Left 4 Dead 2

Left 4 Dead 2

Melee Fire Damage
23 kommenttia
dj_panderz | @_@ 7.10.2022 klo 21.13 
would we be able to turn the boomer bile into a healing grenade
LumpInABog 24.4.2022 klo 22.55 
Is it possible to increase the damage of shoving?
zajcu37 2.3.2022 klo 11.53 
nice i need this to fight the hordes
御坂18520 19.12.2020 klo 23.40 
I've found a way to let the damage of fire melee become normal. Add me pls.
VeraCruzW.M 22.5.2019 klo 15.03 
I know this is a stupid question, but can you still cut infected with this?
Alex_D #NoWar 12.5.2019 klo 13.41 
Just tested. Yep, hitting your teammates is very highly not recommended.

As a reference, you incap a Survivor from full health with 15 hits with a normal melee weapon, which translates to 7 damage. Changing this value does nothing to the Infected damage.
Zetnus  [tekijä] 12.5.2019 klo 13.38 
ooooh, will have to try that. When I made this I played around and couldn't find a way to keep the damage.
Alex_D #NoWar 12.5.2019 klo 13.21 
I've been messing around with DMG_FIRE things and have discovered the melee weapons one-shot Special Infected on Expert (except Chargers and bosses). They also deal odd damage to fellow Survivors, so lowering the "damage" value may be necessary.

I used 136 (burn + club) for my Torch script, and the damage is exactly how you described it already.
nom 14.4.2018 klo 16.17 
It mod amazing
bazooka 30.5.2017 klo 20.15 
Thanks
Zetnus  [tekijä] 30.5.2017 klo 20.05 
@Vortigaunt - The Ultimate Mod Testing and Reviewing Area
bazooka 30.5.2017 klo 0.16 
what first map name?
R󠀡F 27.5.2017 klo 9.25 
i dont think its possible really.
Zetnus  [tekijä] 27.5.2017 klo 6.16 
@Recycle Bin - I've tried all manner of combinations.
12 still causes the burn effect with the loss of normal damage. 32 (or 16) causes just normal dmage and the loss of the burn effect. 8 || 4 behaves just like if I only had 8. 8 && 4 doesn't do the trick either.

I'm sure it should be possible, but I just don't know how.

R󠀡F 27.5.2017 klo 4.44 
if i remember correctly, if you use damage flags "12" it will burn infected but with ability to slice body parts off too.
Zetnus  [tekijä] 26.5.2017 klo 8.38 
@徒手开根号 - yes, I know. It is not actually a practical mod, because you lose the ability to kill special infected (or to cut the tounge, like you said).
徒手开根号 26.5.2017 klo 6.06 
//DMG_SLASH (1 << 2) = 4 - cuts off parts of infected
//DMG_BURN (1 << 3) = 8 - lights zombies on fire
//DMG_CLUB (1 << 7) = 128 - knocks them back?

"damage_flags" "8"
徒手开根号 26.5.2017 klo 6.05 
如果使用这个MOD,会造成利刃就无法砍断舌头的现象,例如消防斧,武士刀,砍刀之类的利器。
对于实用性来说,有点本末倒置。砍断舌头的操作,远远比点燃效果要重要的多,所以。。。不太推荐
Zetnus  [tekijä] 25.5.2017 klo 23.56 
@Recycle Bin - That is correct. I tried to make the damage additive, but I couldn't get that to work.
R󠀡F 25.5.2017 klo 22.42 
this will remove all regular damage from melees, and leaves only the fire damage. hitting SI more than once will be pointless...
mybutt 25.5.2017 klo 17.16 
That's pretty awesome!
zexx11 24.5.2017 klo 20.28 
"★★★★★..."
McLovin420 24.5.2017 klo 15.48 
I saw this done in a custom campaign with a machete before.
So this is interesting you figured out another similar way.