Tabletop Simulator

Tabletop Simulator

STALKER Quests of Chernobyl
9 Comments
Dissonance  [author] 15 Jul, 2022 @ 2:14pm 
I updated the drive link in the notebook and the tablet. Should be fixed I think.
Quoeiza 11 Jul, 2022 @ 12:32pm 
The rules are locked in a google drive without access, any chance you can fix?
Dissonance  [author] 11 Nov, 2020 @ 4:16am 
Fixed. I think
NomoreCode 30 Oct, 2020 @ 7:57pm 
its missing the quest images and there for unplayable
Dissonance  [author] 31 May, 2018 @ 12:46pm 
I don't see how the bidding can sensibly enter an infinite loop because there are only a finite number of dice in play and the players have knowledge about how much information the other player has (based on how many dice are in play). I regularly play a game which uses the same mechanic ( Cabal ) and never encountered an infinite loop of bidding.

Strictly speaking I guess bidding should be capped to the number of dice in play to stop people being stupid. Something along the lines of "Once a player has claimed a total equal to the number of dice in play then the opponent must call."

You are correct core items shouldn't be lost through combat since while unrealistic that would be incredibly harsh in terms of its affect on gameplay. PVP Combat is meant to be high stakes but not that high.
Adzi 29 May, 2018 @ 1:15pm 
ok... so a couple questions about PvP combat.

-what happens, if players keep counterbidding in a loop (like X Vodkas, Y Detectors over and over)?
-when a stalker with some core item is killed, and the killer aqcuires it, does the victim loses it? I'd take a guess that no...
Dissonance  [author] 29 May, 2018 @ 11:55am 
Adzi 27 May, 2018 @ 5:02am 
where's the manual?
Verdex 28 Jun, 2017 @ 5:30am 
Can you teach me how to play this?