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Fordítási probléma jelentése
The Mod C:\Program Files (x86)\Steam\steamapps\workshop\content\255710\932192868 [RoadColorChanger.dll] has caused an error [ModException]
Details:
System.NullReferenceException: Object reference not set to an instance of an object
at RoadColorChanger.RoadColorChanger.SetPrefabTextures (NetInfo) <0x003fc>
at RoadColorChanger.RoadColorChanger.SetAllPrefabTextures () <0x00153>
at RoadColorChanger.RoadColorChanger.OnLevelLoaded () <0x0004c>
at RoadColorChanger.Mod.OnLevelLoaded (ICities.LoadMode) <0x00217>
at (wrapper dynamic-method) LoadingWrapper.LoadingWrapper.OnLevelLoaded_Patch6 (LoadingWrapper,SimulationManager/UpdateMode) <0x000d4>
Can someone please update this mod?
And since it's been scrolled off the page I'll also ask again: what ended up causing this mod to become marked as incompatible? I can't find any discussion on what's wrong with the mod only a generic "it's broken".
I'm aware of memory concerns surrounding this mod but that discussion took place long before this was marked incompatible.
@⑧ ҠƗ₱ɗєҠƗ₱.ᵉˣᵉ [⇄] - you still not understood you can do it globally for all roads.
Gave up on trying to track down every network I used pretty quickly.
I understand that Repaint is the best replacement for this, but there is a significant gap in the use of both mods. Repaint requires a lot more user knowledge and effort to get going, when this was a single menu option and three sliders.
If I'm remembering correctly this started breaking saves when Plazas and Promenades released, but I've been lucky enough to dodge any side effects even on the latest patch. (Which doesn't seem to make sense with everyone shouting how its generically broken.)
Any idea? 🤔
Does anyone can send me an email how to "mod it, brake it!" 😅
Please fix Road Colors Changer ++
________________________________________________
System.Exception: Path mismatch! enabling/disabling may not work.
tool uses 'D:\Program Files (x86)\Steam\steamapps\workshop\content\255710'
game uses 'D:\program files (x86)\steam\steamapps\workshop\content\255710'
-- LoadOrderTool:end of inner stack trace --
at CO.IO.DataLocation.ValidatePathMatch(CSCache csCache) in \CO\IO\DataLocation.cs:line 304
at CO.IO.DataLocation..cctor() in \CO\IO\DataLocation.cs:line 145
at LoadOrderTool.Program.Main() in \Program.cs:line 67
Thank you very much for the insanely fast response. Did you know, that you are a community hero, with all the stuff that you do? If you did not, you know now and I wanted to say thank you for that.
Have a nice christmas season,
greetings, Arktur
The Mod C:\Games\Steam\steamapps\workshop\content\255710\932192868 [RoadColorChanger.dll] has caused an error [ModException]
Details:
System.NullReferenceException: Object reference not set to an instance of an object
at RoadColorChanger.RoadColorChanger.SetPrefabTextures (NetInfo) <0x00624>
at RoadColorChanger.RoadColorChanger.SetAllPrefabTextures () <0x00147>
at RoadColorChanger.RoadColorChanger.OnLevelLoaded () <0x0004c>
at RoadColorChanger.Mod.OnLevelLoaded (ICities.LoadMode) <0x001e8>
at (wrapper dynamic-method) LoadingWrapper.LoadingWrapper.OnLevelLoaded_Patch3 (LoadingWrapper,SimulationManager/UpdateMode) <0x000b9>
@mireg it already causes in the backend and had already caused broken saves.
btw it is planned to take over the other needed functionalities into repaint