Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Strictly speaking I guess bidding should be capped to the number of dice in play to stop people being stupid. Something along the lines of "Once a player has claimed a total equal to the number of dice in play then the opponent must call."
You are correct core items shouldn't be lost through combat since while unrealistic that would be incredibly harsh in terms of its affect on gameplay. PVP Combat is meant to be high stakes but not that high.
-what happens, if players keep counterbidding in a loop (like X Vodkas, Y Detectors over and over)?
-when a stalker with some core item is killed, and the killer aqcuires it, does the victim loses it? I'd take a guess that no...