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Was originally around for the DvZ - but URealms sparked my interest for TTRPGs. Something I'll always be thankful for.
[Diffuse]
httpswwwurealmscomimgtabletopava20jpg
httpswwwurealmscomimgtabletopava14jpg
httpswwwurealmscomimgtabletopava15jpg
httpswwwurealmscomimgtabletopava16jpg
https://www.urealms.com/img/tabletop/ava15.jpg
https://www.urealms.com/img/tabletop/ava16.jpg
https://www.urealms.com/img/tabletop/ava20.jpg
those dont work
If you have any problems with cards being wrong, please disable mod caching! Everything should now be loading correctly and the gem issued should still be fixed.
Сильно хочу русский!
When I get some more time I'll work on documentation here, but have fun exploring S4 for any die hard urealms fan. Theres a lot of balance issues because of the missing S4 cards so some classes are going to be overly powerful because of deck balance.
We also have a lot of maps and character artwork we have had made for the show that we will be adding to the mod and TTS very soon!
@ThorthGyro Your solution works, but it's still producing an error. Any ideas? I updated the mod, but would like to do another update to clean out those errors.
Go to scripting, and edit your global script. Within the "copyClassCardsToSlots" function is a line that looks like: "cloneDeck = classCard.clone(dropPos)". This is causing the error. Replace it with the following two lines to allow it to function again:
clone_parameters={position = {dropPos}}
cloneDeck = classCard.clone(clone_parameters)
After the above are replaced and the script is saved, you should save the game so that you can load the character creator with your newly changed script.
Obviously there's a lot of thought behidn the process, and I'm very impressed by the level of effort put into it all, like with the scripting. I wanted to make some characters just to see what I could do, but right now it seems to be one of those "Do whatever, I guess, I dunno" kinds of card-based RPGs.
@Charisk There aren't really any official rules for URealms laying around. The best way to understand the game at this stage is to have watched one of the campaigns to see how they do things. If you load up the mod itself on TTS, there's 3 tiles at the bottom that briefly describe the games mechanics and what the icons on tiles and cards mean, you can press the number ordered on those 3 tiles to go to the next page.
Rob is planning on releasing a few videos on his youtube channel that will show you how the mod works, but it's unknown right now when those videos will be uploaded. I recommend checking out one of the campaigns, they're a lot of fun with a lot of comedy and a little bit of seriousness. Season 1, The New Crew is a very fun campaign, you could start there. It's a bit older, the show is on Season 3 now, but many of the mechanics are still the same and you can get a good feel of what the game is like.