5 4th Gen Or AMD Ryzen 5 1600
    • Memorie: 6 GB RAM
    • Grafică: Intel Iris Xe or Nvidia GT1030 or AMD 5830
    • DirectX: Versiune 11
    • Stocare: 3 GB spațiu disponibil
    Recomandat:
    • SO: Windows 11
    • Procesor: Intel i7 6th Gen or AMD Ryzen 5 5500
    • Memorie: 16 GB RAM
    • Grafică: Intel Arc A750 or Nvidia GTX 1080 or AMD RX 6700
    • DirectX: Versiune 12
    • Stocare: 3 GB spațiu disponibil

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