Este contenido requiere la aplicación base RPG Maker MV en Steam para poder funcionar.

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Positivas (16) - El 81 % de las 16 reseñas de los usuarios sobre este juego son positivas.
Fecha de lanzamiento:
8 FEB 2024
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Este contenido requiere la aplicación base RPG Maker MV en Steam para poder funcionar.

Descargar RPG Maker MV - SRPG Gear MV - Tactical Battle system for RPG maker MV

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To celebrate the RPG Maker Festival 2024, we are distributing "SRPG Gear" and graphic assets for creating simulation RPGs to everyone! For FREE of course!
You can use this to expand the scope of your game creation or use the plugin as a reference guide for creating your own iteration!

There are also sample projects included, so you can see what kinds of actions are possible right away.

We hope you find it useful in your game development! Happy game creating!

〇install folder
Launch Steam→Right click on RPG Maker MZ item in "LIBRARY"→Manage→Browse local files→The files are in the "dlc" folder.

〇 Features of this Plugin:
・Make Simulation RPGs without any programming!
With this plugin, you can easily create simulation RPGs that battle directly on the field!

・Robust Simulation RPG on RPG Maker MV!
With this plugin, you can create a tactical RPG in which PCs/enemies fight on the field. It provides essential functionalities for SRPG, such as terrains and ranges, as well as battle AI. These enable you to easily create SRPGs.

・Enjoy the creative freedom with the plugin’s high customizability!
You can easily create popular events for SRPG, such as deploying or reinforcing units. In addition, the functionalities to change the victory/defeat conditions let you make exciting and emotional battles!

〇Included Plugins
・SRPG_core.js
The core plugin for SRPG system.

・SRPG_RangeControl.js
A plugin to add range control functionalities to SRPG system.

・SRPG_PositionEffects.js
A plugin to add skill effects to change target positions.

・SRPG_AoE.js
A plugin to add skills/items with area effect.

・SRPG_AIControl.js
A plugin to extend AI controls of units for SRPG system.

・SRPG_AuraSkill.js
A plugin to add “aura skills”, which affects units around the skill owner with various effects.

・SRPG_UX_Windows.js
A plugin to modify windows for SRPG system.

・SRPG_BattlePrepare.js
A plugin to add battle preparation for SRPG system.

・SRPG_BattleUI.js
A plugin to modify the menu screen for SRPG system.

・SRPG_DispHpOnMap.js
A plugin to show HP gauges on the field on SRPG battle.

・SRPG_MoveMethod.js
A plugin to extend move methods in SRPG battle.

・SRPG_ShowPath.js
A plugin to show move paths in SRPG battle.

・SRPG_Summon.js
A plugin to enable to summon enemies/objects in SRPG battle.

・SRPG_UX_Cursor.js
A plugin to control the cursor in SRPG battle.

〇Graphic assets
“system” folder
SRPG move path sprite (srpgPath.png)

“pictures” folder
SRPG player turn display sprite (PlayerTurn.png)
SRPG enemy turn display sprite (EnemyTurn.png)


============================================================================
Version History
============================================================================
2024/6/15 Ver.1.17Q :
- Added a feature to SRPG_PositionEffects to set regions that cannot be selected by skills.

2024/6/13 Ver.1.16Q:
- Added to the tags (notes) for skills and items, allowing conditions based on the opponent's skills when used in counterattacks (stricter counterattack conditions enable more appropriate actions. Example: a counterattack that triggers only when receiving a physical attack from the enemy).
- Added the script command this.removeUnit(eventId); to remove actors/enemies from battle. Unlike incapacitation, this completely removes them from SRPG battle. If it’s an actor, they will also leave the party.
- Added the ability to change the status window colors for actors/enemies in SRPG_UX_Windows (changeable via plugin parameters).
- Added the tag to skills, which prevents receiving rewards (experience points, money, drop items) when set with .
- Improved two-attack (follow-up attack) based on agility difference, allowing judgment based on the absolute value of the difference instead of the ratio (changeable via plugin parameters).
- Improved two-attack (follow-up attack) based on agility difference to allow changing whether attacks occur based on probability if the set ratio/value is not met (changeable via plugin parameters). Setting it to OFF will disable two-attacks if the set value is not met.
- Corrected the judgment of whether skills/items can be used in two-attacks (follow-up attacks) based on agility.
- Improved the "Change Actor Image" event command so that changes in walking graphics are reflected on the map units.
- Improved behavior for mouse operations (especially when the cursor follows the mouse) (MouseOperation.js).
- Fixed an issue where some description texts were overflowing from windows in the English version sample game.
- Fixed the cellTarget issue in SRPG_PositionEffects.js (unable to select on bridges, or selectable on non-movable objects).
- Fixed an error in SRPG_AuraSkill when trying to make a target unable to act with an aura (state) within the aura’s range.
- Improved the application timing of aura skills to better respond to auras that change movement power.
- Improved the display position (Z-coordinate) of actor sprites in battle scenes.
- Fixed an issue where the number of activations increased excessively when using multi-activation skills in map battles.

5/12/2024 Ver.1.15Q :
・Supported both Japanese and English plugin helps. (Special Thanks to: Gotcha Gotcha Games)
・Integrated AoE_Animation.js.
 →In the older versions, AoE skills were executed for each target with battle scenes repeated as many times. Since this version, they bring just a battle scene with the user against multiple targets.
・In conjunction with AoE_Animation.js integration, the processes of map battles are now the same as those of scene battles.
・Added a metatag which enables a counterattack by all friends within the area.
・State, buff and debuff changes are now displayed on the map battles.
・Improved the direction adjustment of characters at the battle starts.
・Moves, ranges and AoE areas are now initialized at the battle ends. (battle end calls, such as common events, are now supported.)
・The player display, such as invisibility or follower display, is now recorded before the battle starts and restored after the battle ends.
・SRPG UX Windows.js can now show how long the result window is displayed.
・Fixed an issue that the value of the EXP shown at the end of the battle was unintentionally offset.
・Fixed an issue that units were unintentionally able to pop at unpassable tiles when their coordinates were the same as those of other units.
・Fixed an issue that if the app window size was extended and there was an area outside of the game display, it crashed if it used SRPG_ShowPath.js and players moved the cursor outside of the game area.
・Fixed an issue that for SRPG_MouseOperation_MZ.js, if the screen size and the UI area size were different, cursor movement was could be uncontrollable.
・Improved some touch operations.
 *It is reported that it does not work well on some tablets. If it won't work, try making SRPG_MouseOperation.js OFF.

Requisitos del sistema

Windows
macOS
SteamOS + Linux
    Mínimo:
    • Notas adicionales: System supporting RPG Maker MV
    Recomendado:
    • Notas adicionales: System supporting RPG Maker MV
    Mínimo:
    • Notas adicionales: System supporting RPG Maker MV
    Recomendado:
    • Notas adicionales: System supporting RPG Maker MV
* A partir del 15 de febrero de 2024, el cliente de Steam ya no será compatible con juegos de 32 bits ni macOS 10.14 o versiones anteriores.
    Mínimo:
    • Notas adicionales: System supporting RPG Maker MV
    Recomendado:
    • Notas adicionales: System supporting RPG Maker MV

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