Collect simulation management game with no bankruptcy or death. Resources can be obtained through farmland, cooking, or wild collection, and can be directly sold to shops or used to complete residents' commissions to earn money.
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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The game still has a lot of content to be done before it is fully complete. Early Access allows players who like the game to play it in advance and provide some feedback.
I will continue to develop it until I think it is complete enough to leave Early Access.
For players who have high expectations for the game, they can wait to buy it after the game is finished.”

Approximately how long will this game be in Early Access?

“At least a year's time. Before this game is fully completed, I won't be distracted to work on other games. A woman of integrity does not change her name. I've been making games for many years and I won't abandon the project.”

How is the full version planned to differ from the Early Access version?

“Future plans will make the game more complete, but the main gameplay will remain unchanged. For example, I will add some storylines and increase the collection of stickers, etc. I will also complete all the temporary art resources.
My goal is to create a small and exquisite casual game, hoping to go international and leave a good impression on players.”

What is the current state of the Early Access version?

“The game has a complete flow. At this stage, players can earn money by farming, collecting in the wild, and cooking to produce products, and then selling these products to stores or completing the commissions of the residents. They can then use the currency to upgrade their carriage or warehouse. By achieving specific goals, players can unlock stickers to decorate their home.”

Will the game be priced differently during and after Early Access?

“The price will not change.”

How are you planning on involving the Community in your development process?

“I will mainly communicate with players from all over the world on the STEAM forum, and I can understand both Chinese and English.”
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About This Game

Though this game carries the name of its predecessor, it doesn't have much in common with it and is a completely new game.

It will not support the Steam Workshop as I do not have the capability to do so.
The development team still consists of only me, and I cannot meet high expectations. You can try the free version before purchasing, and if the gameplay suits you, then buy it.
Each game I develop is the best I can do at the current stage, and I have invested a lot in this one.

Gameplay
It's very different from the challenging games I've developed in the past where bankruptcy leads to failure. This game is a pure collection-based casual simulation management game. There is no bankruptcy or time limit, so you can play it in a relaxed manner.
Of course, it lacks challenge and may bore players who enjoy challenges, as it cannot suit all players.
The game does not have a “completion” concept, it is considered 'completed' when you no longer wish to play.
Resources can be obtained through farmland, cooking, or wild collection, and can be directly sold to shops or used to complete residents' commissions to earn money.
The prices of items will change once a week.
Although decision-making will affect the speed of making money, there is no need to be nervous, after all, there is no time limit, it's just a difference in speed.
Even if all the money is wasted, you can start over by working in the town's restaurant, so you don't have to worry about being in a dead end.

Controls
Most operations are completed by clicking with the mouse (keyboard is used for collecting in the wild). It is also a turn-based game, and time will not pass without operation, so you can play it at ease.
Unlike ordinary farm games, there is no character to operate, but a conceptualized interface game.

Art
All art is hand-drawn. The more complex pieces are outsourced to artists for a fee, and many more artistic resources will be added in the future.

music
The background music is carefully selected high-quality paid licensed music.

Other
There is no investment, and I have always been developing games by myself at home.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 +
    • Processor: 3 GHz +
    • Memory: 16 GB RAM
    • Graphics: Launched after 2020
    • Storage: 1 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
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