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Ilmoita käännösongelmasta
https://steamproxy.net/groups/ScrNBalance/discussions/6/610575007209675730/
They just stuck in the index.rom loading screen.
Is there a maximum Number of Weapons you can add?
but do my current perk lvls has anything to do with this mod or i can just dive on it?
1. M4 203 has a normal burst mode, not the retarded one. If you release the firing trigger earlier, it stops shooting - not always shooting 3 rounds like in other games. So you can do single shots if you're capable of fine-controlling the trigger.
2. Heavy Machine Gunner and Horzine Technician perks and not parts of ScrN Balance. Those are separate packages that are included in ScrN Brutal KF Bundle.
3. Non-ScrN perks do not work with ScrN Balance. Hence, you cannot use AliensKFPerks.
https://steamproxy.net/groups/ScrNBalance/discussions/2/483368526570475472/
Nothing works, when i use These Muts, i cant choose any Perk.
0/10 never Sub again.
Start a listen server instead of solo mode. There are some bugs in solo that crash the game. Listen works fine.
Is this ScrN related, or is it happening on vanilla?
1) The husk cannon's primary fire will consume ammo upon charging AND firing, effectively consuming double ammo.
2) Holding both primary fire and secondary fire with the husk cannon will allow you to fire both at the same time when you release primary fire.
3) (This is a vanilla glitch) Firing the M203 attachment while reloading the M4's mag will reload both at the same time.
When you get that screen, just confirm the "perk choice" as though you had picked a perk, then try picking a perk again.
class'(file_path)'.default.(variable) = (new value);
So all it does is modify default attributes of weapons in ScrnBalanceSrv or KFMod. No fancy logic or anything like that.
Where do I call Destroyed()?
What do you mean by "doesn't unload properly"? Is its "Destroyed()" function is called?