Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español - España (Spanska - Spanien)
Español - Latinoamérica (Spanska - Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (Portugisiska – Portugal)
Português - Brasil (Portugisiska - Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (Ukrainska)
Rapportera problem med översättningen
https://gist.github.com/HugsLibRecordKeeper/1a98eafd27e7f4cc9871175f9e15c0e4
@Nix²: I could give you advice on how to proceed yourself if you know what you want.
Modifying the XML values is quite simple. More complex behavior requires C# programming knowledge however.
For now, I have put RimWorld modding on hold and have no plans to further work on my mods.
with no disrespect,
I'd like to know if you accept any kinds of commission for very particular version of this spotlight mod.
I really enjoyed those handy projectors, and I just want some little changes personally. But my lack of modding knowledge failed me and I thought it'd be better to ask you directly on the matter.
I also tried to pm you but was unable to contact - so I leave this here. Please message me if you are interested.
Sincerely, Nix
Was it an old savegame from V1.0?
A possible solution could be to use the dev tools to destroy and rebuild for free the projector.
Do you have enough memory to run the game? Pink square generally means that the texture was not loaded into memory but that is handled by the game, not my mod.
Try to restart Steam and please report if it happens again.
Tower glow radius increased.
Warning: fixed projector was removed as it was too ugly and complex for low reward.
https://steamproxy.net/sharedfiles/filedetails/?id=1776557445
Exception ticking ProjectorTower542208: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.GridsUtility.Roofed (IntVec3 c, Verse.Map map) [0x00000] in <filename unknown>:0
at Projector.Building_MobileProjectorTower.CheckAdditionalConditions () [0x00000] in <filename unknown>:0
at Projector.Building_MobileProjector.Tick () [0x00000] in <filename unknown>:0
So I can scale up their light up area by 100% and the power usage by 50%, for example.
In fact, this is due to old Alpha versions where you had to overwrite base defs in each mod. Time for a clean-up I suppose! :-)
[Alert Speaker] BuildingBase in file C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\848309750\Defs\ThingDefs\Buildings_Base.xml
[MMS] C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\755224256\Defs\ThingDefs_Buildings\Buildings_Base.xml
InfectionBase in file C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\955561873\Defs\HediffDefs\Hediffs_Blinded.xml
BuildingBase in file C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\955561873\Defs\ThingDefs_Buildings\Buildings_Base.xml
Removing these overwritten bases will both remove clutter in your mod and safe everyone else trouble, as abstract bases are inheritable from other mods now, meaning your base is being inherited instead of the core base for every mod that has the BuildingBase or InfectionBase parent.
The night vision mod seems interresting. I did not saw it earlier.
The LED version is definitely possible but I am lacking free time to implement it myself. You can however play with the XML files to make another version of the turret. I am affraid that the spotlight texture is hardcoded though.
https://steamproxy.net/workshop/filedetails/?id=1496122245
I also have a question of my own: Do you plan on expanding this? I think it would be nice if this mod featured LED versions of the various projectors, that are more powerful, use less energy and look a bit more futuristic, maybe in accordance with one of the LED mods like "LED Lights" by cucumpear ( https://steamproxy.net/sharedfiles/filedetails/?id=843715469 ) which I personally use, or "LED Technology [V1.0]" ( https://steamproxy.net/sharedfiles/filedetails/?id=760900903 ; this one also seems to be quite popular). In both cases, LED technology has to be researched first.
And another thing: Are you aware of the Nightvision mod ( https://steamproxy.net/sharedfiles/filedetails/?id=1464989530 )?
What is "turret extensions"? Do you have a link, please?
@Vrarrg: you are welcome! :-)
@james76543: well, I messed a bit because V1.0 is available on unstable branch and I thought it would get realeased really soon. I am a bit in advance...